1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-29 07:15:32 +00:00
Commit graph

4047 commits

Author SHA1 Message Date
Britt Mathis
6128b9276f Removed non-essential includes from all MWGui header files. 2013-04-11 00:21:56 -04:00
Chris Robinson
caff28e20a Move NIFSkeletonLoader to a separate file 2013-04-10 19:58:17 -07:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Britt Mathis
d768f6b57e Deleted *_* files in MwGui, builds. 2013-04-10 13:05:15 -04:00
Marc Zinnschlag
beb1858a57 Merge remote-tracking branch 'glorf/bugfix' 2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab Sixth minor fix 2013-04-10 15:24:20 +02:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
Chris Robinson
50d8353a8d Fix a hack so arms dont show in first-person 2013-04-09 16:51:04 -07:00
Chris Robinson
9d29921913 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-09 15:12:19 -07:00
Chris Robinson
a700c50e84 Add a first-person view mode to NpcAnimation
And use it instead of showing/hiding the player.
2013-04-09 15:10:14 -07:00
Marc Zinnschlag
a2ab43be7e Merge remote-tracking branch 'scrawl/master' 2013-04-09 21:22:38 +02:00
scrawl
0e7d555cdf Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
Glorf
bd93e63150 Fifth minor fix 2013-04-09 19:46:27 +02:00
Glorf
248fff6eb7 Fourth minor fix 2013-04-09 19:41:03 +02:00
Glorf
44ef02eb99 Third minor fix 2013-04-09 19:04:59 +02:00
Chris Robinson
029d565727 Avoid calling setVisible for character previews 2013-04-09 09:23:07 -07:00
Chris Robinson
9f9d978b0f Use an enum to specify the NPC's view mode (normal, head only) 2013-04-09 09:07:05 -07:00
Glorf
46925e93a6 Second minor fix 2013-04-09 16:14:08 +02:00
Glorf
623c2c8201 Minor fix 2013-04-09 07:45:07 +02:00
scrawl
01ae91f640 Fix several NPCs spawning in the ground 2013-04-09 01:24:17 +02:00
Glorf
7c22e123f4 Bugfix #691 changes 2013-04-08 22:10:55 +02:00
Chris Robinson
01a1a0b846 Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
	components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
ef09b1cac8 Merge remote-tracking branch 'glorf/bugfix-1' 2013-04-08 20:23:18 +02:00
Glorf
2f52df22ce Bugfix #553 2013-04-08 19:00:38 +02:00
Glorf
194ca2584d Small azura's star fix 2013-04-08 17:53:41 +02:00
Glorf
50932a7a6b Finished bugfix #691 2013-04-08 17:50:03 +02:00
scrawl
d0bcf83091 Adjust player position to ground after using travel services 2013-04-08 16:30:18 +02:00
scrawl
a7de870a44 Fix mercenary not updating its profit when item was dragged onto the player avatar 2013-04-08 16:21:18 +02:00
Chris Robinson
08d43fe217 Make the getHeadNode method more general 2013-04-08 05:48:52 -07:00
Chris Robinson
3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 2013-04-07 17:24:47 -07:00
Chris Robinson
7baca30a1d Only get the non-accum root's keyframe when updating positions
The actual animation pose is now handled by the controllers, based on the
current animation time.
2013-04-07 16:21:45 -07:00
Chris Robinson
261ea1fe5e Implement a KeyframeController 2013-04-07 14:56:23 -07:00
Chris Robinson
f69a8259e1 Update animation source controller targets 2013-04-07 13:51:04 -07:00
scrawl
9e08497f02 Initial container content should inherit the owner of its container 2013-04-07 22:07:04 +02:00
Chris Robinson
7494f90301 Remove an unneeded function 2013-04-07 13:02:46 -07:00
scrawl
480467b6eb Reset the 'owner' field for items that were legitimately bought from an NPC. 2013-04-07 21:53:11 +02:00
Chris Robinson
2362e920f3 Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065 Don't buy/sell keys which are set to open a lock 2013-04-07 21:38:53 +02:00
scrawl
2d2196b0d6 Implemented levelled items 2013-04-07 21:01:02 +02:00
Chris Robinson
80a1abd48a Clear the old text keys when setting new animation sources 2013-04-07 11:09:55 -07:00
Marc Zinnschlag
a0d34c5e8d Merge remote-tracking branch 'wheybags/autorun2' 2013-04-07 19:51:02 +02:00
Marc Zinnschlag
a91e3c0b01 Merge remote-tracking branch 'scrawl/fatigue_bug' 2013-04-07 19:50:16 +02:00
Tom Mason
822866b5ae fixed autorun 2013-04-07 18:04:30 +01:00
scrawl
8bbfba3f43 Fix fatigue not being set to its maximum value when player is rebuilt 2013-04-07 16:18:40 +02:00
scrawl
755a80a522 Fix camera shaking when near the pitch limit. 2013-04-07 15:52:43 +02:00
Chris Robinson
be419bc891 Handle NiCamera nodes 2013-04-07 02:28:15 -07:00
Chris Robinson
878b4c15c5 Set visibility flags and the render queue group for particles 2013-04-07 02:08:33 -07:00
Chris Robinson
2db72ae607 Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
Chris Robinson
41e410347e Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
Marc Zinnschlag
053f744566 Merge remote-tracking branch 'scrawl/master' 2013-04-06 19:31:46 +02:00
scrawl
1f3df4df0f Perform a sanity check on count arguments 2013-04-06 19:25:29 +02:00
Marc Zinnschlag
0f34c79d0a Merge branch 'race' 2013-04-06 19:21:38 +02:00
Chris Robinson
59f1d4b047 Add support for NiUVController on meshes 2013-04-06 09:44:10 -07:00
Chris Robinson
1d934e3112 Reduce some stdout spam 2013-04-06 04:46:28 -07:00
Chris Robinson
0631b28646 Prepare for supporting controller objects 2013-04-05 10:13:54 -07:00
Chris Robinson
af2a38db38 Fix looping anims that dont have "loop start" 2013-04-05 08:27:26 -07:00
Glorf
48d9885554 Started bugfix #691 2013-04-05 15:42:05 +02:00
Chris Robinson
4d14fe0d95 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-04 22:06:27 -07:00
Marc Zinnschlag
034ebf8ffd Merge remote-tracking branch 'scrawl/master' 2013-04-04 19:57:55 +02:00
scrawl
2e7d5377f4 Fix crash when moving npcs to an inactive cell 2013-04-04 16:51:22 +02:00
scrawl
48a88f1917 Fix startRandomTitle 2013-04-04 15:10:27 +02:00
Chris Robinson
77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
Marc Zinnschlag
18e046e628 cleaned up race record struct 2013-04-04 13:50:36 +02:00
Marc Zinnschlag
62d70f17c8 removed another redundant include 2013-04-04 12:42:38 +02:00
Marc Zinnschlag
111ebf84bb replaced an include with a forward declaration 2013-04-04 12:27:57 +02:00
Marc Zinnschlag
5244362fba some cleanup 2013-04-04 12:23:06 +02:00
Marc Zinnschlag
8c7d578ddc moved the CellRef struct to its own header 2013-04-04 12:13:15 +02:00
Marc Zinnschlag
e8c32d0c3d MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00
Marc Zinnschlag
7136ac0079 added missing attribute columns to faction table 2013-04-04 10:58:53 +02:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
scrawl
43cdbd033d Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips 2013-04-03 21:17:31 +02:00
scrawl
8ca88d1a70 Fix merchant repair menu allowing repair of repair items 2013-04-03 21:17:31 +02:00
Marc Zinnschlag
32d3fe0e35 Merge remote-tracking branch 'glorf/enchanting' 2013-04-03 19:39:18 +02:00
Glorf
08e9bb0236 Another small enchanting fix 2013-04-03 18:25:40 +02:00
Glorf
2179619721 Small enchanting fix 2013-04-03 18:06:11 +02:00
Glorf
ae3e4ecf8b Finished enchanting 2013-04-03 18:02:30 +02:00
scrawl
f0d49fdbd0 Create separate groups for each data dir / BSA file. 2013-04-03 12:28:57 +02:00
scrawl
aac2ba1d5f Fix loading screen looking for wallpapers in a fixed group. 2013-04-03 12:24:13 +02:00
scrawl
05a5cb3ae4 Improved responsiveness of the inventory window when resizing. 2013-04-03 00:27:29 +02:00
scrawl
df0ee82a3c Loose files should have priority over BSA resources. This makes texture replacers work. 2013-04-02 23:45:32 +02:00
Glorf
7b7d3353a6 Exception for enchanting with Azura Star 2013-04-02 22:23:38 +02:00
Glorf
369cf0b4ca Enchanting price mechanics 2013-04-02 20:46:48 +02:00
Marc Zinnschlag
0856e3ebc2 Merge remote-tracking branch 'glorf/bugfix' 2013-04-02 14:35:14 +02:00
Marc Zinnschlag
df658d29f0 Merge branch 'faction' 2013-04-02 14:21:51 +02:00
Glorf
900c2cfa81 Minor bugfix #646 change 2013-04-02 14:08:59 +02:00
Marc Zinnschlag
f9f520df34 adjusted faction record to increase consistency with other records 2013-04-02 13:59:45 +02:00
Glorf
d25c838e1d Bugfix #646 2013-04-02 11:42:29 +02:00
gus
6a33170ca2 More bugfix, but I don't like this one. 2013-04-01 17:44:06 +00:00
gus
20af7d89a2 post master-merge fixes. Looks a little odd. 2013-04-01 17:30:40 +00:00
gus
2be9405c96 the sgn function is no longer in the global namespace 2013-04-01 15:44:08 +00:00
Marc Zinnschlag
751c679255 Merge remote-tracking branch 'glorf/enchanting' 2013-04-01 17:35:04 +02:00
Marc Zinnschlag
9dbd024076 another minor fix 2013-04-01 17:30:54 +02:00
Glorf
1bff6ed872 Enchaning values import, fixed constness 2013-04-01 17:12:47 +02:00
gus
1eb3d3e10e Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
Conflicts:
	apps/openmw/CMakeLists.txt
2013-04-01 14:10:19 +00:00
gus
47cc945ef4 more refactoring 2013-04-01 12:38:13 +00:00
Marc Zinnschlag
26db983599 minor fix 2013-04-01 10:46:08 +02:00
Chris Robinson
f976eb5bd8 Improve mouselook scaling 2013-03-31 17:32:39 -07:00
Chris Robinson
d0703efd69 Another place to check the class' isActor method 2013-03-31 17:32:39 -07:00
Chris Robinson
04aeb3dd07 Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
Chris Robinson
10d04c928c Use the object's class to check if it's an actor 2013-03-31 17:32:38 -07:00
Glorf
d29a42dcbe Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
gus
63424ade56 refactoring 2013-03-31 17:30:03 +00:00
scrawl
8fd961bbac Fix ReferenceInterface not resetting the Ptr after it was deleted, causing onReferenceUnavailable to be called every frame. Fix inputmanager hiding the cursor when it shouldn't. 2013-03-31 15:50:48 +02:00
scrawl
1a2daa3bc1 Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
scrawl
bc6e1fd981 Add missing files 2013-03-31 14:36:03 +02:00
scrawl
b0199c703c Companion UI 2013-03-31 13:13:46 +02:00
Chris Robinson
4836ba16f7 Implement turning states 2013-03-31 03:50:20 -07:00
Chris Robinson
7611caa6eb Merge remote-tracking branch 'zini/master' into rotation 2013-03-31 03:00:11 -07:00
Chris Robinson
13c098266c Pass player rotation through the movement settings 2013-03-31 02:57:22 -07:00
scrawl
69099c11a2 Merge branch 'enchanting' into companion 2013-03-31 11:52:55 +02:00
Chris Robinson
18e8ff7198 Actually rotate the object when updating physics 2013-03-31 02:24:44 -07:00
Chris Robinson
b6f2b39a2f Clear the movement and rotation vector when getting them 2013-03-31 01:56:38 -07:00
lazydev
38d19d33d8 fix for #634 2013-03-31 10:45:42 +02:00
Chris Robinson
7b02ec411b Apply the rotation when updating the character controller 2013-03-31 01:29:24 -07:00
Marc Zinnschlag
e71181810f Merge remote-tracking branch 'scrawl/master' 2013-03-31 10:18:13 +02:00
scrawl
13be61812a Made the "Unknown class key" exception slightly more helpful 2013-03-31 10:16:02 +02:00
Marc Zinnschlag
48d6fe8014 Merge remote-tracking branch 'kcat/rotation' 2013-03-31 10:14:57 +02:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
Chris Robinson
0ce188b7cc Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
Chris Robinson
af65ecd841 Pass the movement vector in as a parameter to CharacterController::update 2013-03-30 18:37:40 -07:00
Chris Robinson
63af72c315 Avoid converting to and from quaternions 2013-03-30 17:31:16 -07:00
Chris Robinson
c8606d2f63 Implement IsWerewolf script function 2013-03-30 13:22:33 -07:00
scrawl
e27e53f607 Fix not playable body parts appearing in the race selection menu. 2013-03-30 20:04:05 +01:00
lazydev
ee5d0277e8 fix for #634 2013-03-30 22:18:34 +04:00
Glorf
7dbc779c3a Self-enchanting mechanics 2013-03-30 19:08:42 +01:00
scrawl
0f0cc0e3e3 Fix a few gold conditions that I missed, trade window was affected 2013-03-30 18:29:21 +01:00
scrawl
a723ad8f29 Don't allow toggling inventory or journal when a modal window is opened 2013-03-30 16:32:24 +01:00
scrawl
0079f62180 Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references. 2013-03-30 16:27:06 +01:00
scrawl
51204f098e Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
scrawl
e7af718b55 Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
scrawl
04673b2f14 Don't enchant if the enchantment value is too high for the item 2013-03-30 12:54:20 +01:00
scrawl
5e7e9fd26a Properly calculate light activation range 2013-03-29 20:21:37 +01:00
Marc Zinnschlag
573368849b Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
	apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
86275e5bd4 Some enchanting fixes 2013-03-29 12:00:09 +01:00
Marc Zinnschlag
e7684c4677 some random cleanup 2013-03-29 09:04:02 +01:00
Chris Robinson
c5f0556451 Handle light linear/quadratic settings 2013-03-28 20:57:33 -07:00
Glorf
cc8f7f238e Enchanted item base ptr fix 2013-03-29 00:55:29 +01:00
Glorf
eb88463b94 Some enchanting fixes 2013-03-28 23:39:20 +01:00
Glorf
6643fe789c Enchanting system 2013-03-28 17:41:00 +01:00
scrawl
564256c4e1 Fix the spell icon panel being visible when it shouldn't. 2013-03-27 18:04:15 +01:00
scrawl
406488d086 Soulgem value should be multiplied by the trapped soul 2013-03-27 17:39:49 +01:00
scrawl
6f1575d42a CELL record corrections 2013-03-27 17:27:43 +01:00
scrawl
efe6a3ebee Fix compile error & warnings 2013-03-26 18:01:01 +01:00
scrawl
2ecd2f4ecd Merge branch 'next' into HEAD 2013-03-26 17:44:53 +01:00
scrawl
6a2b87e14a Fix dialogue response coloring for creatures 2013-03-25 17:37:59 +01:00
scrawl
4be0c6b708 Fix topics not being selectable for creatures 2013-03-25 17:32:01 +01:00
Marc Zinnschlag
6c76e97bbc fixed day count in rest dialogue 2013-03-25 11:53:02 +01:00
scrawl
a2ca679beb Added PC repair feature 2013-03-23 08:16:46 +01:00
scrawl
78f3f19f62 Thrown weapons, arrows and bolts shouldn't have item health 2013-03-22 14:28:50 +01:00