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4047 commits

Author SHA1 Message Date
scrawl
56b871e362 Rank condition should always fail if NPC is not in a faction 2013-04-22 07:57:53 +02:00
Chris Robinson
2345b5e8b3 Avoid storing text keys for each animation 2013-04-21 22:56:40 -07:00
Chris Robinson
7d59340ed6 Don't clip out the group name from the textkeys 2013-04-21 22:13:49 -07:00
Chris Robinson
6c85d6763a Pass "loop stop" to the character controller 2013-04-21 18:38:25 -07:00
Chris Robinson
d7c9df16f8 Store the current animation group 2013-04-21 18:32:34 -07:00
scrawl
8bf1149cec Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-21 21:24:48 +02:00
Nathan Jeffords
19325f9d40 fixed the type of iterator uses in MWWorld::Store
The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
2013-04-21 11:41:09 -07:00
Chris Robinson
835ff8eb1e Avoid creating an AnimationValue per ObjectList 2013-04-20 17:13:27 -07:00
Chris Robinson
4122b0b55f Merge remote-tracking branch 'zini/master' into nifogre 2013-04-20 00:25:00 -07:00
scrawl
a8e3acd6c4 Fix consecutive dialogue choices 2013-04-19 17:57:22 +02:00
Marc Zinnschlag
f13b0c884f hotfix for CharacterPreview destructor 2013-04-19 14:41:26 +02:00
Chris Robinson
50bb92beb3 Use a method to set the visibility flags and render queue. 2013-04-19 02:01:50 -07:00
Marc Zinnschlag
9c1e280614 Merge remote-tracking branch 'scrawl/master' 2013-04-19 00:23:24 +02:00
Chris Robinson
434f3ac8c8 Merge remote-tracking branch 'zini/next' into nifogre 2013-04-18 15:14:28 -07:00
scrawl
ef9afeb53e Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
Marc Zinnschlag
1b764e5d3c Merge remote-tracking branch 'gus/AI' 2013-04-18 22:17:49 +02:00
Glorf
f9deb593d1 Bugfix #578 2013-04-18 21:37:58 +02:00
gus
c753eb4c28 another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat 2013-04-18 18:35:01 +01:00
scrawl
3c5e4ceefd Workaround for ambiguous "Chargen_plank" ID in chargen script (one at -22,16 and one at -2,-9) 2013-04-18 16:46:32 +02:00
Chris Robinson
6d59325bff Merge remote-tracking branch 'zini/master' into nifogre 2013-04-17 23:21:17 -07:00
Britt Mathis
1dff1fabdb Fixed race.cpp 2013-04-17 19:38:13 -04:00
Britt Mathis
7eee86ab66 No more using namespace 2013-04-17 18:56:48 -04:00
scrawl
c519fc360d Move away from fixed record names for body parts 2013-04-18 00:19:34 +02:00
scrawl
0341a9e778 Fix a gcc 4.8 warning 2013-04-17 20:57:22 +02:00
scrawl
547f77031d Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
Bret Curtis
c1ec16986b add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
Marc Zinnschlag
5bbab1abd9 Merge remote-tracking branch 'galdor557/master' 2013-04-17 09:52:58 +02:00
Britt Mathis
60fadaeaf0 Cleaned up includes in implementation files 2013-04-16 20:16:22 -04:00
Chris Robinson
cac793758b Merge remote-tracking branch 'zini/master' into nifogre 2013-04-16 11:52:19 -07:00
Chris Robinson
4ce98e9bd6 Store iterators for start and stop keys 2013-04-15 20:37:10 -07:00
Chris Robinson
1b1f9f7921 Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
2013-04-15 18:55:28 -07:00
scrawl
7fcaffefb0 Fixed travel window to use the rotation part of ESM::Position 2013-04-15 03:13:25 +02:00
Chris Robinson
69084139aa Use an array of objectlists, instead of one base objectlist and an array of 'animation sources' 2013-04-14 17:58:21 -07:00
scrawl
2693b78536 Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
Chris Robinson
f9dee25fd1 Store the base skeleton entity in MWRender::Animation 2013-04-14 16:56:35 -07:00
Marc Zinnschlag
9bc07e6221 Merge remote-tracking branch 'scrawl/diseasefix' 2013-04-14 19:45:55 +02:00
scrawl
a57fbbb168 Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
scrawl
48f46e505c Look in exterior cells first (chargen_crate_01_empty is in the prison ship but also outside of it, the one outside needs to be disabled) 2013-04-14 17:37:39 +02:00
Marc Zinnschlag
62aa563466 Merge remote-tracking branch 'scrawl/scale' 2013-04-13 10:32:09 +02:00
Marc Zinnschlag
41744818bb Merge remote-tracking branch 'scrawl/master' 2013-04-13 10:23:35 +02:00
scrawl
d50150ad71 Scale adjustment factor should not be written back to cellref scale 2013-04-13 00:13:56 +02:00
scrawl
2eb9395661 Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups. 2013-04-13 00:05:31 +02:00
scrawl
86bac7aa92 Fix wrong BSA group name typo 2013-04-12 23:40:30 +02:00
gus
905cff2a94 anonymous namespace 2013-04-11 18:02:12 +01:00
gus
0a187e56aa bugfix 2013-04-11 17:58:11 +01:00
gus
6934b20abd actors are now updates every frame. This should not be the case, but this is a quickfix for AI. 2013-04-11 17:57:58 +01:00
gus
b5b0e7a656 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI 2013-04-11 16:15:32 +01:00
Marc Zinnschlag
31289237ce Merge remote-tracking branch 'kcat/nifogre' 2013-04-11 10:16:48 +02:00
Marc Zinnschlag
3f846a50d9 Merge remote-tracking branch 'galdor557/master'
Conflicts:
	apps/openmw/mwgui/travelwindow.cpp
2013-04-11 10:15:42 +02:00
Chris Robinson
82091e3d07 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-10 23:20:28 -07:00
Britt Mathis
6128b9276f Removed non-essential includes from all MWGui header files. 2013-04-11 00:21:56 -04:00
Chris Robinson
caff28e20a Move NIFSkeletonLoader to a separate file 2013-04-10 19:58:17 -07:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Britt Mathis
d768f6b57e Deleted *_* files in MwGui, builds. 2013-04-10 13:05:15 -04:00
Marc Zinnschlag
beb1858a57 Merge remote-tracking branch 'glorf/bugfix' 2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab Sixth minor fix 2013-04-10 15:24:20 +02:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
Chris Robinson
50d8353a8d Fix a hack so arms dont show in first-person 2013-04-09 16:51:04 -07:00
Chris Robinson
9d29921913 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-09 15:12:19 -07:00
Chris Robinson
a700c50e84 Add a first-person view mode to NpcAnimation
And use it instead of showing/hiding the player.
2013-04-09 15:10:14 -07:00
Marc Zinnschlag
a2ab43be7e Merge remote-tracking branch 'scrawl/master' 2013-04-09 21:22:38 +02:00
scrawl
0e7d555cdf Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
Glorf
bd93e63150 Fifth minor fix 2013-04-09 19:46:27 +02:00
Glorf
248fff6eb7 Fourth minor fix 2013-04-09 19:41:03 +02:00
Glorf
44ef02eb99 Third minor fix 2013-04-09 19:04:59 +02:00
Chris Robinson
029d565727 Avoid calling setVisible for character previews 2013-04-09 09:23:07 -07:00
Chris Robinson
9f9d978b0f Use an enum to specify the NPC's view mode (normal, head only) 2013-04-09 09:07:05 -07:00
Glorf
46925e93a6 Second minor fix 2013-04-09 16:14:08 +02:00
Glorf
623c2c8201 Minor fix 2013-04-09 07:45:07 +02:00
scrawl
01ae91f640 Fix several NPCs spawning in the ground 2013-04-09 01:24:17 +02:00
Glorf
7c22e123f4 Bugfix #691 changes 2013-04-08 22:10:55 +02:00
Chris Robinson
01a1a0b846 Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
	components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
ef09b1cac8 Merge remote-tracking branch 'glorf/bugfix-1' 2013-04-08 20:23:18 +02:00
Glorf
2f52df22ce Bugfix #553 2013-04-08 19:00:38 +02:00
Glorf
194ca2584d Small azura's star fix 2013-04-08 17:53:41 +02:00
Glorf
50932a7a6b Finished bugfix #691 2013-04-08 17:50:03 +02:00
scrawl
d0bcf83091 Adjust player position to ground after using travel services 2013-04-08 16:30:18 +02:00
scrawl
a7de870a44 Fix mercenary not updating its profit when item was dragged onto the player avatar 2013-04-08 16:21:18 +02:00
Chris Robinson
08d43fe217 Make the getHeadNode method more general 2013-04-08 05:48:52 -07:00
Chris Robinson
3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 2013-04-07 17:24:47 -07:00
Chris Robinson
7baca30a1d Only get the non-accum root's keyframe when updating positions
The actual animation pose is now handled by the controllers, based on the
current animation time.
2013-04-07 16:21:45 -07:00
Chris Robinson
261ea1fe5e Implement a KeyframeController 2013-04-07 14:56:23 -07:00
Chris Robinson
f69a8259e1 Update animation source controller targets 2013-04-07 13:51:04 -07:00
scrawl
9e08497f02 Initial container content should inherit the owner of its container 2013-04-07 22:07:04 +02:00
Chris Robinson
7494f90301 Remove an unneeded function 2013-04-07 13:02:46 -07:00
scrawl
480467b6eb Reset the 'owner' field for items that were legitimately bought from an NPC. 2013-04-07 21:53:11 +02:00
Chris Robinson
2362e920f3 Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065 Don't buy/sell keys which are set to open a lock 2013-04-07 21:38:53 +02:00
scrawl
2d2196b0d6 Implemented levelled items 2013-04-07 21:01:02 +02:00
Chris Robinson
80a1abd48a Clear the old text keys when setting new animation sources 2013-04-07 11:09:55 -07:00
Marc Zinnschlag
a0d34c5e8d Merge remote-tracking branch 'wheybags/autorun2' 2013-04-07 19:51:02 +02:00
Marc Zinnschlag
a91e3c0b01 Merge remote-tracking branch 'scrawl/fatigue_bug' 2013-04-07 19:50:16 +02:00
Tom Mason
822866b5ae fixed autorun 2013-04-07 18:04:30 +01:00
scrawl
8bbfba3f43 Fix fatigue not being set to its maximum value when player is rebuilt 2013-04-07 16:18:40 +02:00
scrawl
755a80a522 Fix camera shaking when near the pitch limit. 2013-04-07 15:52:43 +02:00
Chris Robinson
be419bc891 Handle NiCamera nodes 2013-04-07 02:28:15 -07:00
Chris Robinson
878b4c15c5 Set visibility flags and the render queue group for particles 2013-04-07 02:08:33 -07:00
Chris Robinson
2db72ae607 Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
Chris Robinson
41e410347e Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00