scrawl
28fe81df90
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
scrawl
8866b5f860
Fix maximum magicka calculation ( Fixes #1795 )
2014-08-11 19:07:14 +02:00
scrawl
fc1687906b
Use the last Loop Stop key for calculating animation velocity ( Fixes #1776 )
2014-08-11 05:29:36 +02:00
scrawl
34847baa54
Disable head animations for dead actors ( Fixes #1781 )
2014-08-11 05:00:13 +02:00
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
2014-08-11 04:43:06 +02:00
scrawl
98bc4618cb
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
2014-08-11 04:21:04 +02:00
scrawl
36ba56d037
Make Position instruction move non-player actors within their cell only ( Fixes #1791 )
2014-08-11 02:01:20 +02:00
scrawl
f724732290
Implement mouse wheel journal navigation ( Fixes #1790 )
2014-08-11 00:51:54 +02:00
scrawl
fcd2a9e4d5
Don't set magic effects for dead actors ( Fixes #1783 )
2014-08-10 23:52:32 +02:00
scrawl
4138c3e966
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
2014-08-10 17:09:14 +02:00
scrawl
399fa90ef1
Add missing include guard
2014-08-10 16:56:54 +02:00
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
2014-08-08 15:46:33 +02:00
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
982453d4f6
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
accab47724
Don't knock down from fall damage in onHit (CharacterController is doing that already)
2014-08-08 15:46:32 +02:00
scrawl
a731ec3587
Remove summoned creature and its effect when it is killed ( Fixes #1341 )
2014-08-08 15:46:32 +02:00
scrawl
8a4e0a2ce8
Don't fade out screen if teleport target cell is not found
2014-08-08 15:46:32 +02:00
scrawl
143609be59
Set glyph width/height separately from texture coordinates (Bug #1096 )
...
Requires MyGUI SVN
2014-08-08 15:46:13 +02:00
scrawl
22d7d8a466
Implement Command creature/humanoid magic effects ( Fixes #1120 )
2014-08-07 17:21:07 +02:00
scrawl
0f8a10f468
Savegame: Set equipment slot for lights ( Fixes #1761 )
2014-08-06 20:13:58 +02:00
scrawl
2bfcec53bf
Don't show sMagicInvalidTarget for soultrap on NPCs ( Fixes #1762 )
...
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
2014-08-06 20:13:58 +02:00
scrawl
a9a7a7ec73
Use Modified attribute values to derive magicka and fatigue ( Fixes #1760 )
2014-08-06 20:13:58 +02:00
scrawl
44b517f66d
Implement hiding inventory windows by double click on caption ( Fixes #1690 )
2014-08-06 20:13:58 +02:00
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
2014-08-06 20:13:57 +02:00
scrawl
0b1e997bdd
Make sure dialogue is ended properly when closing it by using a service ( Fixes #1755 )
2014-08-06 20:13:57 +02:00
scrawl
1fc424ce30
Make sure player doesn't get any AI packages (Bug #1749 )
2014-08-06 20:13:57 +02:00
MiroslavR
8707f7b116
Fix spell creation magicka cost ( Fixes #1763 )
2014-08-06 13:19:40 +02:00
Marc Zinnschlag
f4ddf2a7b9
Merge remote-tracking branch 'sandstranger/android'
2014-08-06 08:04:11 +02:00
root
c15902487d
fix indent in cmake
2014-08-06 07:59:39 +04:00
root
32ebc90ba4
fix v9
2014-08-06 07:52:36 +04:00
root
713787d92f
fix v7
2014-08-06 07:48:16 +04:00
root
3cd98e5259
fix code v5
2014-09-06 02:02:39 +04:00
root
d8772156a7
fixe all code v 2
2014-08-06 00:46:21 +04:00
root
8a8b91dfe1
fixed all code for building on all platforms inlcudng ANDROID
2014-09-04 22:47:03 +04:00
root
57a8b9cdb5
abdroid-build
2014-08-04 19:52:01 +04:00
root
16aafc26bc
fixed cmake for build on all plaforms include android
2014-08-04 19:49:54 +04:00
Marc Zinnschlag
33c36bf0df
Merge remote-tracking branch 'scrawl/master'
2014-08-03 22:23:48 +02:00
scrawl
45f0f0e4c3
Use sky_night_02.nif if available ( Fixes #1744 )
2014-08-03 17:40:29 +02:00
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
2014-08-03 16:24:16 +02:00
scrawl
2d74388a76
Don't report crime if we are in combat with the victim
2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
2014-08-03 16:24:11 +02:00
Marc Zinnschlag
dbf5613d8c
cleanup
2014-08-03 09:28:44 +02:00
Digmaster
a32ab842ae
Added ForceJump/ForceMoveJump commands
2014-08-02 22:42:40 -07:00
scrawl
eb1888a540
Fix GetPcRank and PcExpelled not accepting Faction IDs properly ( Fixes #1709 )
2014-08-03 00:31:25 +02:00
scrawl
ef78ae22f6
Loosen mode restrictions on opening Journal window ( Fixes #1570 )
2014-08-03 00:31:18 +02:00
scrawl
cd8287da16
Make sure fog texture is loaded before trying to convertToImage
2014-08-01 18:42:51 +02:00
scrawl
6cb9382bf0
Adjust screen-sized widgets automatically using Stretch align
2014-08-01 17:15:28 +02:00
scrawl
715d357f24
Use a controller to move Drag&Drop widget with the mouse cursor
2014-08-01 17:14:35 +02:00
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
2014-08-01 16:25:41 +02:00
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
2014-07-31 04:28:02 +02:00