scrawl
|
b3916e7744
|
Crime: mark witnesses as alarmed.
Fixes guard dialogue to properly detect if the player turned himself in.
|
2014-04-18 13:44:09 +02:00 |
|
Marc Zinnschlag
|
86e65944b8
|
Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/CMakeLists.txt
|
2014-04-15 11:31:48 +02:00 |
|
Jeffrey Haines
|
a274b48f2f
|
States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
|
2014-04-05 22:45:40 -04:00 |
|
Jeffrey Haines
|
940c88d2ec
|
Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
|
2014-04-05 10:26:14 -04:00 |
|
Jeffrey Haines
|
df5cbe5dec
|
Minor changes
|
2014-04-04 08:10:35 -04:00 |
|
Jeffrey Haines
|
70919ba60a
|
Removed witnesses and minor changes
|
2014-04-03 16:13:14 -04:00 |
|
Jeffrey Haines
|
0c957a3cde
|
Added witnesses to the mix
|
2014-04-03 14:53:31 -04:00 |
|
Jeffrey Haines
|
b1abef7a38
|
Cleaned up code
|
2014-04-03 01:07:56 -04:00 |
|
Jeffrey Haines
|
58b135a2be
|
Crime is now checked every frame call
|
2014-04-03 00:50:09 -04:00 |
|
Jeffrey Haines
|
6f1211dd8d
|
Moved mWitnesses into Player. resetCrime for paying fine.
|
2014-04-02 12:23:38 -04:00 |
|
Jeffrey Haines
|
7c0b51fb7e
|
Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
|
2014-04-02 00:18:22 -04:00 |
|
Jeffrey Haines
|
50dac98a2b
|
Feature 1154 & 73: Crime and NPC reactions
|
2014-04-01 20:24:25 -04:00 |
|
Jeffrey Haines
|
4037f3705e
|
Feature 1154 & 73: NPCs react to crime
|
2014-04-01 14:15:55 -04:00 |
|
Jeffrey Haines
|
8ce938c6f1
|
Revert 6b28c06..98fd381
This rolls back to commit 6b28c06b2c .
|
2014-03-29 22:26:53 -04:00 |
|
Jeffrey Haines
|
98fd381564
|
Feature #1154 Not all NPCs get aggressive when one is attacked
Compiling fix
|
2014-03-29 21:25:20 -04:00 |
|
Jeffrey Haines
|
6c866deb1b
|
Feature #1154 Not all NPCs get aggressive when one is attacked
Partially implemented
|
2014-03-29 21:23:34 -04:00 |
|
scrawl
|
793649c854
|
ToggleAI: Report current status on toggle
|
2014-03-26 19:55:52 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
Marc Zinnschlag
|
fd5486864a
|
Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2014-01-28 12:33:31 +01:00 |
|
gus
|
707e579dfe
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
|
2014-01-24 19:16:50 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
|
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
|
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
|
greye
|
15d946415e
|
minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
|
2014-01-14 12:46:53 +04:00 |
|
scrawl
|
69381c49c7
|
Added a todo comment
|
2014-01-14 07:39:44 +01:00 |
|
scrawl
|
95651857f3
|
Fix code duplication
|
2014-01-14 02:52:34 +01:00 |
|
scrawl
|
0d0005c433
|
Fix fatigue not restoring when waiting
|
2014-01-14 02:20:13 +01:00 |
|
gus
|
dd870e35db
|
get all actors following a given actor
|
2014-01-12 14:02:15 +01:00 |
|
scrawl
|
9127839cc1
|
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
|
2014-01-11 03:33:17 +01:00 |
|
scrawl
|
909494ff35
|
Implement Assault crimes. In other words, NPCs now fight back!
|
2014-01-11 03:08:16 +01:00 |
|
scrawl
|
d4a98ffc27
|
Increase fight rating when being the victim of a crime
|
2014-01-11 02:27:44 +01:00 |
|
scrawl
|
727aa30347
|
Dead actors are unaware of everything
|
2014-01-11 02:06:54 +01:00 |
|
scrawl
|
3bf36515d5
|
Implement Trespassing crime
|
2014-01-10 21:26:24 +01:00 |
|
scrawl
|
223c1d5a38
|
Use GMSTs for crime bounty
|
2014-01-09 02:20:52 +01:00 |
|
scrawl
|
0f5dc59176
|
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
|
2014-01-08 23:37:46 +01:00 |
|
scrawl
|
9baa1bef78
|
Expell player from faction when committing a crime against a faction member
|
2014-01-08 19:26:03 +01:00 |
|
scrawl
|
19d63f392f
|
Clean up the NpcStats expelled interface. Show message box when expelled.
|
2014-01-08 18:59:00 +01:00 |
|
scrawl
|
098f9712f1
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
|
scrawl
|
7b33f6f2ac
|
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
|
2014-01-08 17:19:43 +01:00 |
|
scrawl
|
b99ca92fee
|
Add missing line of sight check
|
2014-01-08 17:18:13 +01:00 |
|
scrawl
|
2bb21f2f76
|
Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.
|
2014-01-08 02:35:36 +01:00 |
|
scrawl
|
c85c2cff4e
|
Fix disposition changes from trades not applying properly
|
2014-01-08 01:46:42 +01:00 |
|
scrawl
|
0285d18fc2
|
Respect items belonging to a faction
|
2014-01-07 20:24:01 +01:00 |
|
scrawl
|
3c0080d2c1
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
|
scrawl
|
887db76ed2
|
Don't consider swimming or in-air characters as sneaking
|
2014-01-07 01:22:04 +01:00 |
|
scrawl
|
29c823b9d4
|
Implement awareness check function. Use this for combat AI and GetDetected instruction.
|
2014-01-07 00:51:09 +01:00 |
|
scrawl
|
62774fcc4a
|
Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
|
2014-01-06 00:23:17 +01:00 |
|
scrawl
|
44e96fcaaa
|
Implement Charm magic effect
|
2014-01-05 01:56:36 +01:00 |
|