scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d9bdad8ba 
								
							 
						 
						
							
							
								
								Correct run speed for creatures (by Hrnchamd -  Fixes   #1136 )  
							
							
							
						 
						
							2014-06-25 00:51:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc3c6ae7b8 
								
							 
						 
						
							
							
								
								Fix very slow movement on some creatures, e.g. rats (Bug  #1136 )  
							
							... 
							
							
							
							Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate. 
							
						 
						
							2014-06-19 02:36:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6760f4c897 
								
							 
						 
						
							
							
								
								Make cached GMSTs in MWClass::Npc/Creature safer  
							
							
							
						 
						
							2014-06-19 02:09:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4234c70232 
								
							 
						 
						
							
							
								
								Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers)  
							
							
							
						 
						
							2014-06-19 02:00:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2193977eec 
								
							 
						 
						
							
							
								
								Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway  
							
							... 
							
							
							
							This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test) 
							
						 
						
							2014-06-18 22:59:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1dc9e151cb 
								
							 
						 
						
							
							
								
								Count werewolf kills ( Fixes   #1525 )  
							
							
							
						 
						
							2014-06-18 16:56:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2477456f99 
								
							 
						 
						
							
							
								
								Implement Murder crimes and OnMurder instruction ( Fixes   #1315 )  
							
							
							
						 
						
							2014-06-17 04:05:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8ac019611d 
								
							 
						 
						
							
							
								
								Fix Potion use action removing the potion even when the action is not executed ( Fixes   #1521 )  
							
							
							
						 
						
							2014-06-17 04:05:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28feb260eb 
								
							 
						 
						
							
							
								
								Implement disposition/distance based aggression ( Fixes   #1520 )  
							
							
							
						 
						
							2014-06-16 20:05:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3b7119ba0d 
								
							 
						 
						
							
							
								
								Make Bipedal creatures always able to walk and swim ( Fixes   #1509 )  
							
							... 
							
							
							
							This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked. 
							
						 
						
							2014-06-16 02:52:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31a4e10c6f 
								
							 
						 
						
							
							
								
								Fix incorrect trigger of change flag for static doors  
							
							
							
						 
						
							2014-06-15 14:18:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								395f98e476 
								
							 
						 
						
							
							
								
								Fix triggering changed flag for all references when cell is visited  
							
							... 
							
							
							
							The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly. 
							
						 
						
							2014-06-15 14:18:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91ed5183c8 
								
							 
						 
						
							
							
								
								Show base item value in tooltip, not real value ( Fixes   #1469 )  
							
							
							
						 
						
							2014-06-13 02:26:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								881ae33b74 
								
							 
						 
						
							
							
								
								Don't allow Creatures with no movement abilities to move ( Fixes   #1457 )  
							
							
							
						 
						
							2014-06-10 02:15:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								823ccb1b3d 
								
							 
						 
						
							
							
								
								Don't batch statics that have "references persist" set (temporary fix for Arkngthand door -  Fixes   #1386 )  
							
							
							
						 
						
							2014-06-08 11:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0063b63ae4 
								
							 
						 
						
							
							
								
								Don't use armor mitigation for fall damage  
							
							
							
						 
						
							2014-06-05 22:23:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00775035af 
								
							 
						 
						
							
							
								
								Add missing hasItemHealth for lockpicks/probes ( Fixes   #1385 )  
							
							
							
						 
						
							2014-06-04 01:03:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6788cfb0e 
								
							 
						 
						
							
							
								
								Support lights that do not have a model ( Fixes   #1361 )  
							
							
							
						 
						
							2014-05-29 16:44:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								039398c8ae 
								
							 
						 
						
							
							
								
								Basic RefData and CellRef change tracking  
							
							... 
							
							
							
							Wrapped item charge handling in getItemHealth function 
							
						 
						
							2014-05-25 14:30:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a05c8fd3ce 
								
							 
						 
						
							
							
								
								Make applyEnchantment return the record ID instead of modifying Ptr  
							
							
							
						 
						
							2014-05-24 14:58:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a872c9f83a 
								
							 
						 
						
							
							
								
								Feature  #1323 : handle restocking levelled items  
							
							
							
						 
						
							2014-05-18 12:53:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4ed828e21 
								
							 
						 
						
							
							
								
								Feature  #1323 : Implement restocking items (does not handle levelled lists yet)  
							
							
							
						 
						
							2014-05-17 14:30:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ae66d28c87 
								
							 
						 
						
							
							
								
								Feature  #32 : Implement respawn for containers, creatures and NPCs  
							
							
							
						 
						
							2014-05-17 09:09:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								868e38a07c 
								
							 
						 
						
							
							
								
								Fix Assault crimes being reported when striking in self-defense  
							
							... 
							
							
							
							Last missing fix for Bug #1134 . 
							
						 
						
							2014-05-16 08:32:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a76e391ad0 
								
							 
						 
						
							
							
								
								Savegame: store door movement state ( Closes   #747 )  
							
							
							
						 
						
							2014-05-15 09:54:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								471bbd0021 
								
							 
						 
						
							
							
								
								Savegame: store levelled creature state and move to actorIds  
							
							... 
							
							
							
							(Closes  #1332 ) 
							
						 
						
							2014-05-15 09:54:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9052cc4a57 
								
							 
						 
						
							
							
								
								Savegame: store ActiveSpells  
							
							
							
						 
						
							2014-05-14 23:54:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e942e733 
								
							 
						 
						
							
							
								
								Bug  #869 : Some fixes to the previous fix  
							
							
							
						 
						
							2014-05-14 07:13:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cc691115b 
								
							 
						 
						
							
							
								
								Savegame: store most of CreatureStats  
							
							
							
						 
						
							2014-05-12 21:37:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								312dc84fa4 
								
							 
						 
						
							
							
								
								Fix a bug where the player's inventory could be opened as a container  
							
							... 
							
							
							
							If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead. 
							
						 
						
							2014-05-08 20:40:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c8c26072d 
								
							 
						 
						
							
							
								
								Crime and self defense fixes  
							
							... 
							
							
							
							- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes  #1203 ) 
							
						 
						
							2014-05-06 19:15:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1b074e5524 
								
							 
						 
						
							
							
								
								Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response.  
							
							
							
						 
						
							2014-05-02 22:38:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								82121e0401 
								
							 
						 
						
							
							
								
								some checks reworked  
							
							
							
						 
						
							2014-04-27 16:59:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas 
								
							 
						 
						
							
							
							
							
								
							
							
								f6deca7c80 
								
							 
						 
						
							
							
								
								Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors  
							
							
							
						 
						
							2014-04-23 13:02:51 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas 
								
							 
						 
						
							
							
							
							
								
							
							
								61341d4206 
								
							 
						 
						
							
							
								
								Removed mLocked, kept it as "Negative lock level means unlocked"  
							
							
							
						 
						
							2014-04-23 10:00:18 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thomas 
								
							 
						 
						
							
							
							
							
								
							
							
								cac8e52154 
								
							 
						 
						
							
							
								
								Seperated locked and lock level, to allow for relocking doors to previous lock level.  
							
							... 
							
							
							
							The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems. 
							
						 
						
							2014-04-23 05:12:07 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								6733a1541e 
								
							 
						 
						
							
							
								
								Fixes to Crime System  
							
							... 
							
							
							
							Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items. 
							
						 
						
							2014-04-19 19:03:31 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								50dac98a2b 
								
							 
						 
						
							
							
								
								Feature 1154 & 73: Crime and NPC reactions  
							
							
							
						 
						
							2014-04-01 20:24:25 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								4037f3705e 
								
							 
						 
						
							
							
								
								Feature 1154 & 73: NPCs react to crime  
							
							
							
						 
						
							2014-04-01 14:15:55 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								9efef31bb8 
								
							 
						 
						
							
							
								
								Feature  #953  Trader Gold - Unused code/warning resolved  
							
							... 
							
							
							
							Removed unused code
getBaseGold throws proper error 
							
						 
						
							2014-03-28 17:27:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								401d21b4ee 
								
							 
						 
						
							
							
								
								getBaseGold implemented in MWWorld::Class for NPC and Creature  
							
							... 
							
							
							
							Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52 
							
						 
						
							2014-03-28 14:21:38 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								895748f18d 
								
							 
						 
						
							
							
								
								Gold Pool implemented for Vendors  
							
							... 
							
							
							
							It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all. 
							
						 
						
							2014-03-28 12:01:56 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								6896142db1 
								
							 
						 
						
							
							
								
								Trader Gold Reset Delay  
							
							... 
							
							
							
							Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures 
							
						 
						
							2014-03-27 07:30:24 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								2a8bf46607 
								
							 
						 
						
							
							
								
								Trader Gold Reset Delay  
							
							... 
							
							
							
							Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory. 
							
						 
						
							2014-03-27 01:23:56 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c8c0e5de38 
								
							 
						 
						
							
							
								
								Fixed code issues found with unity build. Missing include guards, duplicated functions, ...  
							
							
							
						 
						
							2014-03-16 23:49:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8b36de6c67 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'cc9cii/Slaughterfish-fix'  
							
							
							
						 
						
							2014-03-16 12:57:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								43757efdc4 
								
							 
						 
						
							
							
								
								Feature  #1030  - partial fix to stop creatures unable to walk/fly to come out of water.  Does not necessarily handle situations where they are already out of water, however.  
							
							
							
						 
						
							2014-03-16 08:09:14 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d08394bf78 
								
							 
						 
						
							
							
								
								Fixes   #1205 : apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla)  
							
							
							
						 
						
							2014-03-15 21:00:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								072dc6d438 
								
							 
						 
						
							
							
								
								Feature  #50 : Implement marksman mechanics.  
							
							
							
						 
						
							2014-03-08 06:03:45 +01:00