Marc Zinnschlag
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63fd1e8df7
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Merge remote-tracking branch 'origin/master'
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9 years ago |
AnyOldName3
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20f73f4a32
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Relocate escape-related code to new files escape.hpp and escape.cpp.
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9 years ago |
MiroslavR
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4a3529488b
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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9 years ago |
MiroslavR
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dafe184220
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Fix moved references disappearing when modified by a plugin
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9 years ago |
MiroslavR
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d790747389
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Implement deletion of moved references (Bug #3471)
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9 years ago |
AnyOldName3
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59639e3988
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Make it build again (but remove the new functionality).
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9 years ago |
AnyOldName3
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95d2c7ea5c
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Attempt to unescape characters when constructing file paths, introducing compilation errors.
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9 years ago |
Marc Zinnschlag
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c17e1ca24a
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Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
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9 years ago |
MiroslavR
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19a8800d4d
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Fix camera distance not getting reset to max value (Fixes #3473)
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9 years ago |
AnyOldName3
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f1b5ad5804
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Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
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9 years ago |
AnyOldName3
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e6f78ae5b7
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Switch indentation to spaces to remain consistent with the rest of the project
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9 years ago |
AnyOldName3
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1a0642f1db
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Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
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9 years ago |
AnyOldName3
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195dd27780
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Resolve obvious runtime error revealing more subtle one
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9 years ago |
AnyOldName3
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fbe6dc9704
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Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
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9 years ago |
Allofich
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c57d177f1c
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Trim unneeded code
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9 years ago |
AnyOldName3
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2a9b12bb3f
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Fix an issue preventing compilation, revealing another that doesn't make much sense.
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9 years ago |
AnyOldName3
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c1ffc9e776
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Remove a compilation error and set up framework to remove the others
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9 years ago |
AnyOldName3
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e17e354e84
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Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
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9 years ago |
scrawl
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2329812988
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Merge pull request #995 from Allofich/traps
Trap and lock fixes
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9 years ago |
scrawl
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67d3571fac
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Fix activation distance in third person mode
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9 years ago |
Allofich
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599e6708ec
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Allow using keys to open trapped objects of lock level 0
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9 years ago |
Allofich
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cabe038a97
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Make lockpick and probe sounds 3d positional
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9 years ago |
Allofich
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249918612d
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Play trap disarm sound when key used on trapped object
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9 years ago |
Allofich
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d4e656ceaf
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Play trap activation sound on trapped object, not actor
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9 years ago |
MiroslavR
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b0fcad4cb8
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Don't stack effects for scrolls of the same type (Fixes #3466)
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9 years ago |
MiroslavR
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75a66ced20
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Fix actors lacking turning animations while in first person mode
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9 years ago |
MiroslavR
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dc0bc5b68c
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Implement Face instruction (Feature #1424)
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9 years ago |
scrawl
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6f376bd499
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Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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9 years ago |
Allofich
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7a0f9a7989
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Clean up, remove unnecessary code changes
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9 years ago |
Allofich
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53ceefa46a
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Allow some telekinesis on teleport doors
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9 years ago |
Allofich
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4e54338ce0
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Implement and use getDistanceToFacedObject()
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9 years ago |
Allofich
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0e5c3f781f
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Only allow trap distance check to apply to player
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9 years ago |
Allofich
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7de3afaa7d
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Cleanups
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9 years ago |
Allofich
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cb621939fd
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Streamline trap code
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9 years ago |
Allofich
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35a23c3b49
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Implement and use new method allowTelekinesis()
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9 years ago |
Allofich
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8014f37879
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Avoid duplicate code
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9 years ago |
Allofich
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538209b0a2
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Change variable to mRatio and initialize it
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9 years ago |
Allofich
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e25e698978
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Fix telekinesis check for activators
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9 years ago |
MiroslavR
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80f2ae0ca7
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Apply magic effects while waiting/sleeping
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9 years ago |
MiroslavR
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41484432b4
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Player's death now interrupts waiting/sleeping
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9 years ago |
MiroslavR
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d4e29e3e0c
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Clear projectiles on non-incremental time advances
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9 years ago |
Allofich
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c1236f4113
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Simplified code
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9 years ago |
Allofich
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c02695e56d
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Cleanups and fixes
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9 years ago |
Allofich
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199607423b
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Use iMaxActivateDist for AI actors that use Activate packages
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9 years ago |
Allofich
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64d298d2b5
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Use raycast distance when player activates trapped object
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9 years ago |
Allofich
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64d53a2314
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Avoid double raycasts when using getFacedObject
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9 years ago |
Allofich
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574e40db5e
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Don't allow telekinesis on activators
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9 years ago |
scrawl
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343dccdbcc
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Merge pull request #980 from scrawl/voice_fix
Voice fix
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9 years ago |
scrawl
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d96e49c04a
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Do not set change flag when running forEach on an empty cell
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9 years ago |
scrawl
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8f62ea2e80
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Fix for "RigGeometry rendering with no skeleton" errors
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9 years ago |