Jan Borsodi
a0447bcd95
Made sure review dialog is removed before going to previous dialogs.
2010-10-23 01:00:25 +02:00
Jan Borsodi
1c6b9a9b7b
Activated buttons in review dialog to go to the respective dialogs.
2010-10-23 01:00:07 +02:00
Jan Borsodi
025af1717f
Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable.
2010-10-23 00:17:41 +02:00
Jan Borsodi
12fe9305a6
Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible.
2010-10-23 00:11:54 +02:00
Jan Borsodi
e39f700372
Removed unnecessary methods.
2010-10-23 00:04:00 +02:00
Jan Borsodi
2bf29c17f5
Made sure current player name is shown in name dialog.
2010-10-23 00:00:09 +02:00
Jan Borsodi
aaa80d1eb0
Made sure race and class dialog shows the current player values.
2010-10-22 23:51:53 +02:00
Jan Borsodi
2affe7cf78
Removed earlier workaround code for dialog callbacks, no need to reset them anymore as the dialogs are cleaned up at a later point.
2010-10-22 23:38:36 +02:00
Jan Borsodi
06f226f2d8
Updated WindowManager to use the new removeDialog function.
2010-10-22 23:34:41 +02:00
Jan Borsodi
f756e171cc
Made sure dialog garbage is also cleaned up on destruction.
2010-10-22 23:21:15 +02:00
Jan Borsodi
1f7659cb12
Only set the class and race IDs if they contain a non-empty string.
2010-10-22 23:18:57 +02:00
Jan Borsodi
506f61d254
Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list.
2010-10-22 23:14:21 +02:00
Jan Borsodi
16aa13721a
Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
...
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
2010-10-22 22:54:15 +02:00
Marc Zinnschlag
493b1ff081
gcc compatibility fix
2010-10-22 10:21:42 +02:00
Jan Borsodi
3e5f278882
Fixed birthsign and skill list in review dialog, they were not properly set.
2010-10-21 09:47:34 +02:00
Jan Borsodi
970a7a3498
Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog.
2010-10-21 09:28:09 +02:00
Jan Borsodi
1c1d33e723
Initial work on the stat review dialog.
2010-10-20 21:40:32 +02:00
Jan Borsodi
0cc8f84393
Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager.
2010-10-10 02:43:44 +02:00
Jan Borsodi
232164bfb0
Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat.
2010-10-10 01:52:08 +02:00
Jan Borsodi
b364d47b0b
Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
...
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
2010-10-10 01:50:19 +02:00
Jan Borsodi
404aacae1b
Call setPlayerClass when the class has been chosen.
2010-09-21 15:44:48 +02:00
Jan Borsodi
cd3e976b7c
Added birthsign dialog and spell effect widget.
2010-09-21 12:34:47 +02:00
Jan Borsodi
eec34e9f0e
Added dialog for picking class from a list.
2010-09-19 04:29:22 +02:00
Jan Borsodi
573917f3e1
Removed the need to configure the misc skills, they are now automatically set to any skills not part of the major/minor group.
2010-09-18 19:26:45 +02:00
Jan Borsodi
9a0aea1718
Changed name of function use to set birth sign in stats window.
2010-09-18 18:44:20 +02:00
Jan Borsodi
ccdff570ad
Factions now has a rank value in the stats window.
2010-09-18 18:31:13 +02:00
Jan Borsodi
6f1a41c1bd
The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue().
2010-09-18 18:31:13 +02:00
Jan Borsodi
41ef0bc08f
Added possibility to configure stat page to show factions, birth sign as well as reputation and bounty.
2010-09-18 02:24:42 +02:00
Jan Borsodi
0868e76ffb
Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills().
2010-09-18 01:30:23 +02:00
Marc Zinnschlag
bd983717de
fixed compile problem (gcc related?)
2010-09-15 22:22:27 +02:00
Marc Zinnschlag
8de9619579
Merge commit 'amos/gui-windows' into newchar
2010-09-15 22:20:00 +02:00
Jan Borsodi
3cf8472ddc
Centre race dialog on screen.
2010-09-15 21:48:10 +02:00
Jan Borsodi
31a728bf07
Made sure name and race dialog is properly reset when opening again.
2010-09-15 21:36:32 +02:00
Jan Borsodi
8770e4bc92
Made sure text edit widget gets focus when dialog is reopened.
2010-09-15 19:48:37 +02:00
Jan Borsodi
84acab03ec
Avoid delegates being called repeatedly when pressing enter in name dialog.
2010-09-15 19:44:53 +02:00
Jan Borsodi
07dd5e5631
Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed.
2010-09-15 19:37:06 +02:00
Marc Zinnschlag
2527fe92a7
implemented creature/NPC level
2010-09-15 15:32:35 +02:00
Jan Borsodi
1907aeb6c6
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
...
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Jan Borsodi
869bc4d084
Silence the compiler.
2010-09-15 13:16:54 +02:00
Jan Borsodi
b037780a7d
Disable the invenory window for now, it's not complete and gives compiler warnings.
2010-09-15 13:15:58 +02:00
Jan Borsodi
3f1b90e732
When a dialog is done and no new is to be shown we return to Game mode.
2010-09-15 13:10:47 +02:00
Jan Borsodi
850b8eb6a7
Race dialog uses the ID of the race object instead of the name when referencing it.
2010-09-15 13:04:57 +02:00
Jan Borsodi
a676763aa6
Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior.
2010-09-15 12:44:43 +02:00
Jan Borsodi
3cc57a058a
The label for the name dialog is now fetched from the GMST store.
2010-09-15 12:41:53 +02:00
Marc Zinnschlag
9dffa75a15
handle name change during character creation
2010-09-15 12:22:06 +02:00
Jan Borsodi
481734ee20
Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation.
2010-09-14 23:26:34 +02:00
Jan Borsodi
18cdb3cccc
Removed prefix from mw_layout.hpp.
2010-09-14 23:26:33 +02:00
Jan Borsodi
4675402e0b
Updated code to use the new name for the race dialog.
2010-09-14 23:26:33 +02:00
Jan Borsodi
415426c30b
Convert tabs to spaces.
2010-09-14 23:26:32 +02:00
Jan Borsodi
7c17e27be4
Set mode back to GM_Game when mode was not handled.
2010-09-14 23:26:32 +02:00
Jan Borsodi
fb0f8d9386
Removed race dialog activation from the inventory mode for real this time.
2010-09-14 23:26:32 +02:00
Jan Borsodi
de554dffd2
Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons.
2010-09-14 23:26:31 +02:00
Jan Borsodi
a59a53882f
Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window.
2010-09-14 23:26:31 +02:00
Jan Borsodi
8f6d24bea4
Race dialog now gets the list of races and skills from the ESM store.
2010-09-14 23:26:29 +02:00
Jan Borsodi
beee17b36f
Implemented race dialog for character creation, it currently only contains hardcoded values.
2010-09-13 21:52:07 +02:00
Jan Borsodi
0e1a761167
Added initial implementation of inventory window, contains basic layout with hardcoded values.
2010-09-13 21:52:07 +02:00
Nicolay Korslund
d911653846
Merge with athile's WIP windows build
2010-09-02 12:55:27 +02:00
athile
336fb1636c
Windows fixes
2010-08-30 11:19:45 +01:00
Marc Zinnschlag
08d2b80434
message box fix
2010-08-22 12:56:35 +02:00
Marc Zinnschlag
17135a6403
routed message box output through window manager
2010-08-22 11:22:10 +02:00
Marc Zinnschlag
b584215680
moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels
2010-08-01 10:25:50 +02:00
Marc Zinnschlag
3b6b343c9b
added GUI update for health, magicka and fatigue
2010-07-28 18:48:01 +02:00
Marc Zinnschlag
63f686ffab
update attribute values in stats window
2010-07-27 15:59:41 +02:00
Marc Zinnschlag
61d09c4768
read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues)
2010-07-26 11:15:38 +02:00
Marc Zinnschlag
a87175446c
disable windows on startup when --new-game is used
2010-07-21 10:28:58 +02:00
Marc Zinnschlag
d72ed19460
implemented script compiler for console
2010-07-20 23:21:48 +02:00
Nicolay Korslund
5ff9344a87
Finished console GUI window
2010-07-20 21:10:51 +02:00
Nicolay Korslund
c61212202b
Moved mwgui/ back to apps/openmw/. Fixed mouse position bug.
2010-07-20 20:23:37 +02:00