David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
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Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl
183c46b0ef
Fix summoning effects
8 years ago
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
scrawl
026a05718f
Construct the WorkQueue in Engine
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2017
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
MAtahualpa
2d1af3ee4a
Update record.cpp
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This should be the last instance of "mSkillID". Let's see what Travis says about it...
8 years ago
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
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Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
c46eadae90
Update actionread.cpp
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*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
8 years ago
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
7bc65ce05b
Update actionread.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
347fb1ff4b
Update converter.hpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
c5dcfe0794
Update refidadapterimp.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
6587880171
Update refidcollection.cpp
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Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746 : OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
8 years ago
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
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This reverts commit cce42b6e9d
.
8 years ago
David Cernat
d528a0edb5
Merge pull request #147 from OpenMW/master
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Add OpenMW commits up to 11 Feb 2017
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
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This reverts commit 332ceb51a2
.
8 years ago
scrawl
f2d4f290cc
traceDown fix
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
8 years ago
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
8 years ago
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
8 years ago
scrawl
cf7b0098ed
Slightly increase backoff value
8 years ago
scrawl
b3d5c2bd7f
Use the actor's collision shape in findGround()
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The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
8 years ago
David Cernat
f02840d638
[Client] Fix log messages when sending ID_CONTAINER
8 years ago
David Cernat
ae23c6d6a5
Merge pull request #145 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
8 years ago
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
8 years ago
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
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Giving the worker thread something to do while the rest of the savegame is parsed.
8 years ago
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
8 years ago
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
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Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
8 years ago
scrawl
d1e86d22ca
Check which local map textures actually need to be updated
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On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9.
8 years ago
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
8 years ago
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
8 years ago
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
8 years ago