scrawl
2fe2f53b02
Set the changed flag in CellStore::search ( Fixes #3089 )
2015-12-17 22:37:41 +01:00
scrawl
04b6571d7d
Fix logic for scripting access of deleted objects
2015-12-17 20:34:50 +01:00
scrawl
e564c26314
Fix deleted objects being accessible in the Cells cache
2015-12-17 20:18:15 +01:00
scrawl
deb7f3caf6
Print deletion state in ObjectReferenceInfo
2015-12-17 20:17:38 +01:00
scrawl
689dea4cb3
Add instant spell effects to the actor's magic effect list
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Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
2015-12-17 19:49:37 +01:00
scrawl
d6bcb7906d
Fix crash in a warning message
2015-12-17 16:11:20 +01:00
scrawl
723c392a73
NifLoader: fall back to the first UV set when encountering invalid UV set references
2015-12-17 04:05:39 +01:00
scrawl
fce43854bc
Fix last commit
2015-12-17 03:50:15 +01:00
scrawl
0a723ab075
Animation: do not assume the object root is a Group
2015-12-17 03:48:11 +01:00
scrawl
0731595c2b
Wrap a Texture2D in a ref_ptr
2015-12-17 03:38:38 +01:00
scrawl
31c3324705
Don't assume the emitter node is a Group ( Fixes #3082 )
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This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
2015-12-17 03:38:26 +01:00
scrawl
8222c78cf2
Do not filter creature dialogue by NPC-only conditions ( Fixes #3086 )
2015-12-16 01:30:04 +01:00
scrawl
d5a2586f38
LoadingScreen: add support for important labels
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Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
2015-12-15 21:16:20 +01:00
scrawl
67883feaae
LoadingScreen: ensure values are within progress range
2015-12-15 21:05:35 +01:00
scrawl
625644e917
LoadingScreen: documentation updates
2015-12-15 21:03:56 +01:00
scrawl
152f1d625d
LoadingScreen: remove unused declarations
2015-12-15 20:54:21 +01:00
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
2015-12-15 20:52:23 +01:00
scrawl
375caf037d
Don't applyInstantEffect when magnitude is zero
2015-12-15 20:46:05 +01:00
scrawl
4af376133b
Don't tick effects when duration is zero
2015-12-15 20:41:00 +01:00
scrawl
78a733a12c
Fix initialization of InputWrapper::mWindowHasFocus
2015-12-15 20:13:41 +01:00
scrawl
6ee7c61667
CSMPrefs: fix deadlock in toColor()
2015-12-15 19:33:28 +01:00
scrawl
4553db7b43
Merge pull request #861 from scrawl/soundcrash
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Fix crash when running out of sound sources
2015-12-15 18:23:03 +01:00
scrawl
6a749e77f2
Fix crash when running out of sound sources
2015-12-15 15:12:48 +01:00
Marc Zinnschlag
9c7bbd667b
Merge branch 'usersettings'
2015-12-15 14:58:04 +01:00
Marc Zinnschlag
be19da189a
fixed user settings not being saved when last document window is closed while user settings window is still open
2015-12-15 14:56:29 +01:00
Marc Zinnschlag
d6bd2cb1f0
changed name of openmw-cs user settings file
2015-12-15 14:51:25 +01:00
Marc Zinnschlag
c646533448
removed old user settings system
2015-12-15 12:49:55 +01:00
Marc Zinnschlag
67cf260144
final batch of changing over user settings usage to the new system
2015-12-15 12:44:04 +01:00
Marc Zinnschlag
44925e9fc8
fixed records settings (Text Only wasn't updating)
2015-12-15 12:26:08 +01:00
Marc Zinnschlag
591564566c
made user settings access thread-safe
2015-12-15 12:19:48 +01:00
Marc Zinnschlag
ecbd68a19b
third batch of changing over user settings usage to the new system
2015-12-15 10:40:00 +01:00
scrawl
681cbaf04e
Merge pull request #860 from kcat/master
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Start underwater sound after updating sounds
2015-12-14 23:09:31 +01:00
Chris Robinson
cddea4a99c
Start underwater sound after updating sounds
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In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
2015-12-14 14:05:01 -08:00
Marc Zinnschlag
a3a2c2f476
second batch of changing over user settings usage to the new system
2015-12-14 17:38:33 +01:00
scrawl
c70790ecb7
Remove outdated comment
2015-12-14 15:50:30 +01:00
scrawl
076dc539bc
KeyframeManager fix
2015-12-14 15:11:06 +01:00
Marc Zinnschlag
346052a67a
Merge remote-tracking branch 'scrawl/containerscript_fix'
2015-12-14 14:19:05 +01:00
scrawl
572786bff2
Instant effects that were added by a permanent ability are applied every frame
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Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
2015-12-14 03:27:49 +01:00
scrawl
271fcb80c6
Remove container scripts before deleting container
2015-12-14 02:57:55 +01:00
scrawl
69ccca490e
Merge pull request #858 from kcat/master
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Separate and expand texture filtering options
2015-12-14 02:57:08 +01:00
Chris Robinson
8c364cd818
Remove left over declaration
2015-12-13 17:13:36 -08:00
Chris Robinson
12eda97e64
Merge remote-tracking branch 'main/master'
2015-12-13 17:06:04 -08:00
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
2015-12-13 17:05:19 -08:00
scrawl
2737aabe93
Pc functions apply to creature dialogue ( Fixes #3078 )
2015-12-14 01:52:13 +01:00
Chris Robinson
5c0a847eaf
Combine some duplicate code
2015-12-13 16:51:27 -08:00
scrawl
fb9f5f8fe8
Fix typo
2015-12-14 01:36:53 +01:00
Chris Robinson
b830a413d3
Rename the texture filter options
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To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00
Chris Robinson
646092ce3a
Add warnings when loading unknown texture options
2015-12-13 15:20:59 -08:00
Chris Robinson
fb6abb53ae
Simplify the in-game texture options
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This makes it behave like it originally did, although the config options remain
expanded.
2015-12-13 15:02:36 -08:00
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
2015-12-13 11:25:01 -08:00