Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
2018-09-26 21:21:03 +03:00
David Cernat
7281f9fc42
[Client] Prevent unilateral paralysis of dedicated players & actors
...
This is a temporary workaround until active effect synchronization is implemented.
2018-09-16 15:34:57 +03:00
David Cernat
7d221509cd
[Client] Move item magic hook to correct location
...
Previously, synchronization for strike enchantments was partially broken because it triggered the sending of ITEM_MAGIC attack packets, which are only supposed to be sent when a spell is cast from a magical inventory item.
2018-09-10 12:02:21 +03:00
Evil Eye
6705e5aae4
forget about the setting till #2887 is implemented at least
2018-09-08 11:21:43 +02:00
Evil Eye
bbcdfd4078
Implements vanilla's off-by-one error, fixing #4611
2018-09-06 21:49:50 +02:00
Marc Zinnschlag
78a84042ad
Merged pull request #1901
2018-09-01 11:08:24 +02:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
5d54214acb
Optimize combat action iteration
2018-08-29 17:20:34 +04:00
Andrei Kortunov
4c0ef4ddb6
Do not initialize magic schools map every time we access it
2018-08-29 17:20:32 +04:00
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
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# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2018-08-20 14:08:44 +03:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8de3383612
Add zero-duration spells effects to effect list (bug #3533 )
2018-08-12 17:25:35 +04:00
Marc Zinnschlag
4d280add81
Merged pull request #1843
2018-08-03 12:56:17 +02:00
Andrei Kortunov
712c9995db
Rename mIsScripted variable because its name is ambiguous
2018-08-03 12:01:31 +04:00
Capostrophic
be2e7e9e09
Make casting caster-linked on-self effects no-op (bug #4378 )
2018-08-01 02:41:57 +03:00
David Cernat
36ac2d9de4
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
David Cernat
20e0100706
[General] Rework Attack packets and add synchronization for item magic
2018-07-21 14:41:27 +03:00
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
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Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
2018-07-08 00:06:01 +03:00
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
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Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
2018-07-05 22:24:51 +03:00
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
David Cernat
8ce225b1cc
[Client] Use the casters of damage-dealing spells as death reasons
2018-07-02 00:42:32 +03:00
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
2018-06-19 20:43:18 +03:00
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
2018-06-19 17:04:38 +03:00
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
David Cernat
a28b27f5d9
Merge pull request #443 from OpenMW/master while resolving conflicts
...
# Conflicts:
# README.md
2018-06-05 20:57:50 +03:00
Andrei Kortunov
be394870e4
Fix regressions in spell resistance
2018-06-01 20:08:53 +04:00
David Cernat
669d4d3d7e
Merge pull request #440 from OpenMW/master
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Add OpenMW commits up to 27 May 2018
2018-05-27 16:10:16 +03:00
scrawl
cfdf99f601
Revert "Merged pull request #1573 "
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This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
2018-05-26 11:39:30 +00:00
Marc Zinnschlag
832b4bb778
Merged pull request #1659
2018-05-25 11:32:08 +02:00
David Cernat
74c2a0b311
Merge pull request #438 from OpenMW/master
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Add OpenMW commits up to 24 May 2018
2018-05-24 12:16:11 +03:00
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
2018-05-13 00:42:24 +03:00
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
2018-04-30 17:12:06 +04:00
David Cernat
fa652964fd
Merge pull request #403 from OpenMW/master
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Add OpenMW commits up to 9 Apr 2018
2018-04-10 06:43:24 +03:00
Capostrophic
d9acd19dc0
Merge branch 'master' into illusion
2018-04-09 23:33:11 +03:00
scrawl
92d0fb2981
Merge pull request #1667
2018-04-09 20:23:38 +00:00
Capostrophic
77467f17c9
Fix a typo
2018-04-06 00:10:48 +03:00
David Cernat
e3c43c6af7
Merge pull request #400 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2018-04-03 01:25:17 +03:00
scrawl
c610b8acc8
Merge pull request #1649
2018-04-02 17:37:31 +00:00
scrawl
cd9f767e29
Merge pull request #1650
2018-04-02 17:32:40 +00:00
Capostrophic
2dca389a3b
Extend magic resistance/weakness to all effects that can be resisted ( fixes #4309 )
2018-03-30 21:18:29 +03:00
David Cernat
ac82124a5d
Merge pull request #395 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2018-03-29 07:28:30 +03:00
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
2018-03-27 14:27:23 +03:00
Capostrophic
b6a2589e7b
Don't apply harmful spell effects on the player in god mode ( fixes #4264 )
2018-03-27 14:02:14 +03:00
Andrei Kortunov
53ef345680
Update magic effect particles after building new animation (bug #2254 )
2018-03-19 10:43:22 +04:00
David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
2018-01-31 04:50:29 +02:00
David Cernat
ecb0ad0d77
Merge pull request #359 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
2017-12-25 02:03:02 +02:00
Andrei Kortunov
0e04a26ef6
Set duration of magic effects from ingredients (bug #4261 )
2017-12-10 16:10:44 +04:00
David Cernat
e7f20e7daf
Merge pull request #351 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# README.md
2017-11-30 10:06:38 +02:00
Grigorii Latyshev
2abb1a2ec2
Added checkMagicka parameter
2017-11-28 23:35:54 +01:00
Grigorii Latyshev
9fe5a4d236
Revert condition changes
2017-11-28 23:35:46 +01:00
Grigorii Latyshev
dab72b45db
Move mana reducing code back
2017-11-28 23:34:05 +01:00
Grigorii Latyshev
ce32462358
Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)
2017-11-26 13:58:04 +01:00
David Cernat
e164e6305e
Merge pull request #313 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
Andrei Kortunov
30b05b557b
ExtraSpell magic effect: a basic implementation
2017-10-14 16:55:00 +04:00
David Cernat
ddf0dfed55
Merge pull request #298 from OpenMW/master
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Add OpenMW commits up to 26 Sep 2017
2017-09-26 21:54:55 +03:00
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
2017-09-20 18:58:56 +02:00
David Cernat
4468e6ec4a
Merge pull request #280 from OpenMW/master while resolving conflicts
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# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-08-31 15:14:13 +03:00
Andrei Kortunov
1e983604db
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
Andrei Kortunov
ab391f17db
Fixes regression in spell school detection (bug #4007 )
2017-08-07 12:12:57 +04:00
David Cernat
77ce05b7d6
[Client] Fix spell casting probability synchronization
2017-08-06 00:11:54 +03:00
David Cernat
721b218cc2
Merge pull request #258 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
2017-08-05 00:09:34 +03:00
Andrei Kortunov
b7cfb1aaf4
Fixed DamageHealth and AbsorbHealth effects applying
2017-07-31 23:05:19 +04:00
Andrei Kortunov
3ba0a336b7
Move spell magicka cost calculation to standalone function
2017-07-24 21:11:59 +04:00
David Cernat
0b68e59060
[Client] Send ObjectLock packets when using lock spells
2017-06-29 22:29:49 +03:00
Koncord
6222c20e82
[Client] Convert MechanicsHelper to namespace
2017-06-27 16:43:53 +08:00
David Cernat
b1264cca92
[Client] Send ObjectLock whenever using spells or keys to unlock objects
2017-05-24 16:25:44 +03:00
David Cernat
809b4d78ba
[Client] Split off DedicatedPlayer and PlayerList into different files
2017-04-30 14:57:43 +03:00
David Cernat
2e8714afaa
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
2017-04-19 22:06:04 +03:00
David Cernat
014ff7a059
[Client] Replace usage of Networking::isDedicatedPlayer()
2017-04-18 18:07:39 +03:00
David Cernat
07c2d4251e
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
2017-04-17 20:36:20 +03:00
David Cernat
0aaf68c994
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
2017-04-17 19:10:33 +03:00
David Cernat
2565816b22
[Client] Delimit and clarify combat changes made by tes3mp
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Additionally, revert unneeded small changes to the formatting of OpenMW code
2017-04-17 11:55:22 +03:00
David Cernat
c6cd0a2953
Merge pull request #196 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-04-13 07:07:49 +03:00
David Cernat
7647715dac
Merge pull request #190 from OpenMW/master
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Add OpenMW commits up to 27 Mar 2017
2017-03-28 08:05:23 +03:00
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
2017-03-25 22:40:11 +04:00
Andrei Kortunov
e383e4d023
Disabled hit overlay for damage/absorb mana/fatigue spells
2017-03-25 14:10:19 +04:00
David Cernat
d4ff136837
[Client] Add comments about spellcasting as a result of merge conflict
2017-02-23 01:05:45 +02:00
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-02-23 00:52:53 +02:00
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
2017-02-21 15:48:45 +01:00
David Cernat
a1988ac6ef
Merge pull request #161 from OpenMW/master
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Add OpenMW commits up to 21 Feb 2017
2017-02-21 07:02:59 +02:00
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
2017-02-20 19:58:00 +01:00
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2017
2017-02-13 21:29:51 +02:00
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
2017-02-12 23:14:09 +09:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
2017-01-18 15:38:18 +02:00
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
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Add OpenMW commits up to 15 Jan
2017-01-15 02:51:15 +02:00
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
...
(Fixes #3723 )
2017-01-15 01:56:22 +09:00
Allofich
e825010107
Apply command spell effects on impact
...
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
2017-01-15 01:53:22 +09:00
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
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Add OpenMW commits up to 11 Jan
2017-01-11 13:30:22 +02:00
Assumeru
1a073ca642
Fix teleportation being unreachable
2017-01-03 22:02:23 +01:00
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
2017-01-02 17:35:50 +09:00
David Cernat
973db7c78a
Merge pull request #113 from OpenMW/master
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Add OpenMW commits up to 17 Dec
2016-12-17 23:27:09 +02:00
Koncord
536715cf46
Cleanup tes3mp headers
2016-12-16 16:59:15 +08:00
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00