scrawl
36e0cfbc9d
Cleanup
10 years ago
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
10 years ago
scrawl
c8eb77c557
Move StatsHandler construction to allow profiling of loading screen
10 years ago
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
10 years ago
scrawl
c1edc30ad7
Dead code removal
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
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For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl
283b252142
Stub InputManager
10 years ago
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
10 years ago
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
10 years ago
scrawl
b0804734e5
Port VideoWidget
10 years ago
scrawl
a59940a2c7
Move MyGUI platform to components
10 years ago
scrawl
62847f0489
Use node masks to separate Scene and GUI
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
scrawl
15164e20f7
Cleanup fix
10 years ago
scrawl
42d6c6140c
Add mygui backend by chris
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
26766b8e0a
Dead code removal
10 years ago
scrawl
9c4b2ea61a
CreatureAnimation compiles
10 years ago
scrawl
083c41c950
Environment map for enchanted objects
10 years ago
scrawl
13a1ba0aab
Moon rendering
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
8c7c89a4aa
Port SoundManager
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl
457c135097
Remove old workaround
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
2b7287cbd2
Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
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Conflicts:
CMakeLists.txt
10 years ago
Digmaster
84ff11d0ab
check if v2 exists before attemping to copy it
10 years ago
Digmaster
464bbe4d6f
if v2 doesn't exist, don't erroneously set keyboardUserExists to true.
10 years ago
Digmaster
5d77ebdc60
If v3 doesn't exist, copy from v2
10 years ago
scrawl
97cc2522c0
Merge remote-tracking branch 'upstream/master'
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Conflicts:
apps/openmw/mwgui/settingswindow.cpp
extern/oics/ICSInputControlSystem_joystick.cpp
files/mygui/openmw_settings_window.layout
10 years ago
Digmaster
df5513da7c
uses v3 input bindings, not v2
10 years ago
Digmaster
a192836582
(hopefully) correct gamecontrollerdb.txt behavior
10 years ago
scrawl
3ccf4642b4
Implement ToggleScripts
10 years ago
scrawl
c27c20a859
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
files/materials/water.shader
10 years ago
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
10 years ago
scrawl
955505c167
Remove unused function
10 years ago
scrawl
27dc49a135
Rewrite game settings manager
...
Removes the abhorrent dependency on Ogre for this code and improves the error handling.
10 years ago
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
10 years ago
scrawl
157438460b
Fix being able to activate objects when paralyzed
10 years ago
scrawl
de12c96a46
Fix crash on exit if the window wasn't created ( Fixes #2249 )
10 years ago
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
10 years ago
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
...
use GMST strings for gamma interface
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
mrcheko
04d95810d1
gamma/contrast system reworked
10 years ago