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4821 commits

Author SHA1 Message Date
Marc Zinnschlag
3c580fbc59 Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat' 2013-10-12 13:40:29 +02:00
Marc Zinnschlag
458c752425 Merge remote-tracking branch 'mckibbenta/tgm' 2013-10-12 13:38:10 +02:00
Marc Zinnschlag
87cd5d4267 Merge remote-tracking branch 'potatoesmaster/DisableLevitation' 2013-10-12 13:31:06 +02:00
Marc Zinnschlag
9c4d88cd76 Merge remote-tracking branch 'potatoesmaster/acrobatics' 2013-10-12 13:20:12 +02:00
Jordan Ayers
6e4978643c Magic Effect descriptions: support feet / level modes.
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
2013-10-09 00:08:11 -05:00
Jordan Ayers
6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 2013-10-07 22:28:55 -05:00
Jordan Ayers
065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 2013-10-07 20:02:20 -05:00
Jordan Ayers
6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 2013-10-06 20:35:59 -05:00
Jordan Ayers
707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
2013-10-06 20:26:39 -05:00
Jordan Ayers
6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
2013-10-06 19:32:40 -05:00
Emanuel Guevel
2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40 Add MWWorld::isSlowFalling(Ptr) 2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5 Acrobatics: use calculated fatigueTerm 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2 Acrobatics: do not touch modified stats 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865 Acrobatics: cosmetic changes 2013-10-02 23:34:24 +02:00
mckibbenta
857deb3723 Merge branch 'master' into tgm 2013-10-02 13:54:03 -04:00
mckibbenta
073f64c8bb stop weapon condition degredation (for the player) with tgm on 2013-10-02 13:46:33 -04:00
Emanuel Guevel
496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
Emanuel Guevel
b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
greye
4cdb57e388 workaround segfault on --new-game switch 2013-09-30 10:30:40 +04:00
Marc Zinnschlag
0f1c4cb00e cleanup 2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c Switched to using proper enums as opposed to ints. 2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047 Replaced tabs with spaces. 2013-09-23 07:36:50 -04:00
Berulacks
c423479f20 Fixed bug #887 2013-09-23 07:31:14 -04:00
Marc Zinnschlag
94bb97e766 replacing tabs with spaces 2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54 Merge remote-tracking branch 'xethik/master' 2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7 Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773 Bug #907
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
Marc Zinnschlag
99fe6e68c7 Merge remote-tracking branch 'mckibbenta/tgm' 2013-09-19 15:14:35 +02:00
scrawl
d5ef843f56 Fix a missing model update 2013-09-16 19:22:08 +02:00
mckibbenta
6bb6ba6372 added god mode comment 2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60 minor changes 2013-09-15 15:48:32 -04:00
Marc Zinnschlag
9637e1641b fix for building with system tinyxml 2013-09-14 13:33:49 +02:00
Marc Zinnschlag
bf8a25c2c6 Merge remote-tracking branch 'mckibbenta/tgm' 2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d Initial toggleGodMod/tgm instruction. Currently only affects player health. 2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262 Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6 Fixed polish font 2013-09-10 22:11:57 +02:00
scrawl
10c21579bc Item stacking case sensitivity fix 2013-09-07 01:00:38 +02:00
mckibbenta
e545f49807 Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-09-02 18:40:37 -04:00
Marc Zinnschlag
7076ea9467 Merge remote-tracking branch 'scrawl/map' 2013-09-02 10:55:12 +02:00
scrawl
3ddeb075fb Fix a cell border seam on the map 2013-08-31 04:36:23 +02:00
Chris Robinson
82a09a988b Minor pathfinding cleanup 2013-08-29 19:17:27 -07:00
Chris Robinson
8f23b330d3 Remove unnecessary initialization 2013-08-29 17:41:20 -07:00
Chris Robinson
9499ac4fd5 Increase the distance for reaching a path node 2013-08-29 17:41:20 -07:00
Chris Robinson
f9dbce685a Avoid killing AIWander and AITravel when far away
This fixes the problem of certain NPCs not wandering because they
happened to spawn near a cell border away from the player, which
immediately "completed" the wander package.

AIWander can't cause NPCs to cross cell boundaries, so there's no risk
of them walking into an unloaded to. AITravel will now simply stop
moving, and resume later when the cell is loaded.
2013-08-29 17:41:20 -07:00
mckibbenta
f65172bdca Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-08-29 20:26:36 -04:00
mckibbenta
eef9df504a fiddlings 2013-08-29 20:25:36 -04:00
scrawl
c8e31725dc Fix weather sounds persisting on a new game 2013-08-29 15:16:08 +02:00