Emanuel Guevel
4685aea2a1
mwiniimport: ignore empty values
2013-08-03 00:21:05 +02:00
vorenon
aa45127895
Adjusted swish sounds
...
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
2013-08-02 16:33:39 +02:00
Marc Zinnschlag
d2f96deb98
renamed columns.hpp to columimp.hpp
2013-08-02 10:42:52 +02:00
Chris Robinson
f57c829cba
Play the appropriate swish sound and follow-up animation
2013-08-02 00:21:02 -07:00
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
2013-08-02 00:21:01 -07:00
Chris Robinson
9e7d670745
Inline Class::get(const Ptr& ptr)
2013-08-02 00:20:59 -07:00
Marc Zinnschlag
ca94d1a2fb
Merge remote-tracking branch 'swick/inventorypos'
...
Conflicts:
apps/openmw/mwgui/inventorywindow.cpp
2013-07-31 22:16:56 +02:00
Marc Zinnschlag
24273f338b
Merge remote-tracking branch 'scrawl/master'
2013-07-31 22:12:07 +02:00
Sebastian Wick
7ed763262f
GUI mode dependent position
2013-07-31 21:40:29 +02:00
scrawl
fe51a00112
Fix the initial player inventory being added twice when starting a new game
2013-07-31 21:00:58 +02:00
scrawl
f1f6336a4a
Fixed screenshot keybinding, and make it bindable
2013-07-31 20:24:44 +02:00
Marc Zinnschlag
5cafe65cd7
Merge remote-tracking branch 'scrawl/cppcheck'
2013-07-31 20:00:35 +02:00
scrawl
d106ed3b08
Fixed alchemy
2013-07-31 19:03:51 +02:00
Marc Zinnschlag
4dfd5282ab
Merge remote-tracking branch 'kolek/enchantingwindow'
2013-07-31 19:01:49 +02:00
Marc Zinnschlag
25917b00ec
Merge remote-tracking branch 'scrawl/master'
2013-07-31 19:00:24 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
43e0df479e
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
2013-07-31 16:30:22 +02:00
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
PLkolek
8bc8c38f2d
Spell cost is updatedon every change in enchanting and spellmaking.
2013-07-31 13:33:30 +02:00
PLkolek
7fd7621458
Fixed area slider in self enchantments.
2013-07-31 12:26:34 +02:00
Marc Zinnschlag
6ce2b962e1
Merge remote-tracking branch 'scrawl/inventory'
2013-07-31 09:15:22 +02:00
Marc Zinnschlag
eedced729f
Merge remote-tracking branch 'scrawl/master'
2013-07-31 09:14:12 +02:00
Marc Zinnschlag
7639506e49
Merge remote-tracking branch 'scrawl/ai'
2013-07-31 09:07:46 +02:00
scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
2013-07-31 00:55:08 +02:00
scrawl
45006ea193
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
2013-07-31 00:02:24 +02:00
scrawl
90a5d8b6f5
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
2013-07-30 23:24:18 +02:00
Marc Zinnschlag
958b0c4915
Merge remote-tracking branch 'scrawl/untilhealed'
2013-07-30 22:41:05 +02:00
scrawl
da01ec4f52
Only show the "Rest until healed" button when stats are not full
2013-07-30 22:07:27 +02:00
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
2013-07-30 22:00:48 +02:00
scrawl
472a381263
Fix health meter (again)
2013-07-30 16:09:12 +02:00
Marc Zinnschlag
adb05737ee
Merge branch 'master' into filter
...
Conflicts:
apps/opencs/model/world/universalid.cpp
apps/opencs/view/doc/view.cpp
apps/opencs/view/world/subviews.cpp
2013-07-30 15:55:50 +02:00
Marc Zinnschlag
2e667f1d94
Merge branch 'bottombar'
2013-07-30 12:55:12 +02:00
Marc Zinnschlag
434f97c95c
fixed two missing icons
2013-07-30 12:55:02 +02:00
Marc Zinnschlag
102700a498
added specialised Creator for references
2013-07-30 12:53:03 +02:00
Marc Zinnschlag
57be764cce
added specialised Creator for referenceable records
2013-07-30 12:34:18 +02:00
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
2013-07-30 08:11:40 +02:00
scrawl
426e3ec6c6
Fix enemy health meter for creatures
2013-07-30 06:17:21 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
Marc Zinnschlag
e27ba55541
Merge remote-tracking branch 'swick/countdialog'
2013-07-29 21:38:04 +02:00
Sebastian Wick
40d3efc671
use cancel methid
2013-07-29 18:35:23 +02:00
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
2013-07-29 18:27:00 +02:00
Marc Zinnschlag
90ab7b2bf5
Merge remote-tracking branch 'swick/viewmodetransission'
2013-07-29 17:08:49 +02:00
Sebastian Wick
7c24c0a64e
fix uninitialized variables
2013-07-29 16:45:35 +02:00
Sebastian Wick
d2b7cb5bb2
First/Third person transitions with mouse wheel
2013-07-29 16:43:16 +02:00
Marc Zinnschlag
34c825ce52
added icons and type listing to UniversalId class
2013-07-29 16:21:42 +02:00
Marc Zinnschlag
661b290c49
automatically scroll table to the position of a newly created record
2013-07-29 15:00:41 +02:00
Sebastian Wick
1b310c5c5b
use SDL resolutions in the ingame settings
2013-07-29 13:34:56 +02:00
Marc Zinnschlag
3fa4a194a7
Merge remote-tracking branch 'scrawl/master'
2013-07-29 09:59:23 +02:00
scrawl
6164e5bae6
Restored window resizing
2013-07-29 02:32:08 +02:00
Chris Robinson
3744850545
Fix hand-to-hand health damage reduction
2013-07-28 16:07:09 -07:00
Chris Robinson
39507e3f0f
Decrease armor condition on successful hits
2013-07-28 15:51:17 -07:00
Chris Robinson
1af48ab6e0
Decrease weapon condition on successful hits
2013-07-28 15:17:01 -07:00
Chris Robinson
465f4d2063
Properly handle starting an animation at the end
2013-07-28 09:56:03 -07:00
Marc Zinnschlag
82958e6514
added custom creator for cell records
2013-07-28 18:08:57 +02:00
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
2013-07-28 06:48:25 -07:00
Marc Zinnschlag
899e18b2cf
report ID errors also via input field tool tips
2013-07-28 15:28:35 +02:00
Marc Zinnschlag
5ec9d370cb
check if ID is already in use when creating new IDs
2013-07-28 15:27:15 +02:00
Marc Zinnschlag
124a70906f
added creator edit lock
2013-07-28 14:51:47 +02:00
Marc Zinnschlag
32c697abc6
validate IDs entered by the user
2013-07-28 14:40:11 +02:00
Marc Zinnschlag
4f6e99c391
more compact layout for the bottom box
2013-07-28 14:00:26 +02:00
Marc Zinnschlag
00fcb79f08
moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one)
2013-07-28 13:43:16 +02:00
Marc Zinnschlag
2d46a1db2f
changed CreateCommand to work directly on the model instead of the proxy
2013-07-28 13:39:33 +02:00
Chris Robinson
a34f0de3e1
Play the correct medium armor foot sounds
2013-07-28 04:17:36 -07:00
Chris Robinson
db4f34b332
Play hit sounds when hitting creatures and NPCs
2013-07-27 11:20:39 -07:00
Chris Robinson
1a40d01afa
Fix NPC armor rating calculation and reduce redundant lookups
2013-07-27 09:31:16 -07:00
Chris Robinson
f73008546f
Keep a sound updated with its object's position
2013-07-27 07:24:18 -07:00
Chris Robinson
c94653dc49
Implement the ModRegion script function
2013-07-27 07:10:18 -07:00
Marc Zinnschlag
f93af52486
handling down a reference to Data and the undo stack to the creators
2013-07-27 13:28:12 +02:00
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
2013-07-27 00:14:55 -07:00
Marc Zinnschlag
fee748d4b5
added creator bar UI and cancel button
2013-07-26 21:09:23 +02:00
Chris Robinson
3298eb1b37
Implement HitOnMe script function
2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb
Handle the OnPCHitMe script variable
2013-07-26 10:50:23 -07:00
Chris Robinson
f215d2cc30
Only raise weapon skills for the player
2013-07-26 10:50:23 -07:00
Chris Robinson
bec420c69b
Add Class::onHit for creatures
2013-07-26 10:50:23 -07:00
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
2013-07-26 10:50:23 -07:00
Marc Zinnschlag
b8ac45defe
added creator to bottom box layout and re-routed add record event to bottom box
2013-07-26 18:22:31 +02:00
Marc Zinnschlag
d899cbb449
removed some junk
2013-07-26 18:14:34 +02:00
Marc Zinnschlag
ed83e2e70a
added creator to bottom box; more cleanup
2013-07-26 12:51:45 +02:00
Marc Zinnschlag
6c4bdc0101
minor cleanup; less pointer usage
2013-07-26 12:42:15 +02:00
Marc Zinnschlag
ba5ca5beed
replaced createAndDelete flag with a new class hierarhy (Creator)
2013-07-26 12:35:17 +02:00
Emanuel Guevel
aa14656ff2
esmtool: fix swapped comparison operators
2013-07-26 10:24:15 +02:00
Marc Zinnschlag
3fbbbdc64b
Merge remote-tracking branch 'scrawl/master'
2013-07-26 08:06:53 +02:00
Chris Robinson
a569ae367e
Fix hit chance calculation
2013-07-25 13:09:26 -07:00
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Marc Zinnschlag
4327b81bc3
fixed column handling in table (had problems with filtered out columns before)
2013-07-25 14:38:53 +02:00
Marc Zinnschlag
55e7e71c11
added optional per-subview status bar
2013-07-25 14:29:56 +02:00
Chris Robinson
1dcc893703
Merge remote-tracking branch 'zini/master' into combat
2013-07-25 01:16:49 -07:00
Chris Robinson
4ad28ed369
Don't play a weapon-down sound when unreadying a spell
2013-07-25 00:46:20 -07:00
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
2013-07-25 00:30:01 -07:00
Chris Robinson
0db02af807
Set up the weapon state in the CharacterController constructor
2013-07-24 21:08:16 -07:00
Chris Robinson
d9a9c3d6bd
Handle the "land" soundgen type
2013-07-24 10:36:04 -07:00
Chris Robinson
705498ec24
Play a swish sound when attacking
2013-07-24 10:34:53 -07:00
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
2013-07-24 10:02:50 -07:00
Chris Robinson
59f1bc7542
Use time values for the aniamtion's start, stop, and loop points
...
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
2013-07-24 08:38:36 -07:00
Chris Robinson
bf1d907d07
Don't play casting animations for enchantments
2013-07-24 05:39:15 -07:00
Chris Robinson
cc8e8c1272
Use the attack strength as determined by how long the attack was held
2013-07-24 03:18:53 -07:00
Chris Robinson
0c8d4d9be2
Add beginnings of melee hits
2013-07-24 02:51:42 -07:00
Chris Robinson
45302f9e25
Handle controllers in the NPC's bound object parts
2013-07-23 22:05:03 -07:00
Marc Zinnschlag
a80e80dd94
added layout to table sub view
2013-07-23 21:59:02 +02:00
Chris Robinson
11b094559f
Play the appropriate casting animation sound
2013-07-23 11:12:19 -07:00
Emanuel Guevel
70a5a83419
Change the formula used to calculate initial NPC health
2013-07-23 16:48:54 +02:00
Chris Robinson
17282c69b1
Handle spell-casting animation sequences
2013-07-23 07:30:54 -07:00
Chris Robinson
4d157cb19a
Handle marksmen weapon attack sequences
2013-07-23 06:13:08 -07:00
Chris Robinson
fecb8c1cc4
Fix the completion amount for 0-length anims
2013-07-23 05:30:37 -07:00
Chris Robinson
d5d832846e
Rename the follow-up upper character state enum
2013-07-23 04:56:49 -07:00
Chris Robinson
537d5c4934
Avoid trying to play animations without any animation sources
2013-07-23 04:36:25 -07:00
Chris Robinson
ad6d663e09
Remove some unnecessary debug messages
2013-07-23 03:44:52 -07:00
Chris Robinson
24567294ff
Move NPC state update handling into a separate method
2013-07-23 03:26:24 -07:00
Chris Robinson
22e07968af
Store the current weapon group name
2013-07-23 02:50:52 -07:00
Chris Robinson
0240efa6cf
Improve weapon attack logic to better handle picks, probes, and h2h
2013-07-23 02:28:58 -07:00
Chris Robinson
ef17fdeb15
Remove some unused methods
2013-07-23 01:37:41 -07:00
Marc Zinnschlag
ec575200e3
Merge remote-tracking branch 'gus/MeleeCombat2'
...
Conflicts:
apps/openmw/mwrender/animation.cpp
2013-07-23 09:12:23 +02:00
Marc Zinnschlag
7600d6c04b
basic filter table
2013-07-22 21:18:47 +02:00
Marc Zinnschlag
66534a45da
replaced double click in table with a context menu item (edit) because double click was interfering with basic table functionality
2013-07-21 17:53:39 +02:00
Emanuel Guevel
48f0e64ec3
Fix health calculation at character creation
2013-07-21 11:02:03 +02:00
Emanuel Guevel
1c330fc899
Use the correct formula for NPC health initialization
2013-07-21 10:13:46 +02:00
Emanuel Guevel
2356e6218e
Complete health increase on level up
2013-07-20 22:14:10 +02:00
Emanuel Guevel
2a0644a7c3
Move some levelup logic from mwgui to mwmechanics
2013-07-20 22:14:10 +02:00
Emanuel Guevel
7837dcdc19
Calculate NPC health on loading instead of updating it continually
...
Only NPC with auto-calculated stats are concerned.
2013-07-20 22:14:10 +02:00
Emanuel Guevel
074e241c32
MWMechanics::DynamicStat: fix members initialization
2013-07-20 22:14:09 +02:00
Marc Zinnschlag
a8168c58c2
Merge remote-tracking branch 'kolek/thirdpersonzoom'
2013-07-20 18:29:59 +02:00
Kolzi
d12bac2d9e
Third person zoom - fixed code review issues.
2013-07-20 16:55:35 +02:00
Marc Zinnschlag
0fad2e7f40
restructured main menu
2013-07-20 13:46:56 +02:00
Marc Zinnschlag
2497c18702
replaced settings change notifications for columns with a more robust implementation
2013-07-20 13:19:27 +02:00
Kolzi
1b7966ca27
Can zoom in and out in third person view.
2013-07-19 16:12:01 +02:00
Chris Robinson
0cb7d186e7
Use Play_TypeFoot for 'left' and 'right' soundgen keys
2013-07-18 21:50:11 -07:00
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
2013-07-18 21:50:11 -07:00
Chris Robinson
ac4dfd3b39
Play the appropriate foot sound based on footwear
2013-07-18 21:50:11 -07:00
scrawl
bf332b633e
Make VideoPlayer::playVideo block until the video finishes
2013-07-18 14:14:10 +02:00
Marc Zinnschlag
365ea11e86
Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
2013-07-18 13:51:24 +02:00
Marc Zinnschlag
fdd47e5b73
silenced a warning
2013-07-18 13:50:12 +02:00
graffy76
0ae254f6a8
Fixed segfault opening tables
2013-07-18 06:31:47 -05:00
Chris Robinson
9c13568bb7
Remove idles from the state list and rename it
2013-07-18 01:49:53 -07:00
Chris Robinson
e803cdbe7f
Handle swimdeath and missing death animations
2013-07-18 01:13:53 -07:00
Chris Robinson
f01b0b48cc
Don't start with an idle state if dead
2013-07-18 00:35:03 -07:00
Chris Robinson
e78bdd2a5d
Clear 'swim' from the animation name as a backup instead of 'sneak'
2013-07-18 00:22:40 -07:00
Chris Robinson
9ea6b22a83
Handle soundgen animation keys
2013-07-17 23:58:21 -07:00
Chris Robinson
d6324d71bf
Ensure mechanics actors/objects are cleared before adding them
2013-07-17 21:39:21 -07:00
Chris Robinson
c7692acb79
Update the player's Ptr in mwrender when changing cells
2013-07-17 19:11:03 -07:00
graffy76
6486f342b5
Fixed setting synchronization issue
...
Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup
2013-07-17 20:19:01 -05:00
Marc Zinnschlag
1b4cd787a5
Merge remote-tracking branch 'kcat/animation-state'
2013-07-17 11:33:04 +02:00
Chris Robinson
0cd4df3edf
Stop playing idles on death
2013-07-17 02:19:22 -07:00
Chris Robinson
e2e278d06d
Fix some animations not playing properly
...
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
2013-07-17 02:06:31 -07:00
scrawl
dfe912dcab
Enum renaming
2013-07-16 23:38:55 +02:00
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
2013-07-16 23:32:41 +02:00
gugus
9043fe427f
Merge pull request #4 from scrawl/melee
...
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 07:35:21 -07:00
scrawl
9536b5050b
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 16:25:41 +02:00
gus
66e3eacace
fix bows
2013-07-16 15:14:34 +01:00
gus
701ff94887
bugfix for lockpick
2013-07-16 14:46:44 +01:00
gus
20341ae8b7
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
2013-07-16 14:10:14 +01:00
gus
8fc6e73649
post-merge fix
2013-07-16 11:51:18 +01:00
gus
ee47e99dad
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
2013-07-16 11:40:19 +01:00
Marc Zinnschlag
47f7bbd48a
fixed OpenCS crash during cell loading when loading multiple ESX files
2013-07-16 12:08:35 +02:00
gus
f6e3445414
Jittering gone + bugfix: chop animation works!
...
TODO: fix this unequip stuff
2013-07-16 09:50:59 +01:00
Chris Robinson
e5e9c83ed5
Merge remote-tracking branch 'zini/master' into animation-state
2013-07-16 01:33:46 -07:00
Chris Robinson
a932a89e02
Specify the velocity-based animation speed multiplier when playing it
2013-07-16 01:30:03 -07:00
Chris Robinson
f296d13c20
Add a speed multiplier to the animation state
2013-07-16 00:43:31 -07:00
Chris Robinson
3a1facefdf
Store a pointer to the character controller for non-actor objects
2013-07-15 23:47:04 -07:00
Chris Robinson
06e631f213
Track death separately in the character controller
2013-07-15 23:43:33 -07:00
Chris Robinson
4ae65c20e6
Separate movement and idle states
...
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
2013-07-15 22:56:23 -07:00
scrawl
94d45e1518
Fix twohanded weapons not unequipping when equipping a torch
2013-07-15 23:21:01 +02:00
scrawl
daf9dca121
Fix exception when starting a new game
2013-07-15 20:37:36 +02:00
gus
f7f23ac5d8
improvement of the chop animation. Still some jittering.
2013-07-15 17:18:16 +01:00
gus
f7b711aabe
bugfix
2013-07-15 16:37:32 +01:00
gus
076f98cbba
change way animations keys are handled (thanks KittyCat!)
2013-07-15 16:37:25 +01:00
Marc Zinnschlag
fd9cc1c282
Merge remote-tracking branch 'vorenon/container'
2013-07-15 09:33:16 +02:00
Marc Zinnschlag
a0022e711b
Merge remote-tracking branch 'scrawl/raycast'
2013-07-15 09:20:16 +02:00
vorenon
66eb82b363
oops again
2013-07-15 02:26:22 +02:00
vorenon
33779ae23c
oops
2013-07-15 02:23:18 +02:00
vorenon
d4739a451a
added ability to close container windows with the activation key
2013-07-15 02:18:24 +02:00
scrawl
c81b852071
Fixes inaccurate ray casts; rely on getCameraToViewportRay
2013-07-15 00:39:37 +02:00
scrawl
8407e2b3aa
Fixes the console sometimes receiving text after it was closed
2013-07-14 23:54:28 +02:00
Marc Zinnschlag
1bc343f363
Merge remote-tracking branch 'kcat/first-person'
2013-07-14 21:28:09 +02:00
scrawl
fa5198d7b2
Fix an assertion
2013-07-14 14:59:24 +02:00
scrawl
61661c8653
Fix first person meshes casting shadows
2013-07-14 14:55:07 +02:00
scrawl
a049638e7f
Fixes character previews getting shadowed randomly
2013-07-14 14:54:40 +02:00
Marc Zinnschlag
6a5ab34971
Merge branch 'region'
2013-07-14 12:19:02 +02:00
Chris Robinson
3771e5839e
Allow some more third person fallbacks in first person
2013-07-13 17:03:10 -07:00
Chris Robinson
5ee889e8b6
Attach the camera to the Head node in first-person
2013-07-13 16:12:38 -07:00
gus
3947f44aa3
Porting old work
2013-07-13 22:24:52 +01:00
Chris Robinson
2d7620e774
Rotate the neck when looking up and down in first-person
2013-07-13 12:39:06 -07:00
Marc Zinnschlag
4cce466dc7
inverted region map y-axis
2013-07-13 16:34:10 +02:00
Chris Robinson
4df1f198a7
Avoid a map lookup for every skin body part when updating
2013-07-12 22:32:09 -07:00
Chris Robinson
6de56615aa
Avoid casting shadows in first-person view
2013-07-12 22:32:05 -07:00
Chris Robinson
025fa4e0d5
Use a multimap for the bodypart map
2013-07-12 22:32:04 -07:00
Chris Robinson
a5e4faaed2
Show arms and body parts in first person
...
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
2013-07-12 22:31:59 -07:00
Chris Robinson
908f010c74
Reset the NPC object root when switching POV
...
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
2013-07-12 22:31:57 -07:00
Chris Robinson
7883087586
Store a pointer to the character controller in the map
2013-07-12 22:31:50 -07:00
Marc Zinnschlag
c26a6f884f
added region map tooltips
2013-07-12 12:55:14 +02:00
greye
29b7734b52
add qualifiers for names in templates to make gcc 4.7+ happy
2013-07-12 08:33:02 +04:00
Marc Zinnschlag
c808bf2b23
updating region map on changes to region and cell records
2013-07-11 15:05:28 +02:00
Marc Zinnschlag
b17f383c6d
Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
...
Conflicts:
apps/opencs/view/world/table.cpp
2013-07-11 09:09:52 +02:00
graffy76
11178cc470
Repo permissions commit fix #3
2013-07-10 21:44:25 -05:00
graffy76
bb049806df
Repo permissions commit fix #2
2013-07-10 21:13:59 -05:00
graffy76
ae4e3181d9
Fixing repo permissions commit #1
2013-07-10 17:29:07 -05:00
scrawl
bbb5d2b98a
Change tooltip positioning to resemble vanilla
2013-07-10 03:40:13 +02:00
Marc Zinnschlag
d389b70ec4
added missing case folding
2013-07-09 14:22:58 +02:00
Marc Zinnschlag
121978a69e
some cleanup; added handling of deleted cells (now displayed instead of ignored)
2013-07-09 14:20:28 +02:00
Marc Zinnschlag
116320cc0d
dealing with invalid regions and cells without regions
2013-07-08 17:13:58 +02:00
Marc Zinnschlag
6159724b04
build region map from records (only initial build; updates not implemented yet)
2013-07-08 16:53:08 +02:00
Marc Zinnschlag
4f05f2bddf
basic region map; non-interactive for now and working with dummy data instead of real cell/region records
2013-07-08 13:12:50 +02:00
Marc Zinnschlag
71a6955182
Merge remote-tracking branch 'scrawl/master'
2013-07-08 09:46:00 +02:00
scrawl
91f6d87126
Fix an uninitialized variable
2013-07-07 16:57:46 +02:00
Marc Zinnschlag
602e40e19d
Merge remote-tracking branch 'greye/coc'
2013-07-07 13:34:28 +02:00
greye
e553f285b8
update player position on engine start
2013-07-07 15:06:05 +04:00
greye
f3d54a7ba4
move finding default cell positions to World
2013-07-07 15:03:06 +04:00
greye
0c303aa285
fix fading on cell transition when cell is loaded
2013-07-07 14:30:11 +04:00
greye
6bb3942288
use Land height data for position in coc
2013-07-07 13:47:58 +04:00
greye
a3094b808e
update coc behaviour for interior cells
2013-07-07 13:47:58 +04:00
scrawl
744c5804ed
Simplified doors, now they will stop after hitting an obstacle instead of trying to back off.
2013-07-07 03:52:17 +02:00
Marc Zinnschlag
de5898c953
post merge fixes
2013-07-06 18:34:14 +02:00
Marc Zinnschlag
4986b7d65d
Merge branch 'master' into ref
2013-07-06 17:54:19 +02:00
Marc Zinnschlag
1c4b70805b
added missing reference table columns
2013-07-06 17:41:06 +02:00
Marc Zinnschlag
9a39f32c32
store ID of cell in reference struct
2013-07-06 17:06:06 +02:00
Marc Zinnschlag
9a49125281
added references table
2013-07-06 17:03:18 +02:00
scrawl
72600a16cf
Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
2013-07-06 17:02:40 +02:00
scrawl
58fce74620
Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders
2013-07-06 16:40:57 +02:00
scrawl
5c8950f91c
Merge branch 'master' of git://github.com/zinnschlag/openmw
2013-07-06 16:08:29 +02:00
Marc Zinnschlag
f9d7c7574e
Merge remote-tracking branch 'swick/scrollbar'
2013-07-06 13:13:27 +02:00
Marc Zinnschlag
3dc42fb948
Merge remote-tracking branch 'greye/master'
2013-07-06 12:28:01 +02:00
greye
76d95dffb6
special case for loading StartScript records
2013-07-05 23:52:46 +04:00
Sebastian Wick
26bd2a5301
use the new scrollbar; range dependent step size; fix
2013-07-05 20:28:46 +02:00
Sebastian Wick
b43f41c2bd
use a mygui controller for scrollbar repeat
2013-07-05 19:17:00 +02:00
Sebastian Wick
e3d8bdbafe
autorepeat scrollbar
2013-07-02 17:29:47 +02:00
graffy76
9f6d250463
QDebug reference removal
2013-07-01 07:40:47 -05:00
Marc Zinnschlag
847ec9fa56
Merge remote-tracking branch 'swick/master'
2013-07-01 10:16:39 +02:00
Sebastian Wick
8bdc9ff3ae
set position of the window for multiple monitors
2013-07-01 03:56:33 +02:00
graffy76
55b115935a
Implemented RefRecordTypeDelegate
...
Added accessor functions to CSMWorld::UniversalId for static const
sIdArg[]
2013-06-30 07:43:58 -05:00
graffy76
9d95a38934
Implementing delegate for referenceables table Type column
...
Added delegate skeleton class
Added delegate creation code in ViewManager
Added Display_RefRecordType enum to columnbase.hpp
Changed Type column'sDisplay type to Display_RefRecordType in
refidcollection.cpp
modified OpenCS CMakeLists.txt to incorporate RefRecordTypeDelegate
class
2013-06-29 08:54:32 -05:00
Marc Zinnschlag
56637a39a3
Merge remote-tracking branch 'vheuken/master'
2013-06-29 12:27:01 +02:00
Marc Zinnschlag
cd538538b5
fixed weather code
2013-06-28 09:00:21 +02:00
Vincent Heuken
f43b48015e
remove actor's collisionbox on death
2013-06-27 19:42:27 -07:00
Vincent Heuken
b095c24854
resize actor collision boxes on death
2013-06-27 14:11:20 -07:00
scrawl
123a60581f
Only link to SDL2main on windows
2013-06-27 21:45:32 +02:00
Marc Zinnschlag
e88040662e
Merge remote-tracking branch 'glorf/master'
2013-06-27 12:24:09 +02:00
Marc Zinnschlag
afb120d5ce
Merge remote-tracking branch 'graffy76/recordStatusDelegate'
2013-06-27 08:11:27 +02:00
graffy76
6deddf7229
Fixed code conventions in user settings, changed top-level page names
2013-06-26 21:18:21 -05:00
Glorf
88f8637145
Bugfix #795
2013-06-26 22:20:24 +02:00
Glorf
5b81d124bb
Catched another exception
2013-06-26 18:43:27 +02:00
Glorf
f4d302501e
Bugfix #826
2013-06-26 18:29:09 +02:00
Marc Zinnschlag
623200b50e
Merge remote-tracking branch 'pakanek/libav_headers'
2013-06-26 10:58:43 +02:00
Marc Zinnschlag
8ffea60b72
some cleanup
2013-06-26 10:09:26 +02:00
Marc Zinnschlag
12cfe1fdfe
Merge remote-tracking branch 'graffy76/recordStatusDelegate'
2013-06-26 09:48:51 +02:00
Miroslav Puda
743b3dec99
Correction of libavutil version
2013-06-26 07:17:29 +02:00
graffy76
f0f895ad10
Fixed settings file error message
...
Errors only occur if both global and local settings files are not found.
All other file read errors fail silently.
2013-06-25 19:32:36 -05:00
Alexander "Ace" Olofsson
0a2ed8b0d7
Make OpenMW able to initialize SDL in windows builds
2013-06-25 15:05:10 +02:00
eroen
d75391de8e
libav-9 - fix missing includes
...
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
2013-06-24 21:08:28 +02:00
Marc Zinnschlag
05649a1654
Merge remote-tracking branch 'swick/master'
2013-06-24 14:35:32 +02:00
Vincent Heuken
09cca0bf80
more detailed error message when SDL fails to initialize
2013-06-23 16:45:23 -07:00
Marc Zinnschlag
99508a6eaa
minor cleanup
2013-06-23 22:52:02 +02:00
Sebastian Wick
20e591fe18
use index instead of string manipulation
2013-06-23 21:56:27 +02:00
Sebastian Wick
357974a429
more minor stuff
2013-06-23 21:34:41 +02:00
mckibbenta
1f4d1d3b57
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-06-23 15:29:35 -04:00
mckibbenta
5803726233
modified gmst addition during creation of new base file
2013-06-23 15:19:08 -04:00
Sebastian Wick
c97fac8116
use QMessageBox to show errors
2013-06-23 21:16:51 +02:00
Sebastian Wick
89dee80dcf
simpler remove of duplicates
2013-06-23 21:04:49 +02:00
Sebastian Wick
6abb5d5f75
small fixes
2013-06-23 20:53:50 +02:00
Sebastian Wick
dbfc39468b
better workaround
2013-06-23 20:45:24 +02:00
Marc Zinnschlag
0829548106
Merge remote-tracking branch 'swick/multimonitor'
...
Conflicts:
apps/launcher/graphicspage.cpp
2013-06-23 08:34:35 +02:00
Sebastian Wick
6f7a7b4714
remove old code
2013-06-23 05:02:19 +02:00
Sebastian Wick
bb39a85f16
remove double entries
2013-06-23 04:43:34 +02:00
Sebastian Wick
14d074e3e7
select first screen if none is in the setting
2013-06-23 04:21:32 +02:00
Sebastian Wick
a1fea97c3b
use SDL for resolution -> multimonitor support
2013-06-23 03:49:30 +02:00
mckibbenta
16a27e28f7
inluded gmsts with default values to creation of new base files
2013-06-22 21:01:27 -04:00
Marc Zinnschlag
d61c12ccfc
minor cleanup
2013-06-22 20:32:11 +02:00
Sebastian Wick
d364fd8561
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-06-22 19:17:39 +02:00
Sebastian Wick
0e29286856
fix custom resolution maximum
2013-06-22 19:15:13 +02:00
graffy76
62e164b2aa
Fixed load file error if no file is found
2013-06-22 07:43:28 -05:00
graffy76
a73b97d125
Fixed broken references and other bugs
...
Removed references to CSVSettings::SamplePage class
Removed multiple QDebug references
Fixed custom LineEdits (window size user pref) would not accept data
2013-06-21 23:23:43 -05:00
Marc Zinnschlag
f5ba2b37e7
Merge remote-tracking branch 'vorenon/fixes'
2013-06-21 20:28:45 +02:00
vorenon
efdcd9649c
Fading for Exterior->Interior cell transitions
2013-06-21 20:19:35 +02:00
Marc Zinnschlag
8b909ff838
killed a stray srand
2013-06-21 08:58:52 +02:00
graffy76
b3d185e421
Unsaved changes missed in previous commits
2013-06-20 18:08:53 -05:00
graffy76
f4a2cf64c2
Removed CSVSettings::SamplePage class files
2013-06-20 18:07:34 -05:00
graffy76
101c147217
Final changes for record status icon feature, incl. window size user
...
preference
1. Included updated status icons, added base.png
2. Added doxygen comments CSV / CSM Settings classes
3. Implemented Glorf's code for window size preference
4. Minor changes code that searches maps in CSV / CSM Settings classes
5. Removed CSVSettings::SamplePage class
6. Other minor code maintenance / improvements
2013-06-20 18:06:25 -05:00
Miroslav Puda
8da3494d74
Revert "Type of weather changed from string to enum."
...
This reverts commit 04d90b4c47
.
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/weather.hpp
2013-06-20 21:51:07 +02:00
Miroslav Puda
26a6bdb27d
Correction of sigsegv.
2013-06-19 20:06:02 +02:00
Miroslav Puda
f9940413fd
Static for nextWeather()
2013-06-19 16:49:43 +02:00
Miroslav Puda
bf31e5385c
Removal of duplicit exterior checking and unneded string copiing.
2013-06-19 16:18:43 +02:00
Miroslav Puda
8a45686e0a
WeatherResult added as member variable.
2013-06-19 06:50:36 +02:00
Miroslav Puda
f01aa8f55e
Simpler statistical calculation of next weather; minus before parens.
2013-06-19 04:57:36 +02:00
Miroslav Puda
04d90b4c47
Type of weather changed from string to enum.
2013-06-19 03:24:30 +02:00
vorenon
4e8e048968
Added missing click sounds to dialogue
2013-06-19 01:46:38 +02:00
Marc Zinnschlag
94ec05c2c6
Revert "simplifying CSMWorld::CellRef"
...
With the refactored collection class we can now handle the more complex load function
This reverts commit 97f421df8a
.
2013-06-18 11:27:05 +02:00
Marc Zinnschlag
9c6fa29938
Merge remote-tracking branch 'glorf/bugfix2'
2013-06-17 23:33:09 +02:00
Glorf
09cc57381a
Bugfix #809
2013-06-18 00:43:31 +02:00
Thoronador
d26e721d10
no const for int and bool
2013-06-17 18:47:12 +02:00
Thoronador
9313b2b3fe
better const correctness for MwIniImporter
2013-06-17 17:44:40 +02:00
Marc Zinnschlag
f0718c477f
Merge remote-tracking branch 'darkf/issue-812'
2013-06-17 15:02:18 +02:00
Marc Zinnschlag
5b3d2f5da1
gave Collection class its own header file and removed an unsed cpp file
2013-06-17 14:28:09 +02:00
Marc Zinnschlag
8f167a603c
split IdCollection into Collection and IdCollection class
2013-06-17 14:16:26 +02:00
Marc Zinnschlag
4b2d920f9d
rewrote IdCollection::load (not using private members of IdCollection anymore)
2013-06-17 13:49:32 +02:00
graffy76
f87eb67968
Fixed conflicts
...
Merge branch 'cs-windows' of https://github.com/Glorf/openmw
Conflicts:
apps/opencs/model/settings/usersettings.cpp
apps/opencs/model/settings/usersettings.hpp
apps/opencs/view/settings/usersettingsdialog.cpp
2013-06-17 06:45:44 -05:00
Marc Zinnschlag
2968b96882
added a bit more documentation
2013-06-17 13:03:32 +02:00
Marc Zinnschlag
f4e7916ec4
moved IdCollection base into its own source file pair and renamed it to Collection
2013-06-17 11:42:02 +02:00
darkf
43455129d0
launcher: Instead of killing config writing due to no master files being selected, instead display a warning when Play is pressed.
2013-06-17 08:58:48 +00:00
Marc Zinnschlag
b5926257f5
Merge remote-tracking branch 'scrawl/sdl_input2'
2013-06-16 21:23:35 +02:00
scrawl
b16bc69479
Removed the no longer needed --debug switch
2013-06-16 20:39:40 +02:00
Marc Zinnschlag
57ce87bf12
Merge remote-tracking branch 'scrawl/sdl_input2'
2013-06-16 20:37:15 +02:00