scrawl
|
3f05aba76d
|
got MRT working, some minor quirks to solve (black viewport background)
|
13 years ago |
scrawl
|
eb67afe552
|
added MRT output to terrain material
|
13 years ago |
scrawl
|
006970fd79
|
add MRT code to shaders
|
13 years ago |
scrawl
|
6442d49e16
|
render queue groups, sky fix
|
13 years ago |
scrawl
|
328bdaafb6
|
fixed a problem with the underwater compositor
|
13 years ago |
scrawl
|
2fa9bac517
|
added fog
|
13 years ago |
scrawl
|
cc4076d42a
|
basic noise
|
13 years ago |
scrawl
|
fe63f2b2aa
|
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
|
13 years ago |
scrawl
|
6481cf87fc
|
cleanup resources
|
13 years ago |
scrawl
|
052cc47ee9
|
fixed waterAdded
|
13 years ago |
scrawl
|
b3a186e729
|
simple water without shaders that uses original MW textures
|
13 years ago |
scrawl
|
c1693a0c63
|
Merge branch 'minimap' into water
|
13 years ago |
scrawl
|
51e33cc090
|
fixed map of some interiors
|
13 years ago |
scrawl
|
8aea311797
|
added visibility flags for everything
|
13 years ago |
scrawl
|
fd45208196
|
re-added code for reflection & refraction rendering
|
13 years ago |
scrawl
|
d393f2dd4b
|
Merge branch 'master' into water
|
13 years ago |
Marc Zinnschlag
|
26371a82a5
|
Merge remote branch 'scrawl/crashfix'
|
13 years ago |
scrawl
|
d4a2bdfa3d
|
fix crash when hardware occlusion queries unsupporetd
|
13 years ago |
scrawl
|
bd9e165e3f
|
Merge branch 'master' into water
|
13 years ago |
scrawl
|
16481b0594
|
Merge branch 'master' into minimap
|
13 years ago |
scrawl
|
342464530d
|
rotated map working
|
13 years ago |
scrawl
|
5f2a674d93
|
fixed a typo
|
13 years ago |
scrawl
|
00cc45c537
|
FPS is now a setting instead of commandline option
|
13 years ago |
scrawl
|
fd662f937a
|
add settings for viewing distance and fog
|
13 years ago |
scrawl
|
e5cc9adbb0
|
added settings for rendering distance of small objects
|
13 years ago |
scrawl
|
2b4b941192
|
Merge branch 'master' into gamesettings
|
13 years ago |
scrawl
|
e0631dd9be
|
Merge branch 'master' into minimap
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
13 years ago |
scrawl
|
b380e71832
|
fixed underwater wireframe mode
|
13 years ago |
scrawl
|
1445ae992d
|
adding a setting to disable static geometry
|
13 years ago |
scrawl
|
5accca385c
|
fix crash on exit when no user settings exist
|
13 years ago |
Marc Zinnschlag
|
6022d3ab13
|
Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
|
13 years ago |
Marc Zinnschlag
|
fb44a5da10
|
Merge remote branch 'ace/win-fix'
|
13 years ago |
Marc Zinnschlag
|
eccb983c44
|
Merge remote branch 'chris/sound'
|
13 years ago |
Marc Zinnschlag
|
cdd0182912
|
Merge remote branch 'scrawl/occlusionquery'
Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
|
13 years ago |
Chris Robinson
|
63e0e82049
|
Implement an Audiere-based decoder
|
13 years ago |
Chris Robinson
|
2147210ad7
|
Don't set an underwater environment when there's no water
|
13 years ago |
Alexander "Ace" Olofsson
|
cec9562282
|
Fixing an ambigous symbol
|
13 years ago |
scrawl
|
0a5757791c
|
Merge branch 'master' into minimap
|
13 years ago |
scrawl
|
c2a82c3d89
|
Merge branch 'master' into gamesettings
|
13 years ago |
scrawl
|
7b3adb27a3
|
backend changes, terrain num lights setting
|
13 years ago |
Alexander "Ace" Olofsson
|
54ce95cfaf
|
Make sure it doesn't find the wrong file
|
13 years ago |
Marc Zinnschlag
|
da5207f8e3
|
Merge remote branch 'kromgart/master'
|
13 years ago |
scrawl
|
f4bbcb48a6
|
settings-default.cfg
|
13 years ago |
Marc Zinnschlag
|
de41e1118a
|
Merge remote branch 'scrawl/weather'
|
13 years ago |
scrawl
|
6091a0504d
|
first settings test (config file has to be created manually)
|
13 years ago |
Roman Melnik
|
ed58e9e553
|
Merge remote-tracking branch 'upstream/master'
|
13 years ago |
scrawl
|
308df7caa8
|
add method for keeping track of settings that changed
|
13 years ago |
Nikolay Kasyanov
|
30d6c880ff
|
Feature #37 (In Progress) Render Path Grid
tuned sized a bit
|
13 years ago |
Nikolay Kasyanov
|
cab412c225
|
Feature #37 (In Progress) Render Path Grid
optimisation, now it takes only two batches per cell.
|
13 years ago |
scrawl
|
9a261a02aa
|
changed the cloud movement direction like suggested on the forum
|
13 years ago |