Jordan Ayers
1d18d3ff4c
Add a full search to findInteriorPositionInWorldSpace.
...
Part of OMW Bug #1533
Implement a search for one of the 'nearest' exterior cells. In this
case, 'nearest' means the fewest number of cells away via door markers.
This causes the world map position to update immediately after teleporting,
unless the new cell has no connecting path to an exterior. Intervention
spells and Jail travel will be much closer to vanialla Morrowind,
except for in Mournhold.
2015-02-12 22:38:08 -06:00
scrawl
75db4d6473
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
2015-02-11 12:11:59 +01:00
scrawl
dfaab1188f
Fix for broken levelled creature spawning ( Fixes #2365 )
2015-02-11 12:10:46 +01:00
Marc Zinnschlag
2b619296d7
Merge remote-tracking branch 'scrawl/master'
2015-02-11 11:30:44 +01:00
scrawl
bf1839b370
Always print the exception to stderr
2015-02-10 22:01:57 +01:00
scrawl
3ccf4642b4
Implement ToggleScripts
2015-02-10 20:25:57 +01:00
Alexander "Ace" Olofsson
1a19253158
Fix MSVC build due to missing M_PI define
...
Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.
So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
scrawl
218f789d88
Fix player DrawState reset when selecting enchanted item ( Fixes #2356 )
2015-02-09 20:16:29 +01:00
scrawl
801c0eb57c
Detect Creature should detect alive creatures only ( Fixes #2353 )
2015-02-09 20:15:41 +01:00
scrawl
c27c20a859
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
2015-02-09 18:03:28 +01:00
Marc Zinnschlag
985f7cbff9
Merge remote-tracking branch 'miroslavr/master'
2015-02-09 17:58:57 +01:00
Alexander "Ace" Olofsson
fce404acc5
Remove some including of mwbase/world.hpp
...
Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
2015-02-09 17:45:48 +01:00
Alexander "Ace" Olofsson
f2c5060cc0
Fix cstdint issue on travis GCC build
2015-02-09 16:37:20 +01:00
Alexander "Ace" Olofsson
d3128a12b6
Remove a large include form mwbase/windowmanager.hpp
2015-02-09 16:23:41 +01:00
Alexander "Ace" Olofsson
8c49812d56
Remove unneeded include in obstacle.hpp
2015-02-09 15:12:10 +01:00
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
2015-02-09 15:01:49 +01:00
Jordan Ayers
ec3487b669
Sun trajectory: handle mNightStart <= mSunriseTime
...
OMW Bug #781
Note: mNightStart == mSunriseTime is treated as 24-hour night.
2015-02-08 14:31:45 -06:00
scrawl
e81d2a9dde
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
9dbd9af31c
Adjust fix for Bug #2360 to repair affected savegames
2015-02-08 21:26:58 +01:00
scrawl
b542143e3a
Fix faction reputation case sensitivity issue ( Fixes #2360 )
2015-02-08 21:04:01 +01:00
scrawl
ad8790fba0
Fix setWaterLevel script instruction not affecting physics
2015-02-08 15:50:40 +01:00
scrawl
01e32aef79
Fix exception moving a disabled object between cells
2015-02-08 14:34:31 +01:00
MiroslavR
2223a69ab8
Fix getpcinjail returning 0 when the console is open
2015-02-07 20:13:11 +01:00
Jordan Ayers
23024d2beb
Re-work the sun's trajectory.
...
OMW Bug #781
Have the sun travel 15 degrees south of vertical.
2015-02-07 12:36:27 -06:00
MiroslavR
9bbe6f8c5e
Remove todo
2015-02-07 18:39:05 +01:00
MiroslavR
1230cf49bf
Properly center jail progress widget, fix a bug with it not disappearing if the console is open
2015-02-07 18:38:41 +01:00
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
2015-02-06 22:26:58 -06:00
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
2015-02-07 04:05:28 +01:00
Marc Zinnschlag
6c4920c58e
Merge remote-tracking branch 'scrawl/master'
2015-02-06 09:23:45 +01:00
scrawl
01b4177872
Make sure birthsign spells are added when loading savegame
2015-02-06 01:27:17 +01:00
scrawl
9ce3e4b4e1
UI consistency fix in levelup dialog
2015-02-06 01:27:17 +01:00
scrawl
61ec9196c8
Cap the displayed attribute multiplier in levelup to attribute points left to 100
2015-02-06 01:27:17 +01:00
scrawl
b5e0e45c78
Fix iLevelUpTotal not being used in the levelUp logic
2015-02-06 01:27:17 +01:00
scrawl
55cd9b526c
Skill progress bar changed to match MW
2015-02-06 01:27:17 +01:00
scrawl
f0b1d889c0
ESSImport: import player skill progress
2015-02-06 01:27:17 +01:00
scrawl
ae77eacd7e
Skill progress refactoring
2015-02-06 01:27:16 +01:00
scrawl
dd8aab2a7f
Adjust help for --load-savegame again
2015-02-06 01:27:16 +01:00
scrawl
356d1c7657
ESSImport: convert stolen item tracker
2015-02-06 01:27:16 +01:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
c1862cbfc2
Clarify documentation for --load-savegame
2015-02-05 04:18:43 +01:00
scrawl
8087a7d920
Add possibility to dress up corpses ( Fixes #2221 )
2015-02-05 04:18:43 +01:00
scrawl
aa6ebcd75c
Change stolen items handling to match MW ( Fixes #1443 , Fixes #2290 )
2015-02-05 04:18:43 +01:00
scrawl
955505c167
Remove unused function
2015-02-05 04:18:43 +01:00
scrawl
27dc49a135
Rewrite game settings manager
...
Removes the abhorrent dependency on Ogre for this code and improves the error handling.
2015-02-05 04:18:42 +01:00
scrawl
6ea59c93ab
Ignore the object scale in Move instruction ( Fixes #2275 )
2015-02-05 04:18:42 +01:00
scrawl
6d097fbfbd
Normalise spelling of "levelled" throughout the code
2015-02-05 04:18:42 +01:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
Jordan Ayers
1f036c0381
Patch for COC Spawn Issue.
...
OMW Bug #1079
Fall back to the first static's position, if there are no door markers.
2015-02-04 12:10:56 -06:00
scrawl
fbb8998184
Account for not yet listed cells in getInteriorPtrs
2015-02-04 16:41:14 +01:00
scrawl
14923f3e8b
Fix for broken unsetRefNum
2015-02-03 23:05:06 +01:00
MiroslavR
ee8f88fc42
Reset health modifier when actor dies ( Fixes #2330 )
2015-02-01 22:04:49 +01:00
Marc Zinnschlag
82ff737c31
Merge remote-tracking branch 'scrawl/master'
2015-02-01 12:10:28 +01:00
scrawl
7e33471edb
Fix code duplication
2015-01-31 22:40:43 +01:00
scrawl
c98b7db4c1
Fix swim height, use fSwimHeightScale GMST
2015-01-31 22:40:43 +01:00
scrawl
56799c79f4
Fix attachArrow exception when changing weapon ( Fixes #2332 )
2015-01-31 22:40:42 +01:00
scrawl
fec8cf91f5
Add exception handling to various uses of DataStream::read
2015-01-31 22:40:42 +01:00
scrawl
86165d38d2
Add exception handling in addObjectToScene
2015-01-31 22:40:42 +01:00
scrawl
73e57f53a8
Always print openmw version in the log
2015-01-31 22:40:42 +01:00
scrawl
cbe135c60f
Don't require magicka for casting spells in God Mode ( Fixes #2331 )
2015-01-31 22:40:42 +01:00
scrawl
7d76f1a113
PlaceAt count argument should spawn independent references ( Fixes #2283 )
2015-01-31 22:40:41 +01:00
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
2015-01-31 22:40:41 +01:00
scrawl
54e79c8c98
Use mouse pressed event for pin button instead of mouse click
2015-01-31 22:40:41 +01:00
scrawl
c093e284d9
Delegate cleanup
2015-01-31 22:40:41 +01:00
scrawl
bdcc3a4036
Add missing swish sound for thrown weapons
2015-01-31 22:40:40 +01:00
scrawl
326eaea8a6
Add missing sound for drawing throwing weapons ( Fixes #2308 )
2015-01-31 22:40:40 +01:00
scrawl
0497a40d09
Fix incorrect sound for thrown weapons
2015-01-31 22:40:40 +01:00
scrawl
2346c3528d
Remove NpcStats::mProfit and store it in the script instead
...
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
bd0a0e64a9
Fix overwriting script records not working
2015-01-31 22:40:40 +01:00
scrawl
d1b5956a98
Fix crash on exit
2015-01-31 22:40:40 +01:00
scrawl
b9acf437fd
Remove friendly hits from the save file
...
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
2015-01-31 22:40:39 +01:00
scrawl
5a9b30a8ca
Don't show VFX on the map ( Fixes #2324 )
2015-01-31 22:40:38 +01:00
scrawl
417f60f467
Use the mooncircle textures ( Fixes #1624 , Fixes #1743 )
2015-01-31 22:40:38 +01:00
scrawl
dac1290597
Reduce size of water plane and increase subdivisions ( Fixes #969 )
2015-01-31 22:40:37 +01:00
Marc Zinnschlag
c02c72e134
Merge remote-tracking branch 'jordan-ayers/topic/dialogue-set'
2015-01-30 18:23:14 +01:00
Jordan Ayers
419046e121
Dialogue: Use std::set for known topics in the manager.
...
There were three different data structures being used for topic lists
in this code. (map< string, true >, list< string >, and vector< string >)
Switch the local topic lists to set< string >. This supports everything
the list and map were doing, reduces the variety of data structures, and
makes count (a more efficient search) available.
The vector has not changed, since it's tied to the ESM modules, and must
meet other requirements.
2015-01-29 18:28:13 -06:00
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
2015-01-29 03:39:01 +01:00
scrawl
62a32220ff
Use low-LOD heightmap for world map rendering
...
Add vanilla-accurate colour palette (thanks Hrnchamd)
2015-01-29 03:39:01 +01:00
scrawl
c0a88161b2
Get rid of unneeded setSize/setCoord overrides
2015-01-29 03:38:59 +01:00
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
2015-01-28 19:14:57 +01:00
scrawl
9bcc84ceec
Add option to stretch menu backgrounds/cutscenes to the whole screen
2015-01-28 00:22:56 +01:00
scrawl
431f540791
ESSImport: fix NPC factions
2015-01-27 23:12:21 +01:00
scrawl
6367b4dc0b
Improve INFO struct naming
2015-01-27 23:12:21 +01:00
scrawl
4cbb79191f
Don't put duplicate lines in the console history
2015-01-27 23:12:20 +01:00
scrawl
6f41e0d12e
Reapply quest index when loading quest from savegame (Bug #2260 )
2015-01-27 23:12:20 +01:00
scrawl
f35c9b7a69
Clang warning fixes (thanks hemite)
2015-01-27 23:12:20 +01:00
scrawl
d34c8526f6
Enchanted arrows should not be added to victim ( Fixes #2306 )
2015-01-27 23:12:20 +01:00
scrawl
67491c7164
Fix leveled item argument issue ( Fixes #2302 )
2015-01-27 23:12:20 +01:00
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
scrawl
4921c6ef9e
Split window caption bars so that the caption can be transparent ( Fixes #531 )
...
Fix transparent window background not applying to the header bar (Fixes #2294 )
2015-01-27 23:05:19 +01:00
scrawl
697ab16ec5
Fix for coverity defects
2015-01-27 19:00:26 +01:00
Jordan Ayers
1410819e20
Dialog fix for line breaks in the middle of words.
...
Issue 1049
Adjust the TypesetBookImpl::Typesetter to not assume a word break
at the end of write() calls.
A word break is assumed if any of the other content insertion methods
are used (section break, add/select content, etc).
2015-01-25 22:36:20 -06:00
scrawl
72f7c2e555
Move weather reset to clear() method
2015-01-24 16:45:36 +01:00
scrawl
b1bd236345
ESSImport: convert script local variables
...
Had to add special reading code to openmw, because the variable names are not stored.
2015-01-24 16:45:36 +01:00
scrawl
b0c2aec374
Add warning for missing body parts
2015-01-23 17:31:26 +01:00
scrawl
79d2eebe54
Store selected enchant item in savegame ( Fixes #1702 )
2015-01-23 16:45:47 +01:00
scrawl
a619cff615
Implement EnableLevelupMenu to trigger level-up
2015-01-23 15:34:47 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
8b5effe3e0
Fix wrong magic number for JOUR in openmw savegames
2015-01-23 15:34:47 +01:00
scrawl
378e91545d
Fix Tribunal/BM summon effects not working
2015-01-23 15:34:47 +01:00
scrawl
0fd5575efe
Improve warning message in ContainerStore::readState
2015-01-23 15:34:47 +01:00
scrawl
cc7be1600d
Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart
2015-01-23 15:34:14 +01:00
scrawl
69676906ae
Don't clear known spells when reading from the savegame
...
This is needed because the .ess format doesn't include the racial spells in the player's spell list.
2015-01-23 15:34:14 +01:00
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
...
This reverts commit b95748d044
.
2015-01-23 15:33:39 +01:00
scrawl
d13335ba40
Ensure the item can be equipped in the given slot when loading inventory
2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0
Revert "Change save format to store relative equipment index"
...
This reverts commit 89d9649b50
.
2015-01-23 02:32:43 +01:00
scrawl
b95748d044
Revert "Light charge handling fix"
...
This reverts commit 5e0428243b
.
2015-01-23 02:32:38 +01:00
Marc Zinnschlag
cd62dbc5b7
Merge remote-tracking branch 'scrawl/essimporter'
2015-01-21 15:12:04 +01:00
scrawl
5e0428243b
Light charge handling fix
2015-01-21 01:59:45 +01:00
scrawl
89d9649b50
Change save format to store relative equipment index
...
Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
eede2c8e55
ESSImport: convert breath meter and skill increases
2015-01-20 19:30:39 +01:00
Alexander "Ace" Olofsson
3a88f4ebd5
Fix windows build, MessageBox is a defined symbol
...
Windows and its stupid defines...
2015-01-20 17:07:26 +01:00
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
...
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
2015-01-20 00:53:31 +01:00
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
...
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
2015-01-19 11:36:00 +01:00
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
scrawl
14aacf9a72
Add comment
2015-01-17 00:10:49 +01:00
scrawl
1869d37cfc
Remove unused mLastDrowningHit
2015-01-17 00:10:45 +01:00
scrawl
714b19015c
Fix unknown record error message
2015-01-15 20:31:08 +01:00
scrawl
fc6aa256bf
Add comment
2015-01-15 16:05:25 +01:00
scrawl
bf915d929a
Update idle voices according to research
2015-01-15 03:35:46 +01:00
scrawl
6b2df95167
Fix for some coverity defects
2015-01-15 02:03:27 +01:00
scrawl
edbac30a57
Change another dynamic_cast to static_cast (coverity)
2015-01-15 01:23:58 +01:00
scrawl
cef72385d4
Fix extreme frame drop when running into certain corners ( Fixes #2023 )
2015-01-15 00:58:12 +01:00
scrawl
52ed3d92a8
Fix btCompoundShape scaling ( Fixes #1683 )
2015-01-14 17:59:04 +01:00
scrawl
a3c861b7fa
Idle voice fix
2015-01-14 00:07:14 +01:00
scrawl
2ac4a74a34
Fix running AI for dead actors
2015-01-13 18:13:02 +01:00
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
2015-01-13 17:19:39 +01:00
scrawl
3ce22d31d8
Fix cursor issue when loading savegame from within mouselook-mode and a warning pops up
2015-01-13 05:37:44 +01:00
scrawl
fafc14d5a0
Add proper air movement mechanics ( Fixes #2077 )
2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
4ed3e7bbb7
Enchanting code cleanup
2015-01-12 23:29:58 +01:00
scrawl
bb718f216d
Initialize ENAMstruct in SpellCreationDialog (Coverity)
2015-01-12 23:29:58 +01:00
scrawl
08d8dd287c
I think this was committed by accident
2015-01-12 23:29:58 +01:00
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
2015-01-12 23:29:58 +01:00
scrawl
cda2eea906
Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult
2015-01-12 23:29:58 +01:00
scrawl
871d59de6c
Reduce Idle voice chance ( Fixes #1964 )
2015-01-12 23:29:58 +01:00
scrawl
82eaa9f1bc
Fix loading crash (don't apply viewmode before player is set up) ( Fixes #2272 )
2015-01-12 23:29:39 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
0ec018f7f1
More accurate savegame loading progress bar, uses position in the file (Bug #2259 )
2015-01-11 17:54:15 +01:00
scrawl
1780bcc238
Print RefNum in BetaComment
2015-01-11 17:04:58 +01:00
scrawl
4d4f2fc475
Add maximum distance for teleporting followers on using a door
2015-01-11 17:04:58 +01:00
scrawl
b108fbe986
Remove incorrect implementation of fGreetDistanceReset
...
This can't be right. A reset distance of 512 is smaller than the maximum greeting distance for certain NPCs, which would then say greetings non-stop.
2015-01-11 17:04:58 +01:00
scrawl
716e14a37a
Print missing savegame dependencies on the console
2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817
Merge remote-tracking branch 'scrawl/master'
2015-01-11 12:24:51 +01:00
dteviot
458b82c308
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
...
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
f9227beedd
Add warning when loading a savegame that depends on non-existing content files ( Fixes #2261 )
2015-01-11 00:06:52 +01:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00