Andrei Kortunov
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413207f9af
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Reset old record, if its ID does not match with ID of new record (bug #4932)
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2019-04-08 22:24:49 +04:00 |
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Andrei Kortunov
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14b756a692
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
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Alexei Dobrohotov
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e9f6c11cc9
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Merge pull request #2309 from akortunov/enchant_animations
Add an option to use casting animations for magic items
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2019-04-08 18:54:07 +03:00 |
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Andrei Kortunov
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0079a6bf05
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Correct the Enchant skill progress (bug #4963)
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2019-04-08 16:15:19 +04:00 |
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Bret Curtis
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ca6f1bdd13
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Merge pull request #2288 from Capostrophic/magiceffect
Validate spell effect argument (bug #4927)
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2019-04-08 13:51:02 +02:00 |
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Andrei Kortunov
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35facc5cde
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Add an option to use casting animations for magic items (feature #4962)
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2019-04-08 15:41:29 +04:00 |
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Bret Curtis
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7808cbbfe8
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Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
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2019-04-07 17:43:59 +02:00 |
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Bret Curtis
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1766a252dc
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Merge branch 'master' into voiceover
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2019-04-04 19:54:22 +02:00 |
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Capostrophic
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af80eddc0e
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Use loudness data for 2D voiceover (bug #4947)
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2019-04-04 19:07:29 +03:00 |
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Capostrophic
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1424399118
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Disable any footstep sounds when flying (bug #4948)
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2019-04-04 17:22:24 +03:00 |
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Capostrophic
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7202f45771
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Only allow resting in air when a bed is used
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2019-04-04 17:22:24 +03:00 |
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Capostrophic
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be125aa996
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Add spell effect argument validation (bug #4927)
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2019-04-01 16:22:24 +03:00 |
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Bret Curtis
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aacc275e9c
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Merge pull request #2299 from Capostrophic/position
Replicate vanilla Position/SetPos behavior more closely (bug #3109)
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2019-04-01 08:58:50 +02:00 |
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Capostrophic
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80a65e81dd
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Only set attack type randomly if "best attack" is on (bug #4942)
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2019-03-31 22:20:26 +03:00 |
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Capostrophic
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3a0e374dc6
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Replicate vanilla Position/SetPos behavior more closely (bug #3109)
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2019-03-31 14:17:06 +03:00 |
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Bret Curtis
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2c57abc245
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Merge branch 'master' into dialoguefix
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2019-03-29 15:07:45 +01:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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886c77bced
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Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
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2019-03-27 13:14:22 +01:00 |
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Chris Djali
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1860d720bc
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Merge pull request #2263 from akortunov/actor_culling
Do not recreate shaders to update transparency
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2019-03-26 14:13:50 +00:00 |
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Bret Curtis
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d727a2f25c
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Merge pull request #2285 from Capostrophic/mainmenu
Avoid menu button textures vertical cutoff
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2019-03-25 13:33:03 +01:00 |
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Bret Curtis
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1e9eac568f
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Merge pull request #2249 from akortunov/cache
Implement generic caching system
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2019-03-25 13:32:23 +01:00 |
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Capostrophic
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93f78aad60
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Avoid menu button texture vertical cutoff
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2019-03-24 22:55:27 +03:00 |
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Bret Curtis
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354f904a24
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Merge pull request #2279 from akortunov/map
Optimize map window update
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2019-03-24 16:45:16 +01:00 |
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Capostrophic
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6dbd875f75
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Disallow binding some reserved keys (bug #3282)
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2019-03-23 22:56:30 +03:00 |
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bzzt
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1143985bc7
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Do not update map texture if it did not change
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2019-03-23 16:22:57 +04:00 |
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bzzt
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231e629e66
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Store map widgets and textures in one vector instead of 4 different ones
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2019-03-23 07:46:41 +04:00 |
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bzzt
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c2176945bd
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Do not use the delayed map cells update
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2019-03-22 18:58:34 +04:00 |
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Bret Curtis
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bbbdefce5f
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Merge pull request #2275 from elsid/fix_map_iteration
Use auto for map value_type in range-based for loops
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2019-03-22 11:13:58 +01:00 |
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elsid
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5434e92437
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
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elsid
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1e8bf3846e
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
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elsid
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287433efa8
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
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elsid
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a65f60e1f1
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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elsid
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ff67a9e233
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Build straight path for wandering flying and water creatures
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2019-03-21 23:15:47 +03:00 |
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elsid
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ebdff5d96e
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Check for height map when cast ray for AiWander path
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2019-03-21 23:15:47 +03:00 |
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elsid
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e033b0c565
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Avoid build path through the ground for flying wandering creatures
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2019-03-21 23:15:46 +03:00 |
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elsid
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e82d65a2c7
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Use if-continue to skip build path
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2019-03-21 23:15:46 +03:00 |
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elsid
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fa7b304e78
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Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
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2019-03-21 23:09:42 +03:00 |
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Capostrophic
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695cd5bb49
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Minor NpcAnimation cleanup
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2019-03-20 16:11:21 +03:00 |
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Bret Curtis
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7ccfec4d21
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Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
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2019-03-20 12:32:11 +01:00 |
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Andrei Kortunov
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be12d241da
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Reset current attack during force update (bug #4922)
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2019-03-20 12:28:29 +04:00 |
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Andrei Kortunov
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e171d34192
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
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elsid
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ccb325c663
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
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Andrei Kortunov
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7501f18d21
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Avoid the 'structurally dead code' warning
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2019-03-19 09:16:03 +04:00 |
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Andrei Kortunov
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7995a92672
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Initialize missing variables
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2019-03-19 09:12:31 +04:00 |
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Bret Curtis
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b819690e82
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Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
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2019-03-18 13:52:17 +01:00 |
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bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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2019-03-18 14:00:50 +04:00 |
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Bret Curtis
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e2ed90e67b
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Merge pull request #2262 from akortunov/guifixes
[Regression] Fix missing \n characters on the active effects tooltips
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2019-03-18 08:59:31 +01:00 |
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Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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2019-03-18 08:59:10 +01:00 |
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Bret Curtis
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4e3de9b00c
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Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
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2019-03-18 08:58:14 +01:00 |
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bzzt
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5ec28e09c9
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Do not recreate shaders to update transparency
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2019-03-18 10:37:53 +04:00 |
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