1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-22 06:53:51 +00:00
Commit graph

3151 commits

Author SHA1 Message Date
Andrei Kortunov
2e7712a390 Fix C5204 warnings by adding default virtual destructors 2020-03-26 14:49:12 +04:00
Andrei Kortunov
d2a2c74e08 Trace down dead persistent actors underwater (regression #5317) 2020-03-21 10:41:35 +04:00
Andrei Kortunov
ea30e27370 Cleanup ownership for items in containers 2020-03-17 17:22:39 +04:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Capostrophic
d44dcc3242 Revert infinite fall failsafe addition 2020-02-25 16:46:53 +03:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Capostrophic
9db0bbf255 Make infinite failsafe logic more forgiving 2020-02-14 15:32:50 +03:00
Bret Curtis
3bbd32fe98
Merge pull request #2667 from Capostrophic/infinitefall
Add an infinite fall failsafe (feature 1415)
2020-02-13 09:23:05 +01:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by 2020-02-11 22:24:18 +01:00
Capostrophic
61b60c8a94 Add an infinite fall failsafe (feature 1415) 2020-02-11 18:26:58 +03:00
elsid
4a0c056489
Do not wander to occupied area by other actor 2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination 2020-02-10 22:29:54 +01:00
capostrophic
1251b32f0f Slightly reduce code duplication 2020-01-09 22:17:01 +03:00
capostrophic
9b28420875 [Regression] Make creatures autoequip shields properly again 2020-01-05 23:49:19 +03:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Assumeru
dfbe0021a5 Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData

* clamp on save
2019-12-18 19:37:45 +03:00
Andrei Kortunov
97ee4bc349 Improve equipment logic (bug #5223) 2019-12-14 22:30:27 +04:00
Capostrophic
483b37bb3f Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
Andrei Kortunov
1b98fe4395 Fix GCC9 warnings about implicit declarations 2019-11-29 12:41:23 +04:00
Andrei Kortunov
73f43ba750 Do not use screen fading during game loading if there is no current cell (bug #5211) 2019-11-18 22:24:19 +04:00
Andrei Kortunov
4118b20608 Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
2019-11-17 21:21:22 +04:00
Andrei Kortunov
d1e0fa575e Take in account caster's race height when launch magic bolt (bug #5209) 2019-11-17 16:37:38 +04:00
Andrei Kortunov
3970baeb84 Fix possible usage of destroyed variable 2019-11-13 15:46:49 +04:00
Capostrophic
c6e431d862 Avoid copying strings in SearchVisitor and readReferenceCollection 2019-10-28 19:28:14 +03:00
Capostrophic
ee4fa93bd4 Rework prevent merchant equipping setting again 2019-10-28 01:58:23 +03:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Capostrophic
43b1b9dfa2 Weather-related fixes (incl. bug #4783)
Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
2019-10-19 22:47:21 +03:00
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them 2019-10-17 23:45:27 +03:00
Andrei Kortunov
606b73ee96 Use rain settings from openmw.cfg (bug #4262) 2019-10-13 22:32:23 +04:00
Andrei Kortunov
31e78ed41f Rework 'prevent merchant equipping' feature 2019-10-12 14:17:03 +04:00
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed 2019-10-11 02:04:30 +03:00
Andrei Kortunov
2fc819cdae Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
Recharge items outside of player inventory
2019-10-09 23:37:10 +03:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
Andrei Kortunov
f0b73e0a27 Do not store owners for items in container stores (bug #1933) 2019-10-05 17:29:00 +04:00
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
Fix actors stuck in closing door (bug #5138)
2019-10-01 22:39:58 +03:00
elsid
6253d2a7ac
Undo door rotation once 2019-09-29 13:42:51 +02:00
Andrei Kortunov
ca46da8b04 Do not stack initially added scripted items (bug #5136) 2019-09-29 13:08:52 +04:00
Andrei Kortunov
e5564df8cb Implement vanilla-style wind speed calculations (bug #4449) 2019-09-24 10:59:58 +04:00
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
Fix undefined behaviour
2019-09-21 18:35:08 +04:00
Evil Eye
3d3ffdfcd8 override eraseStatic for dialogue 2019-09-21 16:24:05 +02:00
Andrei Kortunov
a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 2019-09-19 21:48:43 +04:00
Evil Eye
32de86d114 merge master 2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
elsid
209e33f5ce
Open door when it is on the way to a next path point 2019-09-15 21:16:00 +02:00
Evil Eye
85d52ec183 oops 2019-09-11 22:05:24 +02:00
Capostrophic
718dbd3f9a Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Evil Eye
a86a8ecc0e Allow locking/picking just about everything 2019-09-10 21:53:26 +02:00
James Stephens
bafbc0a055 Cancel door sound if collision is detected and the sound is playing 2019-09-05 07:49:53 +00:00
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)" 2019-08-27 20:55:03 +02:00
elsid
b4ec444057
Open door when it is on the way to a next path point 2019-08-27 20:49:35 +02:00
elsid
16170131b7
Add enum type for door state 2019-08-25 15:21:00 +02:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
2019-08-17 23:15:21 +04:00
Andrei Kortunov
786a6c6d42 Use a common doors rotation code in the "lock" command handler 2019-08-16 21:30:24 +04:00
elsid
4d86bf3bf2
Update rotated world objects in navigator 2019-08-15 18:19:19 +02:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
8557346fbd Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
Andrei Kortunov
4c92f0c4e1 Move getEnchantmentColor() from Animation to Class 2019-08-07 08:51:46 +04:00
capostrophic
6fe429c4e8 Don't force-trace down swimming actors (bug #5089) 2019-07-31 00:45:54 +03:00
Capostrophic
0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation 2019-06-30 16:03:24 +03:00
Capostrophic
3aa65273c5 Signedness fixes 2019-06-18 14:47:10 +03:00
Capostrophic
d98a90194b Erase effects with invalid indices from spells (bug #5050) 2019-06-02 14:56:39 +03:00
Capostrophic
e7208bb80e Improve face shielding behavior in general case (bug #4240) 2019-05-30 12:16:25 +03:00
Andrei Kortunov
ab03b9ac1c Do not sort the Land store every savegame load - it is static anyway (bug #4844) 2019-05-24 08:04:20 +04:00
Andrei Kortunov
e679190f31 Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
Capostrophic
144b1b9b06 Magic armor mitigation for creatures (feature #5033) 2019-05-11 19:21:49 +03:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
Container search tweaks
2019-05-06 22:34:12 +03:00
Andrei Kortunov
7214f24f5c Ignore containers, when we search for owner 2019-05-06 23:06:13 +04:00
Andrei Kortunov
abe1009e98 Do not resolve container's content during search 2019-05-06 23:05:31 +04:00
Capostrophic
458c0bba41 Avoid using null pointer for player's cell in moveObjectImp 2019-05-05 16:43:32 +03:00
Andrei Kortunov
c91d1e7394 Ignore containers without resolved content for Detect spells 2019-05-04 14:40:32 +04:00
Andrei Kortunov
861d41f4a4 Native graphics herbalism support (feature #5010) 2019-05-02 23:03:47 +04:00
Andrei Kortunov
28252bb359 Merge branch 'hashRefID' into 'master'
Remove string copy in CellStore::search

See merge request OpenMW/openmw!77
2019-04-24 16:46:13 +00:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
Support all eight possible blood types (feature #4958)
2019-04-21 21:14:30 +04:00
Capostrophic
f0433704b4 Only collect every unique magic bolt sound once (bug #4964) 2019-04-17 19:23:50 +03:00
Capostrophic
7814bd1b76 Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
Capostrophic
2c473d84ee Fix zero division in enchantment magnitude calculation 2019-04-14 12:47:11 +03:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
2019-04-12 11:17:20 +02:00
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
2019-04-12 07:59:38 +04:00
Andrei Kortunov
413207f9af Reset old record, if its ID does not match with ID of new record (bug #4932) 2019-04-08 22:24:49 +04:00
Capostrophic
d4c1bd81b6 Use dice rolls instead of chance for spell magnitude (bug #4945) 2019-04-08 20:25:30 +03:00
Andrei Kortunov
14b756a692 Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
Validate spell effect argument (bug #4927)
2019-04-08 13:51:02 +02:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
Andrei Kortunov
489e5c6cce Store preloaded terrain view in the main thread 2019-04-07 11:15:21 +04:00
bzzt
63ab7345be Reuse traversal result for different traversal with same view point
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
2019-04-07 11:14:37 +04:00
Capostrophic
7202f45771 Only allow resting in air when a bed is used 2019-04-04 17:22:24 +03:00
Capostrophic
be125aa996 Add spell effect argument validation (bug #4927) 2019-04-01 16:22:24 +03:00
Capostrophic
3a0e374dc6 Replicate vanilla Position/SetPos behavior more closely (bug #3109) 2019-03-31 14:17:06 +03:00
bzzt
ed4ce4609b Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00