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7677 commits

Author SHA1 Message Date
scrawl
42f6d9e15b Port video player 2015-04-19 20:07:18 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab Port addExtraLight 2015-04-19 15:03:08 +02:00
scrawl
c924e64047 Port HeadAnimationTime 2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930 Port BoneOffset 2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a CreatureAnimation compiles 2015-04-19 03:05:47 +02:00
scrawl
27cfe8fb58 Crash fix 2015-04-19 02:39:10 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
scrawl
c334a76a6f Fix skinning bug 2015-04-15 22:38:43 +02:00
scrawl
5b8c28f641 NpcAnimation compiles 2015-04-15 22:11:38 +02:00
scrawl
13a1ba0aab Moon rendering 2015-04-15 18:50:50 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
8c7c89a4aa Port SoundManager 2015-04-13 22:48:37 +02:00
scrawl
246b06ca27 Forgot to add 2015-04-13 17:30:32 +02:00
scrawl
61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
642c1d2d36 Build fix 2015-04-10 15:31:19 +02:00
dteviot
0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 2015-04-06 15:13:09 +12:00
dteviot
fe69dc2863 Made LineInfo a struct, as requested by Scrawl. 2015-04-05 14:56:29 +12:00
dteviot
52de622e97 provide incremental update of SpellWindow (Fixes #2411)
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
2015-04-03 17:59:13 +13:00
dteviot
6b6bed520d removed redundant calls. 2015-04-03 13:45:13 +13:00
scrawl
af67de73a5 Delete shiny 2015-04-01 17:06:31 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
dteviot
be6ee927b9 AiWander, use closest two points if distance is too small (Fixes #1317)
In AiWander, if wander distance is set too small to get two points, take the closest two points.
2015-03-28 20:05:54 +13:00
scrawl
236d628884 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
dteviot
63ab856024 Removed duplicated code. 2015-03-23 20:57:36 +13:00
dteviot
eb1090a1b6 Waypoint check only considers X & Y distance (Fixes #2423)
When pathfinder checks if actor has reached a waypoint, ignore actor's altitude.
2015-03-23 20:09:46 +13:00
Marc Zinnschlag
47bac13749 Merge remote-tracking branch 'scrawl/master' 2015-03-18 12:07:40 +01:00
Marc Zinnschlag
c032113247 Merge remote-tracking branch 'sandstranger/release-jni-memory' 2015-03-17 11:41:41 +01:00
scrawl
d573458896 Fix case sensitivity bug in default head/hair selection (Fixes #2453) 2015-03-16 17:42:15 +01:00
sylar
db10c87b89 release jni memory 2015-03-16 18:21:38 +04:00
Marc Zinnschlag
545ca9c9b4 Merge remote-tracking branch 'sandstranger/fix-bad-code-in-command-line' 2015-03-16 08:42:22 +01:00
sylar
bd4e832cf3 fix memory leaks in emulating command line 2015-03-16 07:41:51 +04:00
Marc Zinnschlag
e6e02714a0 Merge remote-tracking branch 'sandstranger/command-line-support-for-Android' 2015-03-15 22:52:34 +01:00
Marc Zinnschlag
86d39cede9 Merge remote-tracking branch 'dteviot/Rng' 2015-03-15 22:04:26 +01:00
sylar
a418b70937 command line support for Android 2015-03-15 21:15:58 +04:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
1d7f3474fa Fixed more MSVC 2013 warnings. 2015-03-15 08:49:03 +13:00
Marc Zinnschlag
cf077dcf5d Merge remote-tracking branch 'cc9cii/fix-hide-overload-warn' 2015-03-14 14:25:49 +01:00
Rohit Nirmal
2540a901d5 Remove unused variable. 2015-03-13 20:04:47 -05:00
cc9cii
4d46d7ba72 Fix some compiler warnings. 2015-03-14 06:07:12 +11:00
Marc Zinnschlag
f0a7b202b9 Merge branch 'openmw-35-1' 2015-03-13 17:33:08 +01:00
Marc Zinnschlag
056bc66c6c Merge remote-tracking branch 'scrawl/master' 2015-03-12 10:29:39 +01:00
scrawl
767624f518 Combat mechanic fixes 2015-03-12 03:08:58 +01:00
scrawl
a846bb1aa3 Update hit chance according to wiki and implement fCombatInvisoMult 2015-03-12 02:47:16 +01:00
scrawl
f603a68144 Allow binding Hand To Hand in quick keys menu (Fixes #2024) 2015-03-12 02:23:46 +01:00
scrawl
7fd1c2c2e2 CharacterCreation refactoring 2015-03-12 00:43:28 +01:00