scrawl
|
44fd526c98
|
Don't show disposition bar for creatures
|
11 years ago |
scrawl
|
4aab4e1c26
|
Ignore item condition when determining value, except in trade (Fixes #1557)
|
11 years ago |
scrawl
|
869fa08a32
|
Fix disarming a trap when key is used (Fixes #1556)
|
11 years ago |
scrawl
|
e5254ff8ef
|
Set render queue for rain
|
11 years ago |
scrawl
|
7b1e1d03d8
|
Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwrender/sky.hpp
|
11 years ago |
scrawl
|
697329f128
|
Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
|
11 years ago |
scrawl
|
15b486e149
|
Don't trigger changed flag if a script with no locals is configured
|
11 years ago |
scrawl
|
2d17d8f61a
|
Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
|
11 years ago |
scrawl
|
b25026299c
|
Why was Hrnchamd not in credits?
|
11 years ago |
scrawl
|
5bd2f30a99
|
CellRef uninitialized fixes
|
11 years ago |
scrawl
|
f6a568c995
|
Implement rain (Feature #41)
|
11 years ago |
scrawl
|
4a6dbe6f89
|
Use the actor's collision group/mask for traces
Fixes dead bodies being lifted up when standing below them.
|
11 years ago |
scrawl
|
09926a86cb
|
Fix comparing outdated listener position with up-to-date cell (Fixes #1499)
|
11 years ago |
scrawl
|
2bcbc6ab7d
|
Potential crash fix, either way should have a better error message now
|
11 years ago |
Marc Zinnschlag
|
85965bfd47
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
ec64f1a53a
|
Reset accumulation root when its animation finishes
Fixes a position flicker after standing up from knockdown.
|
11 years ago |
scrawl
|
ee098de0a6
|
Don't ignore lighting values of particles not attached to a character
|
11 years ago |
scrawl
|
b259c5def2
|
Make GetFactionReaction garbage argument optional
|
11 years ago |
scrawl
|
3d9bdad8ba
|
Correct run speed for creatures (by Hrnchamd - Fixes #1136)
|
11 years ago |
scrawl
|
7f1d0fc2a2
|
Fix disposition for npcs in same faction, by Hrnchamd
|
11 years ago |
scrawl
|
8a8ecce1e5
|
Fix some uninitialized data written to savegames
|
11 years ago |
scrawl
|
e274314548
|
Ignore alpha modifier for particle materials
This makes the tx_ash_flake.dds particles from ashcloud.nif appear.
|
11 years ago |
scrawl
|
693a097b21
|
Implement idlestorm animation (Feature #41)
|
11 years ago |
scrawl
|
1c157b86f6
|
Fix dead bodies blocking hits (again)
|
11 years ago |
scrawl
|
36135293e8
|
Fix moving object from an inactive to another inactive cell
|
11 years ago |
scrawl
|
b52977e44c
|
Add dummy Face implementation for now (Bug #1541)
|
11 years ago |
scrawl
|
36132e054a
|
Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41)
|
11 years ago |
slothlife
|
96ba4a414f
|
Fix MSVC size_t conversion warning.
|
11 years ago |
scrawl
|
30be59c029
|
Implement auto-adjusting of particle emit rate
This makes ashcloud.nif and blightcloud.nif work properly.
|
11 years ago |
scrawl
|
1d46ac19ff
|
Fix being able to activate through terrain
|
11 years ago |
scrawl
|
750d8b5589
|
Allow garbage integer argument for addSpell (Fixes #1539)
|
11 years ago |
scrawl
|
320ab1b2c1
|
Don't say voice when using startcombat for a dead actor (Fixes #1542)
|
11 years ago |
scrawl
|
0b34d8d2fd
|
Add support for animated collision shapes (Fixes #1549)
|
11 years ago |
slothlife
|
9ea22324f7
|
Fix some MSVC warnings.
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
|
11 years ago |
scrawl
|
64a4c2785e
|
Fix water walking
|
11 years ago |
scrawl
|
8df0effcf5
|
Remove unused string
|
11 years ago |
scrawl
|
d296c6e9b7
|
Handle fog density values of 0 (Bug #1549)
|
11 years ago |
scrawl
|
cbec0ffaee
|
Exception fix
|
11 years ago |
scrawl
|
baf490a2b5
|
Change to btCylinderShape
|
11 years ago |
scrawl
|
33ed11d8e6
|
Physics: Use capsule shapes for actors if possible (Fixes #1437)
|
11 years ago |
slothlife
|
ead801f2d0
|
Fix for compiling Win32 debug.
|
11 years ago |
scrawl
|
e23a7694f3
|
Don't throw exception when using ModDisposition on creatures (Fixes #1548)
|
11 years ago |
scrawl
|
0bed6d9d56
|
Physics: Recognize BBoxCollision flag, but don't use it for raycasting (Fixes #1349)
|
11 years ago |
scrawl
|
e002acdeae
|
Physics: Create actor shapes outside of BulletNifLoader
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
|
11 years ago |
scrawl
|
98329a94b4
|
Add case sensitivity workaround for spine bones (Fixes #1547)
|
11 years ago |
scrawl
|
a4ce9d6a7f
|
Always show the script name when a script fails to compile
|
11 years ago |
scrawl
|
7bf7daa846
|
Fix exception (getline will trigger failbit on the last line)
|
11 years ago |
scrawl
|
9a26cf22e6
|
Implement toggleMenus
|
11 years ago |
scrawl
|
ad0a182b7e
|
Improve error message for unknown cells
|
11 years ago |
scrawl
|
091f9a8fdc
|
Optimize global map render slightly
|
11 years ago |