Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
7 years ago
Finbar Crago
cac6d59140
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
David Cernat
15bfa30070
[Server] Make it possible to resend received worldstates
7 years ago
David Cernat
7060ff59c5
[Client] Enforce the default global map cell size in multiplayer
7 years ago
David Cernat
fec500c4b0
[Client] Reduce container debug spam by requiring VERBOSE logging for it
7 years ago
David Cernat
914b79fcc9
[General] Make it possible to check which placed objects have containers
7 years ago
Finbar Crago
43c9fd4cec
check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips
7 years ago
Finbar Crago
186ec8c50f
rm ContainerStore/refItem
7 years ago
Marc Zinnschlag
705b2dca0e
Merged pull request #1777
7 years ago
Marc Zinnschlag
baeaff2309
Merged pull request #1778
7 years ago
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
7 years ago
Andrei Kortunov
7dff8d8fe2
Check cell for null
7 years ago
Finbar Crago
46c6abcf54
add string vectors for name/id in QuickKeysMenu for item lookups
7 years ago
Andrei Kortunov
441463327c
Validate map size
7 years ago
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
7 years ago
David Cernat
deda6ec071
[Client] Don't send WorldMap packets for already explored map tiles
7 years ago
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
7 years ago
Capostrophic
35b0546737
Consider <p> tag when discarding post-EOL tag text (regression #4473 )
7 years ago
Finbar Crago
da4c55d5ad
prevent segfalt in QuickKeysMenu when item has been removed from player inventory
...
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().
(storing the RefId could be a better solution but would probably leave tooltips broken...)
7 years ago
David Cernat
5bb2ba1e9e
[General] Limit maximum imageData size in WorldMap packets
7 years ago
Bret Curtis
a55583a395
Merge branch 'master' into master
7 years ago
David Cernat
7e90d1f2a4
[Client] Fix interior-to-exterior and v.v. cell transitions for actors
...
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
7 years ago
Xenkhan
405a0caf29
Remove unneeded whitespace
7 years ago
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
7 years ago
Marc Zinnschlag
22eb037c18
Merged pull request #1773
7 years ago
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Marc Zinnschlag
6315848620
Merged merge request !2
7 years ago
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
...
Fast-forward death animation to end if death animation was finished earlier
7 years ago
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
7 years ago
Atahualpa
c0fc615cd6
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Improves previous commit:
1. Initialise mIgnoreBase boolean member with FALSE.
2. Remove isBaseOnly() function and replace with direct use of Record member.
7 years ago
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
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Handle exception when try to load non-music file
7 years ago
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
7 years ago
David Cernat
fd05beef94
[Client] Don't delete disposed of corpses on client
...
Clients should instead await a server reply approving the deletion.
7 years ago
David Cernat
c3c7f2c8f9
[Server] Don't automatically synchronize ObjectDelete packets
7 years ago
Atahualpa
9d61d76e92
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.
Related issue:
- Fixes #4466 : Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466 )
Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
7 years ago
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
7 years ago
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
7 years ago
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
7 years ago
Marc Zinnschlag
7cfb7063c2
Merged pull request #1767
7 years ago
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
7 years ago
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
7 years ago
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
7 years ago
Marc Zinnschlag
2a52ade219
Merged pull request #1760
7 years ago
David Cernat
aa3639f2da
Merge pull request #450 from TES3MP/0.6.2
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Add 0.6.2 commits up to 19 Jun 2018
7 years ago
David Cernat
5b461b09ca
[Client] Display error when receiving ID_INCOMPATIBLE_PROTOCOL_VERSION
7 years ago
David Cernat
29be79e852
[General] Switch RakNet enums to CrabNet enums
...
CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
7 years ago
Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
7 years ago
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
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Remove screenshot taken message again
7 years ago
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
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Forbid actors to use teleporting doors
7 years ago
Bret Curtis
3cc6da1db2
Update door.cpp
...
typo fix
7 years ago
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix
7 years ago
Bret Curtis
ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
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Ignore lights without CanCarry flags when NPC selects torch
7 years ago
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
7 years ago
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
7 years ago
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
7 years ago
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
7 years ago
Bret Curtis
3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
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Refactor SDL loading in Launcher to fix macOS errors
7 years ago
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
7 years ago
Thunderforge
506d615acc
Moving csignal import from main to graphicspage
7 years ago
Thunderforge
7615e78e52
Move SDL initialization from main.cpp to graphicspage.cpp
7 years ago
Capostrophic
1abf749f03
Remove screenshot taken message
7 years ago
Andrei Kortunov
2854f6ca83
Handle exception if we try to play non-music file (bug #4416 )
7 years ago
Miloslav Číž
477e1437d2
Resolve conflicts
7 years ago
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
7 years ago
Miloslav Číž
dd00e438fe
Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360
7 years ago
Miloslav Číž
7178ee3a6e
Add FIXME comment
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
7 years ago
Marc Zinnschlag
aea481eacb
Merged pull request #1753
7 years ago
Marc Zinnschlag
f62df90960
Merged pull request #1572
7 years ago
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
7 years ago
Marc Zinnschlag
7ca56ccd29
set search status bar to 'no results' message when search yields no results
7 years ago
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
Marc Zinnschlag
7d2394273e
added statusbar to search window ( Fixes #3276 )
7 years ago
Miloslav Číž
dcfbd554bb
Remove try catch block
7 years ago
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
7 years ago
Marc Zinnschlag
1ba0317905
Merged pull request #1670
7 years ago
Marc Zinnschlag
48711bbdde
Merged pull request #1592
7 years ago
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
7 years ago
Marc Zinnschlag
a3911f52a0
Merged pull request #1750
7 years ago
Marc Zinnschlag
97773697a9
Merge remote-tracking branch 'florianjw/precise-rotations'
7 years ago
Capostrophic
1c8a20a54a
Set ok button focus in settings window by default ( fixes #4368 )
7 years ago
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
7 years ago
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
7 years ago
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
7 years ago
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
7 years ago
Andrei Kortunov
e3812f4075
Check creature stats only for actors
7 years ago
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
7 years ago
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
7 years ago
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
7 years ago
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
7 years ago
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
...
Do not show any book text after last <BR> tag
7 years ago
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
7 years ago
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
7 years ago
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
7 years ago
Andrei Kortunov
e234dd2a36
Do not interrupt scripted animations
7 years ago
Andrei Kortunov
66a46ff03c
Do not show any book text after last <BR> tag.
7 years ago
Capostrophic
d43766d3c9
Make WakeUpPC interrupt waiting if it was supposed to be ( fixes #3629 )
7 years ago