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490 commits

Author SHA1 Message Date
rexelion
48ec680f23 use game time instead of real time 2017-11-04 19:37:20 +00:00
rexelion
ab66034ed1 use uniform_int_distribution instead of rand() 2017-11-04 02:15:56 +00:00
rexelion
ee2f3db9a8 fixed randomness 2017-11-04 01:31:15 +00:00
rexelion
de83ad0116 use real time; wait random number of seconds 2017-11-04 00:24:09 +00:00
rexelion
5b8610b34b knocked out characters wait some time before getting up 2017-11-01 23:44:50 +00:00
Andrei Kortunov
4d4d247565 Use SwimTurnLeft/Right animations correctly 2017-10-17 23:26:55 +04:00
Andrei Kortunov
9b04a7c1e6 Fix idle animations playing 2017-09-24 16:26:41 +04:00
Andrei Kortunov
a57f6ac2af Fix a typo in attack animation name 2017-09-23 08:25:58 +04:00
Andrei Kortunov
bcad431cc5 Implement SwimTurnLeft/Right animations 2017-09-22 16:07:00 +04:00
Andrei Kortunov
1c6cfad3cc Implement SwimHit animation 2017-09-22 15:49:42 +04:00
Andrei Kortunov
3eb1308c0d Implement SwimKnockdown/out animations 2017-09-22 15:26:35 +04:00
Andrei Kortunov
6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 2017-09-22 14:51:06 +04:00
scrawl
75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
2017-09-21 13:05:14 +00:00
Andrei Kortunov
5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 2017-09-21 10:48:52 +04:00
Chris Robinson
b770c1493f Don't spam about missing animations 2017-09-18 01:28:40 -07:00
scrawl
d294d7e284 Fix possible fall damage when switching from falling to flying 2017-09-17 23:16:49 +00:00
scrawl
fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
f594eda574 Reset attackStrength when starting a new attack (Fixes #3935) 2017-09-16 23:04:54 +00:00
Chris Robinson
780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Andrei Kortunov
a5b01fefec Allow to interrupt an attack, if attack button is held 2017-09-01 14:28:21 +04:00
Andrei Kortunov
fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 2017-08-29 15:53:23 +04:00
Andrei Kortunov
bc7353f100 Check animation state for GetPCRunning and GetPCSneaking 2017-08-16 20:30:47 +04:00
Allofich
dae19412f2 Fix problem with animations not looping
Fixes #3804
2017-07-29 20:54:11 +09:00
Andrei Kortunov
325ea10594 Fixed encumberance check (bug #3963) 2017-07-25 10:28:33 +04:00
Andrei Kortunov
f484ef8ffb Fixed jump fatigue loss formula (fixes #3843) 2017-04-26 18:28:59 +04:00
Allofich
ff3e307059 Pass parameters by const reference 2017-04-20 23:47:03 +09:00
Allofich
5020d03c78 Remove unnecessary line 2017-04-12 22:59:28 +09:00
Andrei Kortunov
14b59e0e4b Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
scrawl
338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
2017-03-23 20:05:06 +01:00
scrawl
a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
2017-03-23 20:05:05 +01:00
Rafael Moura
7fa2703715 Porting more ContainerStoreIterator usage to const version #3 2017-02-28 14:31:51 +00:00
Rafael Moura
18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 2017-02-27 21:50:10 +00:00
scrawl
1eb3384043 Avoid rotating by zero in CharacterController 2017-02-05 02:26:28 +01:00
Allofich
c10585fb07 Match best attack selection to original MW
(Fixes #3721)
2017-01-11 22:22:46 +09:00
MiroslavR
76ee5845ac Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) 2016-12-11 19:35:53 +01:00
scrawl
73b6c34a23 Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
2016-10-06 17:50:26 +02:00
Allofich
53e94b7c3f Fix shadowing warnings 2016-10-06 23:33:52 +09:00
Allofich
df03b32205 Coverity fixes 2016-10-05 23:32:26 +09:00
MiroslavR
a05649e1d5 Use loop fallback for movement animations (Fixes #3578) 2016-10-03 22:36:56 +02:00
Allofich
6ec37b5cfb Fix shadowing warnings 2016-10-02 17:48:54 +09:00
Allofich
04c13ffab3 Add unarmed attack selection to chooseBestAttack() 2016-09-22 00:45:54 +09:00
MiroslavR
744667e163 Don't use base invisibility magnitude for setting alpha (Fixes #3555) 2016-09-19 00:05:50 +02:00
scrawl
cd4b182091 Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
Allofich
bce0166931 Don't play blood effects for resisted hits 2016-09-12 22:46:32 +09:00
Allofich
96e1726e4d Fix warnings 2016-09-04 17:42:27 +09:00
Allofich
c4d77b6a8b Casting animation comes from the first effect 2016-09-04 17:42:27 +09:00
Allofich
f36e5ef403 Use last effect of spell for hand effect color 2016-09-04 17:42:27 +09:00
Allofich
154dcc942c Let NPCs use attack type regardless of movement 2016-09-01 22:43:33 +09:00
Allofich
9e1bfde46f Add comment 2016-08-26 02:42:56 +09:00