Chris Robinson
254c6840d8
Fix particle direction
2013-04-13 18:22:30 -07:00
Chris Robinson
dd981077b9
Handle the vertical and horizontal parameters of Nif particles
...
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
2013-04-13 16:16:57 -07:00
Chris Robinson
7191f6ed2a
Start a Nif-style particle emitter
...
Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
2013-04-13 14:36:24 -07:00
Chris Robinson
9cc97b195c
Implement Gravity particle affector effects
2013-04-13 13:03:45 -07:00
Chris Robinson
5b30677e41
Add the start of a custom gravity affector
2013-04-12 14:39:06 -07:00
scrawl
b98063bba0
Fix deleted pointer access (getPosition, getRotation)
2013-04-11 18:02:44 +02:00
Chris Robinson
3768e04a0c
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-07 17:24:47 -07:00
scrawl
4daaa4030d
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
2013-04-07 00:12:04 +02:00
Chris Robinson
81615c1ae5
Add a custom GrowFade particle affector
2013-04-06 00:18:36 -07:00
Chris Robinson
4d14fe0d95
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-04 22:06:27 -07:00
Chris Robinson
77ba0fbe73
Prepare for creating particles
...
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
scrawl
af6409b9f5
Fix NPC physics scale problem
2013-03-31 13:50:57 +02:00
Marc Zinnschlag
b2f6f67d53
Merge remote-tracking branch 'scrawl/master' into next
2013-03-21 22:07:37 +01:00
scrawl
3277ef26da
Fix a crash when dropping objects without a collision shape
2013-03-21 21:08:23 +01:00
scrawl
6c1ff8caca
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwworld/weather.cpp
components/fileorderlist/model/datafilesmodel.cpp
2013-03-20 02:29:03 +01:00
scrawl
f84db69ade
Remove the background window trick, which currently doesn't serve any purpose
2013-03-18 19:46:20 +01:00
scrawl
84afd87321
Placeable objects should not collide unless they have a NiRootCollisionNode
2013-03-14 03:04:02 +01:00
scrawl
d7c4a622cf
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
scrawl
d696da7677
Fix selection buffer
2013-03-07 21:38:27 +01:00
Marc Zinnschlag
7e100c36b5
Merge remote-tracking branch 'gus/AI'
2013-03-06 19:05:55 +01:00
gus
5938e19362
Clean up
2013-03-06 17:31:57 +00:00
gus
48b3f1e0cf
Clean up. But still a little hacky
2013-03-04 12:08:35 +00:00
scrawl
5341bf9504
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
2013-03-03 15:51:58 +01:00
Marc Zinnschlag
3e97943e06
Merge remote-tracking branch 'scrawl/includes'
2013-03-03 15:37:13 +01:00
scrawl
05bd94effb
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
2013-03-03 15:14:20 +01:00
gus
7fb2ff18a3
Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public)
2013-03-03 13:06:45 +00:00
scrawl
9a84f6744f
Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr)
2013-03-03 13:11:02 +01:00
scrawl
0f6fd80294
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
2013-03-03 11:02:38 +01:00
Nathan Jeffords
109dff2d29
renamed high level NIF files...
2013-03-02 13:23:09 -08:00
scrawl
9810eafe23
Removing now unused oengine/imagerotate
2013-03-01 22:27:53 +01:00
scrawl
d8f2d0195a
Got rid of the texture rotation hack by rendering the cursor manually.
2013-03-01 18:45:52 +01:00
scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
2013-02-26 14:54:53 +01:00
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
2013-02-26 13:39:10 +01:00
scrawl
cacdb33b42
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
Chris Robinson
fe6fa9ebe7
Simplify newtrace a bit
2013-02-20 04:14:52 -08:00
Chris Robinson
66743ecee7
Remove some unused trace fields
2013-02-19 07:00:22 -08:00
Chris Robinson
86f6491bc8
Remove unused pmove code
2013-02-19 06:38:48 -08:00
Chris Robinson
89fabdb3a9
Update the PhysicActor's RigidBody when moving
...
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
2013-02-18 22:39:43 -08:00
scrawl
5d403ebdd3
Fix collision debug drawer (tcg)
2013-02-19 04:03:24 +01:00
Chris Robinson
6356d3a385
Start actors with collision enabled
...
NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker.
2013-02-17 06:02:57 -08:00
Chris Robinson
735c1ec2ae
Cleanup trace.cpp/h
2013-02-08 13:12:34 -08:00
Chris Robinson
d47d2216f2
Use some const references where appropriate
2013-02-07 16:33:44 -08:00
Chris Robinson
cbdd459500
Remove unneeded playerMove from PhysicActor
2013-02-07 15:48:41 -08:00
Chris Robinson
923d0d6eb4
Fix up some header includes
2013-02-06 21:47:09 -08:00
Chris Robinson
e577ee2de8
Add a method to set/retrieve being on the ground
2013-02-06 21:44:58 -08:00
scrawl
608c112f34
Supply the new render window to mygui
2013-02-05 20:48:25 +01:00
scrawl
31f760ccce
Fixing issues from last commit: restored input and occlusion queries
2013-02-05 20:26:13 +01:00
scrawl
c4d518132f
With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
2013-02-05 19:22:08 +01:00