Commit Graph

9195 Commits (4a6186852129332ad34dbb79118a10729d6e8b4f)
 

Author SHA1 Message Date
Marek Kochanowicz 33620a001b Cloning works for single record type tables. Well, kinda. 11 years ago
scrawl c8a9e9f7fa Stop AiCombat when the target is dead 11 years ago
scrawl 42284603f7 Properly handle on target effects with mArea=0 11 years ago
scrawl bd34b61f2a Set all keyframe-controlled bones as manually controlled 11 years ago
scrawl 9cedd3bb2e Fix spell area not displaying in tooltip 11 years ago
scrawl 205e8aa4e9 Feature #957: Implement area magic 11 years ago
scrawl ba5300b071 Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted. 11 years ago
scrawl 5dd3cfa09a Loop projectile sounds 11 years ago
scrawl df7c139e2f Merge remote-tracking branch 'mrcheko/master' 11 years ago
scrawl fec26342cd Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..) 11 years ago
mrcheko 339399f8b1 bug fix/logic fix/future suggestion 11 years ago
scrawl 05e75e1214 Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range 11 years ago
scrawl bea161331c Play 'hello' voiced dialogue entries in AIWander 11 years ago
Marek Kochanowicz 0ea2bb7c4c Working on commands 11 years ago
scrawl 0adc0f56ed Issue #777: Consider weapons in Creature::hit 11 years ago
scrawl 9723263730 Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from) 11 years ago
scrawl 1a00f26390 Bug #1126: Golden saints and many other creatures only have "Bip01 Head" 11 years ago
scrawl 4e360136b1 Merge remote-tracking branch 'mrcheko/master'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
11 years ago
scrawl 047bbe43b2 Don't complain about missing jump animations 11 years ago
scrawl 13646a651b Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 11 years ago
scrawl 198bb0de60 Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 11 years ago
Marek Kochanowicz b3e45c55bc progressing with the cloning 11 years ago
scrawl 589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 11 years ago
scrawl 69ca03c308 Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons. 11 years ago
scrawl 947b6c9645 kOgrePi unused 11 years ago
scrawl 4c0045b418 Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 11 years ago
Marc Zinnschlag 14e64c180f on load check player record for dangling ID references 11 years ago
Marc Zinnschlag 6584a01d01 reset reference to player NPC record during cleanup 11 years ago
mrcheko 969340d61b fixed StartCombat script 11 years ago
scrawl 525ce2f042 Some cleanup - move definitions to implementation file 11 years ago
scrawl c04a8afc8b Make sure onPcEquip is also set for Equip script instruction 11 years ago
scrawl 9653355cf1 Feature #701: Spawn levelled creatures in cells 11 years ago
mrcheko df4df5b094 fixed weapRange for creatures/startcombat script(?) 11 years ago
scrawl 5049f3b134 Fix the group for creature attack animations 11 years ago
mrcheko a11a6b616b Merge remote-tracking branch 'upstream/master' 11 years ago
mrcheko 435bbdd530 one more mismatch fixed 11 years ago
mrcheko 46a4790cb1 final warnings removal 11 years ago
mrcheko 7df8273d71 fix for everybody 11 years ago
scrawl 3dcb292bc1 Do not soul trap creatures without a soul (which apparently exist) 11 years ago
mrcheko 5357f569e6 fix for scrawl 11 years ago
scrawl 149d77dedf Feature #960: Add knockdown and hit recovery for creatures 11 years ago
scrawl 9b32b1403b Feature #960: Implement Creature::hit 11 years ago
scrawl 228254c890 Handle creature attack animations in character controller 11 years ago
scrawl c76a0448a3 Closes #1123: Implement SlowFall magic effect 11 years ago
scrawl 27d0d9c592 Fix exception when clicking on statics when in the inventory window 11 years ago
scrawl 37a59a37c6 Remove cpack (no longer used, according to BrotherBrick) 11 years ago
scrawl 5fc38e7ac4 Don't use blood effects for fatigue damage 11 years ago
scrawl 659d790048 uuid is not used 11 years ago
scrawl c548dcee13 Quick keys menu: make sure selected spell still exists 11 years ago
Marc Zinnschlag 1b7697a4b2 handle missing player specific state during load/save 11 years ago