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203 commits

Author SHA1 Message Date
Koncord
4eb02af8fb [Client] Use __WINDOWS define 2017-05-03 14:44:38 +08:00
Koncord
47e6820f97 [General] Move printWithWidth and intToHexStr to components 2017-05-03 14:38:44 +08:00
David Cernat
0b40cb8919 [Client] When there are more client than server plugins, print them all 2017-05-03 03:14:11 +03:00
David Cernat
92e277d75d [Client] Prevent application hang on Windows when plugins don't match 2017-05-03 02:17:19 +03:00
David Cernat
0284f18876 [Client] Replace plugin load order message with a clearer one at the top 2017-05-03 02:15:14 +03:00
David Cernat
1dbe9f0eaa [Client] Print plugin comparison in a better-looking way on Windows 2017-05-03 01:51:47 +03:00
David Cernat
f80a16b897 [Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
2017-05-03 00:15:43 +03:00
David Cernat
4294508082 [Client] Don't print null for missing plugins when comparing with server 2017-05-02 23:22:37 +03:00
David Cernat
c3c04bbfc3 [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
Koncord
afcf5a7fc8 [Client] Fix segmentation fault 2017-05-03 02:43:58 +08:00
Koncord
ccae9590cc [Client] Fix comparison between signed and unsigned integer expressions 2017-05-03 02:43:00 +08:00
Koncord
01bdbfecfb [Client] Fix wrong checksum collection 2017-05-03 02:41:36 +08:00
Koncord
7bee82cedb [Client] Add notification about strict order 2017-05-02 23:50:36 +08:00
Koncord
f6bea7a114 [Client] Read answer about ID_GAME_PREINIT from server 2017-05-02 23:37:18 +08:00
David Cernat
e11a24f446 [Client] Add back statement that should not have been removed in e4a261e 2017-04-24 18:10:05 +03:00
David Cernat
e4a261ea2e [Client] Remove unused include and variables, fixing warnings 2017-04-24 17:53:50 +03:00
David Cernat
014ff7a059 [Client] Replace usage of Networking::isDedicatedPlayer() 2017-04-18 18:07:39 +03:00
David Cernat
1f6d05dfe5 [Client] Remove unused Networking::attack() method 2017-04-18 17:45:26 +03:00
Koncord
67aba35d37 [Client] Simplify Processors 2017-04-18 15:05:39 +08:00
Koncord
1db30a65cb [Client] Remove unecessary calls 2017-04-18 14:42:43 +08:00
Koncord
6969742ef0 [Client] Enable actor processors 2017-04-18 14:38:23 +08:00
David Cernat
29f9453554 [Client] Clean up headers in Networking 2017-04-18 09:32:40 +03:00
Koncord
25fef1a7b8 [Client] FIx conflicts 2017-04-18 12:17:58 +08:00
Koncord
578d305d86 [Client] Enable world processors 2017-04-18 11:51:05 +08:00
Koncord
740bfea0b2 [Client] Use processors for player packets 2017-04-18 11:49:00 +08:00
David Cernat
0aaf68c994 [Client] Rename mwmp::Players into mwmp::PlayerList for clarity 2017-04-17 19:10:33 +03:00
David Cernat
2050d06b31 [Client] Process PlayerAttack in MechanicsHelper::processAttack() 2017-04-17 16:09:07 +03:00
David Cernat
9f226253d4 [General] Rename mwmp::Attack's refid into refId for consistency 2017-04-17 09:35:18 +03:00
David Cernat
f0f0b2dcc9 [General] Send and read ActorSpeech packets 2017-04-16 18:43:13 +03:00
David Cernat
1fb11dafef [General] Send and read ActorStatsDynamic packets 2017-04-16 16:42:07 +03:00
David Cernat
678edffb5a [Client] Rename updateDynamicStats() into updateStatsDynamic() 2017-04-16 14:11:55 +03:00
David Cernat
870886192b [General] Rename DYNAMICSTATS into STATS_DYNAMIC 2017-04-16 09:00:18 +03:00
David Cernat
ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 2017-04-15 15:49:40 +03:00
David Cernat
2872675f5e [General] Send and read ActorAnimPlay packets 2017-04-15 13:42:30 +03:00
David Cernat
5c1d7f614a [Client] Rename readDrawStates() into readAnimFlags() 2017-04-15 10:47:53 +03:00
David Cernat
e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 2017-04-14 16:00:34 +03:00
David Cernat
d2fe777f89 [General] Send and read ActorDrawState packets 2017-04-13 15:26:48 +03:00
David Cernat
0d196af685 [General] Add placeholders for 7 new ActorPackets 2017-04-11 11:37:38 +03:00
David Cernat
69f820f3a0 [Client] Rename CellController's getCell() into getCellStore() 2017-04-10 17:30:57 +03:00
David Cernat
d14102716d [Client] Retool LocalActors and DedicatedActors for ActorPosition packet 2017-04-10 17:10:18 +03:00
David Cernat
174f316787 [General] Rename PacketActorFrame into PacketActorTest 2017-04-10 08:37:18 +03:00
David Cernat
c52084a028 [General] Use BaseActorLists in ActorPackets 2017-04-09 16:32:44 +03:00
David Cernat
070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00
David Cernat
3d6dc74bdc [Client] Fix logic for mwmp::Cell initialization 2017-04-08 12:33:41 +03:00
David Cernat
e6536c7473 [Client] Disable basic NPC sync in preparation for overhaul 2017-04-07 16:04:21 +03:00
David Cernat
e8638d9884 [Client] Add basic position sync for NPCs 2017-04-06 11:46:56 +03:00
David Cernat
0d766a7a04 [Client] Add and use mwmp::Cell class 2017-04-06 04:00:50 +03:00
David Cernat
9beaf9b7a1 [Client] Initialize and update LocalActors while their cells are active 2017-04-06 00:49:20 +03:00
David Cernat
679e790d8d [Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController 2017-04-05 12:00:21 +03:00
David Cernat
9759764699 [Client] Clean up getting and resetting of WorldEvent 2017-04-05 09:04:41 +03:00