logzero
4f6e65e481
Apply sliding upward check to new velocity.
...
This helps to capture the case where new velocity
only differs in the z component (normal pointing up).
TODO: Find a better way to handle the normal pointing up case.
2016-12-21 19:02:42 +01:00
logzero
0b08802910
Integrate MinStep move attempt into stepMove.
...
This can save 1 to 3 convex casts per iteration.
2016-12-21 19:02:41 +01:00
logzero
25a0219e4d
Use cosine of max slope angle for walkable slope checks in movement solver.
2016-12-21 19:02:41 +01:00
logzero
561e0cbbf9
Use squared length for distance checks in movement solver.
2016-12-21 19:02:40 +01:00
scrawl
dc1f788cff
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
scrawl
44ca881614
Merge pull request #1169 from nikolaykasyanov/fix-macos-ci
...
Reenable macOS CI
2016-12-19 12:09:03 +01:00
Nikolay Kasyanov
2967fbdf4c
[CI] Fix email notification configuration
2016-12-18 18:22:43 +01:00
Nikolay Kasyanov
37c8a36dd8
[macOS] Parametrize Qt5 version used on CI
2016-12-18 18:22:43 +01:00
Nikolay Kasyanov
525af97ffc
[macOS] Use newer Xcode version on CI
2016-12-18 18:22:43 +01:00
Nikolay Kasyanov
9b74adbb2c
[macOS] Reenable CI
2016-12-18 18:22:43 +01:00
Nikolay Kasyanov
6d8d9e5dbc
[macOS] Take Qt prefix path from Homebrew for CI resilience
...
Recent CI failure was caused by path changed by Homebrew.
2016-12-18 18:22:43 +01:00
scrawl
465ff1ffd6
Merge pull request #1168 from MiroslavR/essimporter-mark
...
ESSImporter: Import mark location
2016-12-18 15:17:39 +01:00
MiroslavR
cd13570230
ESSImporter: Import mark location
2016-12-18 04:37:59 +01:00
scrawl
6140768783
Enable waterCollision after moving the player above water ( Fixes #3672 )
2016-12-17 23:21:33 +01:00
scrawl
340bc2c1b0
Merge pull request #1164 from Aussiemon/emptypathfix
...
Added check to prevent attempted wandering of empty paths
2016-12-17 19:08:55 +01:00
scrawl
d7f01b499d
Merge pull request #1167 from lkrieg/sdl_event_0x304_fix2
...
Handle SDL event 0x304 by doing nothing (#3670 )
2016-12-17 14:15:53 +01:00
Leon Krieg
170e723cc7
Handle SDL event 0x304 by doing nothing ( #3670 )
2016-12-17 12:51:11 +01:00
scrawl
ebfbd88e7d
Merge pull request #1166 from OpenMW/revert-1165-sdl_event_0x304_fix
...
Revert "Handle SDL event 0x304 by doing nothing (#3670 )"
2016-12-17 12:04:14 +01:00
scrawl
63e093bcd0
Revert "Handle SDL event 0x304 by doing nothing ( #3670 )"
2016-12-17 12:04:03 +01:00
scrawl
21897e493e
Merge pull request #1165 from lkrieg/sdl_event_0x304_fix
...
Handle SDL event 0x304 by doing nothing (#3670 )
2016-12-17 12:02:39 +01:00
Leon Krieg
c2d6e074c2
Handle SDL event 0x304 by doing nothing ( #3670 )
2016-12-17 11:52:17 +01:00
scrawl
eae35af13d
Check if the bounding box changed before calling dirtyBound()
2016-12-17 00:23:22 +01:00
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
2016-12-16 15:18:28 -07:00
scrawl
2b2a51d3b2
Update AUTHORS.md
2016-12-16 20:50:50 +01:00
scrawl
913a8fe1bd
Merge pull request #1160 from Aussiemon/actorupdatecollision
...
[Do not merge yet] Added check before attempting to remove actor's collision object
2016-12-16 20:46:00 +01:00
scrawl
aafff1deb6
Fix memory leak
2016-12-16 20:40:15 +01:00
Aussiemon
b794aa7c2f
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
2016-12-16 12:22:07 -07:00
scrawl
f8690dcd20
Set the drag-and-drop state after initiating the drag, not before ( Fixes #3134 )
2016-12-16 20:16:59 +01:00
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
2016-12-16 20:09:20 +01:00
Marc Zinnschlag
34389e15cd
Merge remote-tracking branch 'origin/master'
2016-12-16 12:28:22 +01:00
Marc Zinnschlag
827c78a4cd
added text column to ref id table (books)
2016-12-16 12:28:09 +01:00
scrawl
f97be48bf4
Merge pull request #1162 from lkrieg/death_collision_fix
...
Disable NPC collision only when death animation has finished (#3666 )
2016-12-15 22:45:49 +01:00
scrawl
c0faeea938
RigGeometry check if mesh has normals ( Fixes #3667 )
2016-12-15 22:39:21 +01:00
Leon Krieg
12c8c3276a
Disable NPC collision only when death animation has finished ( #3666 )
2016-12-15 19:33:14 +01:00
scrawl
81b9b07820
Merge pull request #1161 from Aussiemon/sdlfix
...
[Bug #2771 ] Handle SDL event 0x302 by doing nothing
2016-12-15 16:10:52 +01:00
scrawl
0168c55c2d
Merge pull request #1159 from lkrieg/spelling_fixes
...
More spelling fixes
2016-12-15 16:10:25 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
Aussiemon
369272fc70
Handle SDL event 0x302 by doing nothing
2016-12-14 21:08:20 -07:00
Aussiemon
7c2a088b34
Added check before removing water collision object from world
2016-12-14 20:13:23 -07:00
Aussiemon
e30dfb13d3
Added check before attempting to remove actor's collision object from world
2016-12-14 19:05:30 -07:00
scrawl
2eb6ef50ca
Revert "[OS X] Reenable CI"
...
This reverts commit c99d9a47e8
.
2016-12-14 20:03:42 +01:00
scrawl
e6332d7c12
Merge pull request #1157 from lkrieg/spelling_fixes
...
Multiple spelling fixes
2016-12-14 17:56:51 +01:00
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
scrawl
8bdd5d1131
Merge pull request #1151 from Aussiemon/projectilelightsfix
...
Update to implementation of projectile lights
2016-12-14 14:33:09 +01:00
mrohrlach
71e74f5a93
Moved projectile light calculation to separate method
2016-12-13 18:04:20 -07:00
Bret Curtis
582acc8c71
Merge pull request #1156 from jeffreyhaines/patch-2
...
Minor grammar and sentence changes
2016-12-13 22:05:50 +01:00
Bret Curtis
3f9b36dc3d
Merge branch 'master' into patch-2
2016-12-13 21:57:54 +01:00
jeffreyhaines
829f684899
Removed Oxford comma
2016-12-13 15:39:30 -05:00
jeffreyhaines
6fadcc6748
Replaced "prior" with "previous"
2016-12-13 13:29:22 -05:00
jeffreyhaines
2fe2b57faa
Replaced choose with select
2016-12-13 13:27:43 -05:00