Marc Zinnschlag
3761aaadfd
Merged pull request #1928
2018-09-20 13:31:56 +02:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
2018-09-18 15:23:16 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
2018-09-08 22:43:09 +03:00
Capostrophic
533b72eff6
Cache weapon type strings
2018-09-01 12:13:18 +03:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Capostrophic
7f459f0610
Knockdown and godmode fixes
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Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-21 19:03:03 +03:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
2018-07-26 18:06:36 +04:00
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
2018-07-19 20:17:32 +04:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Capostrophic
6e9c08083d
Add missing empty attacker checks
2018-06-29 20:35:45 +03:00
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
2018-06-29 20:18:28 +03:00
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
2018-06-19 11:33:08 +02:00
Bret Curtis
3cc6da1db2
Update door.cpp
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typo fix
2018-06-17 10:13:03 +02:00
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
2018-06-16 14:21:28 +04:00
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
2018-06-12 10:00:38 +04:00
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
2018-06-11 22:29:32 +04:00
Marc Zinnschlag
2f958881b7
Merged pull request #4413
2018-05-23 13:45:35 +02:00
declan-millar
b8df4b7c5a
Tidy in-code comment
2018-05-21 22:14:23 +01:00
declan-millar
844aef85f3
Replace spelling: soulgem -> soul gem in code comment
2018-05-21 22:12:19 +01:00
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
2018-05-21 19:10:24 +01:00
declan-millar
028b528c0b
Get soul magnitude before checking the rebalance setting
2018-05-21 18:16:04 +01:00
declan-millar
9346a552fa
Use Rebalance soulgem values option to set soulgem value
2018-05-21 13:59:20 +01:00
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
2018-05-21 13:33:42 +01:00
declan-millar
4b1247597e
Use soulgem value rebalance formula from morrowind code patch
2018-05-20 17:06:26 +01:00
Bret Curtis
caf1760251
Merge pull request #1707 from akortunov/weaponreach
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Display weapon reach on tooltips in feet
2018-05-16 10:27:53 +02:00
Andrei Kortunov
164e3d12fe
Display weapon reach on tooltips in feet.
2018-05-16 11:18:22 +04:00
Capostrophic
1c9fba9a8c
Fix jumping encumbrance calculation
2018-05-13 17:18:45 +03:00
Alf Henrik Sauge
feeee50a88
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
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NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
2018-05-09 00:25:07 +02:00
scrawl
c02920bcd1
Merge pull request #1634
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Conflicts:
apps/openmw/mwworld/worldimp.hpp
2018-03-20 22:48:20 +00:00
Andrei Kortunov
bd6c7de579
Do not unequip two-handed weapon when equipping torch
2018-03-19 08:03:53 +04:00
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
2018-03-08 23:38:04 +00:00
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
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* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
Andrei Kortunov
744859f327
Take in account armor condition in the armor rating calculation (bug #4246 )
2017-12-07 22:43:32 +04:00
Andrei Kortunov
b8fd530ee1
Do not speak with unconscious creatures
2017-09-30 21:20:38 +04:00
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Andrei Kortunov
0d7279ea2a
Fixes a regression with bound weapons equipping (bug #4050 )
2017-09-01 08:59:05 +04:00
Andrei Kortunov
6f22d819c5
Do not allow to switch weapon to probe or lockpick during attack
2017-08-31 12:36:54 +04:00
scrawl
dc53573de4
Merge pull request #1405 from akortunov/stancechangefixes
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Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
2017-08-29 15:53:23 +04:00
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
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Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-18 22:04:12 +00:00
Andrei Kortunov
7c80ddc9de
Owned crosshair improvements (bug #2789 )
2017-08-18 17:08:15 +04:00
Andrei Kortunov
3f159960b7
Restored pickpocket and werewolf check
2017-08-12 21:18:05 +04:00
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-07 09:55:50 +04:00
scrawl
dd3f612e88
Merge pull request #1316 from akortunov/doorfix
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Doors usage improvements
2017-06-12 23:34:40 +02:00
Andrei Kortunov
cab51d26cc
Doors: small key search optimizations
2017-06-10 22:33:14 +04:00
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
2017-06-09 19:08:53 +02:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
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Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
2017-04-12 09:12:25 +04:00
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
2017-03-25 22:40:11 +04:00
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
2017-03-22 20:04:29 +09:00
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
2017-03-18 08:07:36 +04:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
2017-02-27 21:50:10 +00:00
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
2017-02-26 21:24:51 +00:00
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
2017-02-20 19:04:02 +01:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
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using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
2017-02-18 13:47:18 +00:00
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
2017-02-17 03:11:37 +01:00
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
2017-02-12 19:51:19 +09:00
Allofich
e047679595
Fix trying to access stats on non-actors
2017-02-11 19:59:42 +09:00
Allofich
5d2090684a
Store mHitAttemptActorId in save files
2017-02-07 01:26:26 +09:00
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
2017-02-07 01:25:12 +09:00
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
2016-10-04 23:02:45 +09:00
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
2016-10-04 23:02:25 +09:00
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
2016-09-24 18:01:31 +02:00
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
2016-09-15 16:47:50 +02:00
Allofich
34851349de
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
Allofich
bce0166931
Don't play blood effects for resisted hits
2016-09-12 22:46:32 +09:00
Allofich
7db31ab58a
Correct telekinesis glow length
2016-08-24 01:21:15 +09:00
scrawl
8c44334409
Merge pull request #1021 from Allofich/weight
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Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
Allofich
7bf04b5014
Allow showing value of zero-weight lights
2016-08-14 21:15:22 +09:00
Allofich
502a26a7ff
Use getWeightString() to avoid casting to int
2016-08-14 19:38:53 +09:00
Allofich
4f5d676b4e
Allow weight tooltips for gold and keys if not 0
2016-08-14 19:32:43 +09:00
Allofich
caf025f93d
Don't show 0 weight tooltips except for potions
2016-08-14 19:27:59 +09:00
Allofich
cf7278f8ae
Don't show weight tooltip for 0-weight equipment
2016-08-14 18:37:41 +09:00
Allofich
ee2702087c
Make zero-weight boots play light boot footsteps
2016-08-14 17:27:47 +09:00
Allofich
cb9bb92b26
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
Allofich
cad41599cf
Fix travis build error and warnings
2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb
Minor rewrite, make "open" spells play glow effect
2016-08-09 22:56:53 +09:00
Allofich
e132b52a69
Handle spell glows within updatecallback
2016-08-09 22:56:53 +09:00
Allofich
123c626f2d
Add glow when using telekinesis on doors
2016-08-09 22:56:53 +09:00
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
2016-07-10 23:08:11 +09:00
Allofich
249918612d
Play trap disarm sound when key used on trapped object
2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
2016-07-09 01:08:00 +09:00
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
2016-07-07 21:54:31 +09:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
2016-06-10 23:47:01 +02:00