scrawl
54d8606b78
Fix logging fatal exceptions to cerr, and log them to openmw.log
2014-06-13 22:04:20 +02:00
mrcheko
9d40f2e196
Merge remote-tracking branch 'origin/master'
2014-06-13 23:23:25 +04:00
mrcheko
c4e5872620
fix bug http://bugs.openmw.org/issues/1470
2014-06-13 23:22:00 +04:00
scrawl
3334078d4d
Add first person meshes to refraction render ( Fixes #1481 )
2014-06-13 21:14:17 +02:00
scrawl
fe5bbfce3c
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-06-13 19:31:33 +02:00
scrawl
8114f48469
Workaround per-frame resources leak in MyGUI. New vertex buffers were being created every frame.
2014-06-13 19:06:09 +02:00
mrcheko
fc6366fb27
Merge remote-tracking branch 'upstream/master'
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Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case
Conflicts:
apps/openmw/mwmechanics/character.cpp
2014-06-13 14:12:41 +04:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
scrawl
be6f1fe4fe
Fix a sign error
2014-06-13 02:26:52 +02:00
scrawl
91ed5183c8
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
scrawl
604d5ac000
Fix console reference label not resetting when loading save
2014-06-13 02:26:52 +02:00
mrcheko
df7213185f
warning fixes
2014-06-12 23:42:33 +04:00
Marc Zinnschlag
2eebb0bf73
Merge remote-tracking branch 'scrawl/master'
2014-06-12 12:54:39 +02:00
Marc Zinnschlag
82eb13c070
Merge remote-tracking branch 'cc9cii/master'
2014-06-12 12:46:04 +02:00
cc9cii
37f0c253f6
For compiling with MSVC 2012
2014-06-12 07:04:57 +10:00
scrawl
68d6b6b2f3
Cell merge fix (reference context position was not saved correctly)
2014-06-11 21:56:10 +02:00
scrawl
41ab7329a8
Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map. Fixes #1202
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Note: breaks compatibility with input.xml, so the filename was changed.
2014-06-11 19:47:42 +02:00
scrawl
013916fca3
Fix for broken physics in exteriors ( Fixes #1446 )
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The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
2014-06-11 19:01:23 +02:00
scrawl
d970cc06d7
Don't play the same music track twice in a row ( Fixes #746 )
2014-06-11 18:11:16 +02:00
scrawl
d60df66811
Change openmw.log to boost ofstream to fix unicode path on windows (see https://github.com/OpenMW/openmw/pull/108 )
2014-06-11 16:56:41 +02:00
scrawl
73be457805
Merge ESM::Cell fields by subrecord
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Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.
Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
Marc Zinnschlag
c23e9e03fd
Merge branch 'refs'
2014-06-11 11:44:43 +02:00
Marc Zinnschlag
7d1ecea20c
added extended versions of revert and delete
2014-06-11 11:43:38 +02:00
Marc Zinnschlag
2faeceacfa
Merge remote-tracking branch 'scrawl/master'
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Conflicts:
apps/openmw/main.cpp
2014-06-11 08:51:18 +02:00
scrawl
0f31e31088
Allow opening journal during dialogue ( Fixes #1460 )
2014-06-11 03:08:22 +02:00
scrawl
14a9f0ebf8
Handle Quadratic and Linear attenuation independently ( Fixes #1456 )
2014-06-11 02:24:17 +02:00
Emanuel Guevel
a41339da1e
Write logs in log directory
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The crash.log file was created in the working directory, requiring users
that had installed the game to run it with augmented privileges to be
able to create the file.
2014-06-10 23:46:49 +02:00
mrcheko
d6d9df6cec
split getStartTime
2014-06-11 00:20:46 +04:00
scrawl
07d20c212b
Fix crash activating quick key 1
2014-06-10 21:34:47 +02:00
scrawl
10758d6297
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2014-06-10 19:32:49 +02:00
scrawl
7b5482f25b
Fix character selection caption when there is no character in settings.cfg
2014-06-10 19:01:18 +02:00
scrawl
5a955279bb
Fix main menu background showing when resizing window during load
2014-06-10 18:49:42 +02:00
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
2014-06-10 18:49:42 +02:00
scrawl
6ba112619a
Fix dropped items ending up inaccessible when standing in objects with no collision ( Fixes #1441 )
2014-06-10 18:49:42 +02:00
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
2014-06-10 18:49:41 +02:00
scrawl
a90245147b
Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor ( Fixes #1423 )
2014-06-10 18:46:16 +02:00
scrawl
1ed3f092c1
Implement text replacement for journal topic responses ( Fixes #1429 )
2014-06-10 15:42:50 +02:00
scrawl
3bf599248e
CMake cleanup: Remove distribution-specific install stuff (unused)
2014-06-10 15:03:27 +02:00
scrawl
4119038f1d
Remove an old workaround ( Fixes #1458 )
2014-06-10 14:46:44 +02:00
mrcheko
979128b2c5
Combat music; some minor combat fixes
2014-06-10 14:20:29 +04:00
scrawl
65d5311037
Revert "Don't try to show exceptions in a message box if SDL was not initialized"
...
According to SDL docs, "This function may be called at any time, even before SDL_Init()".
Also fixes an issue where message boxes weren't working due to SDL_Quit already having been called by ~Engine.
This reverts commit 39eea24dc3
.
Conflicts:
apps/openmw/main.cpp
2014-06-10 04:10:34 +02:00
scrawl
c0c1db4490
Don't list non-usable items in QuickKeysMenu selection ( Fixes #1427 )
2014-06-10 03:28:21 +02:00
scrawl
271aac3fcc
Savegame dialog: Grey out buttons if no save is selected
2014-06-10 02:47:02 +02:00
scrawl
311acfa8ff
Add delete button to save load menu ( Fixes #1453 )
2014-06-10 02:27:38 +02:00
scrawl
881ae33b74
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
2014-06-10 02:15:09 +02:00
scrawl
e0d6670ac4
Move video skip detection to WindowManager
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Fixes a bug where skipping using Esc would not work if a mouse button had been pressed previously
2014-06-10 01:57:54 +02:00
scrawl
7721e54191
Use descriptive names for save files and character folders ( Fixes #1449 )
2014-06-10 00:22:00 +02:00
scrawl
e796fa2313
Add another french morrowind font workaround ( Fixes #1447 )
2014-06-09 22:18:53 +02:00
mrcheko
698cbba6ef
old bug + comment fix
2014-06-09 23:02:06 +04:00
mrcheko
08e8dab067
merge openmw master
2014-06-09 22:37:49 +04:00
scrawl
1bab74a98d
Fix punishment for stealing 0 value items ( Fixes #1435 )
2014-06-09 03:42:29 +02:00
scrawl
5488fe1ab3
Change npc training skills to prefer skills with lowest ID if skill values are the same ( Fixes #1445 )
2014-06-09 03:40:14 +02:00
scrawl
a3752da79f
Store Always Run control state in settings
2014-06-08 19:50:39 +02:00
mrcheko
67abc60264
aiming to moving target in ranged combat ai
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1) Taking into account target move vector and speed. However aiming is not
ideal, since attack strength can't be controlled directly. I did achieve
almost 100% accuracy updating it everyframe but then thought it would be
unfair, cause AI should mimic human targetting.
2) Also added in this commit func to measure real attack durations for
weapon.
2014-06-08 20:59:26 +04:00
Marc Zinnschlag
48468b7d0c
some dialogue subview cleanup and start of command dispatching refactoring
2014-06-08 14:10:08 +02:00
Marc Zinnschlag
b717e3fcb8
Merge remote-tracking branch 'filkry/bug1196jumpdialog'
2014-06-08 11:25:34 +02:00
scrawl
d2dca27067
Correct wrong assertions ( Fixes #1425 )
2014-06-08 11:25:10 +02:00
scrawl
b9dadff5a3
Recognize DELE subrecords at the end of the record ( Fixes #1414 )
2014-06-08 11:22:37 +02:00
scrawl
823ccb1b3d
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
scrawl
69855097ca
Fix an always true condition (Bug #1355 )
2014-06-08 11:22:37 +02:00
scrawl
b470596206
Handle failed savegame file operations ( Fixes #1413 )
2014-06-08 11:22:37 +02:00
scrawl
2ec324c80b
Consider all splash screens in the Splash folder ( Fixes #1416 )
2014-06-08 11:22:37 +02:00
scrawl
927ae00454
Fix code that stopped animation immediately after starting it, due to thinking it has completed ( Fixes #1370 )
2014-06-08 11:22:37 +02:00
slothlife
51c45796b1
Fix physics to not trigger Bullet assert in Debug
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When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
2014-06-07 19:26:12 -05:00
Fil Krynicki
cd693b6d37
Fixed mouse closing containers, and injection/gui test order
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Called setEnabled on channels now effects whether those channels
notify listeners, rather than whether they register changes to
their controls. This was making channels get stuck on "1" when the
GUI was activated.
Also ensured GUI activity can invalidate player controls even if
that activity is closing the GUI, by re-ordering a check.
And fixed a comment.
2014-06-07 20:08:29 -04:00
Marc Zinnschlag
7ede6573eb
removed more hardcoded column numbers
2014-06-07 14:39:34 +02:00
Marc Zinnschlag
302e2f8e9a
fixed some proxy model problems related to column numbers
2014-06-07 14:32:12 +02:00
Marc Zinnschlag
e4a37ef709
removed some hardcoded column numbers
2014-06-07 13:06:19 +02:00
Marc Zinnschlag
85fca19fd9
replaced selection model in CommandDispatcher with a slightly slower but more robust implementation
2014-06-07 13:02:45 +02:00
Fil Krynicki
1d3a220d94
Added A_Use command to player controls.
2014-06-06 22:35:16 -04:00
Fil Krynicki
97caa1f8a4
Alternative fix strategy by checking for binding state
2014-06-06 22:25:23 -04:00
Marc Zinnschlag
f6ae967ba0
simplified Data constructor
2014-06-06 20:47:31 +02:00
Marc Zinnschlag
0668019c86
Merge remote-tracking branch 'scrawl/master'
2014-06-06 19:09:24 +02:00
scrawl
58d963d6e6
Fix warning
2014-06-06 18:43:30 +02:00
scrawl
b68a8e38cd
Remove unused map
2014-06-06 15:24:06 +02:00
scrawl
54a5dba3f5
Don't reserve Pauldron parts for robes ( Fixes #1396 )
2014-06-06 15:20:56 +02:00
Hallfaer Tuilinn
01283f531e
Fix for Bug #1409
2014-06-06 15:13:25 +02:00
scrawl
9627146bf4
Another fix for trade exploit (hopefully the last: Fixes #1408 )
2014-06-06 15:08:44 +02:00
Marc Zinnschlag
c6557e1ade
some UniversalId cleanup and enhancements
2014-06-06 14:25:06 +02:00
scrawl
f3cece8dec
Fix alchemy allowing same item ID in different slots ( Fixes #1407 )
2014-06-06 14:12:50 +02:00
Marc Zinnschlag
3e0c6ec732
some general cleanup; fixed two cases of dialogue subviews that allowed creating records where they shouldn't have
2014-06-06 13:09:17 +02:00
Marc Zinnschlag
83d5f2aaeb
factored out command creation from table view into a separate class
2014-06-06 12:43:21 +02:00
scrawl
40d6c8abf7
Remove horizontal messagebox layout, not used in vanilla ( Fixes #1402 )
2014-06-06 02:24:51 +02:00
scrawl
d442853b3e
Allow opposite gender's parts as fallback ( Fixes #1404 )
2014-06-06 01:30:23 +02:00
scrawl
c36decb855
Fix being able to place items on top of actors ( Fixes #1403 )
2014-06-06 00:43:24 +02:00
scrawl
3d103f3785
Don't block hits when in hand-to-hand combat (shield not visible)
2014-06-05 22:27:46 +02:00
scrawl
0063b63ae4
Don't use armor mitigation for fall damage
2014-06-05 22:23:57 +02:00
scrawl
6db936bb3a
Refactor item icon code into ItemWidget ( Fixes #1391 )
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- Removed duplicate code
- Fixed missing magic backgrounds during item drag&drop
- Change background texture used for HUD icons
2014-06-05 22:13:18 +02:00
scrawl
f53e86cad9
Fix AiCombat being incorrectly added to player ( Fixes #1356 )
2014-06-05 21:51:57 +02:00
scrawl
1173957e56
Fix item weight displaying as 1e+3 for Stendarr's Hammer
2014-06-05 18:15:48 +02:00
scrawl
17f8b49db6
Add missing padding for item tooltip magic effects
2014-06-05 17:51:15 +02:00
scrawl
d2e98c4de1
Fix forced switch to third person on death not always working
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For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
scrawl
b6e52ae8ab
Fix crash when loading a savegame after dying ( Fixes #1389 )
2014-06-05 17:01:22 +02:00
scrawl
4e235516c3
Work around missing character in french morrowind font (Bug #1390 )
2014-06-05 16:16:16 +02:00
scrawl
85c9871178
Use question mark for not found glyphs in the font
2014-06-05 16:15:47 +02:00
scrawl
cefa20bfb9
Fix not reacting to quit request while video is playing
2014-06-05 15:52:02 +02:00
scrawl
c0f1449004
Cycle with equipped items if all slots are occupied ( Fixes #1395 )
2014-06-05 14:54:07 +02:00
Marc Zinnschlag
1b9b275f30
fix for bug #1369
2014-06-05 13:40:37 +02:00