Alexei Dobrohotov
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e80fbf4786
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Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
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2020-03-17 22:35:10 +03:00 |
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Andrei Kortunov
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02444add2a
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Support for radial fog (feature #4708)
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2020-03-17 23:09:28 +04:00 |
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elsid
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7ae7cb181d
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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Capostrophic
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624a9ac353
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Force shaders for objects affected by new envmap option
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2020-03-04 14:06:22 +03:00 |
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Capostrophic
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2b3ecff004
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Remove broken fixed function pipeline support
Added by mistake
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2020-03-03 21:50:50 +03:00 |
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Capostrophic
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6999f1fd28
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Add an option to apply lighting to environment maps
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2020-03-03 20:08:59 +03:00 |
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Capostrophic
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122dffe4c1
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Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
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2020-02-09 14:41:38 +03:00 |
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Andrei Kortunov
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71e1d576cd
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
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elsid
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6be103bc54
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Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
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2019-11-30 13:19:27 +01:00 |
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Capostrophic
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ae1f456b0a
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Default setting value tweaks
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2019-11-12 18:38:52 +03:00 |
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bzzt
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b6ed2f1718
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Add optional shadow map max distance and fading
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2019-11-02 18:06:39 +03:00 |
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Michael Stopa
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e4bec88a68
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Implement mouse wheel bindings (bug #2679)
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2019-10-30 20:45:51 +04:00 |
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Bret Curtis
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262d87846c
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Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
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2019-10-22 16:46:12 +02:00 |
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Andrei Kortunov
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d3a3b2f1f6
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Shields holstering support (feature #5193)
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2019-10-22 09:02:59 +04:00 |
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elsid
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bfe6005ed4
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Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
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2019-10-07 21:29:46 +02:00 |
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elsid
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cbf8deeb31
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Remove unused default settings
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2019-10-07 21:05:41 +02:00 |
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AnyOldName3
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d460e407ab
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Merge branch 'framelimit' into 'master'
Default framelimit
See merge request OpenMW/openmw!54
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2019-07-27 12:54:36 +00:00 |
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wang ryu
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d4ec446141
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default framelimit
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2019-07-27 13:37:00 +00:00 |
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Justin Ivany
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643f259cbf
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Adding option for cursor speed when using gamepad
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2019-07-02 11:19:10 +00:00 |
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Alexei Dobrohotov
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632e7b973b
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Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
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2019-05-04 20:21:30 +03:00 |
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Andrei Kortunov
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4513c5516c
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Increase the viewing distance cap in the slider when the Distant Terrain is enabled
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2019-05-03 10:23:10 +04:00 |
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Andrei Kortunov
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c5ac580e74
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Allow to maximize windows via Shift + Double Click (feature #3999)
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2019-05-01 20:15:11 +04:00 |
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Alexei Dobrohotov
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5e405ca679
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Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
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2019-04-25 20:15:05 +03:00 |
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Andrei Kortunov
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8e48493264
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Make pinnable windows hiding persistent (feature #4994)
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2019-04-25 21:05:43 +04:00 |
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Capostrophic
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34ea9ea813
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Add an option to restore MCP-like movement behavior
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2019-04-24 16:21:12 +03:00 |
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Capostrophic
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c7ac06b960
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Always account for every follower travelling
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2019-04-24 16:21:12 +03:00 |
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Capostrophic
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fcf679de49
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Make the default vertical FOV in line with vanilla (bug #4933)
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2019-04-14 18:13:21 +03:00 |
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Andrei Kortunov
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35facc5cde
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Add an option to use casting animations for magic items (feature #4962)
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2019-04-08 15:41:29 +04:00 |
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Andrei Kortunov
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bbb1fdd92f
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Reduce default composite map distance to decrease GPU loading
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2019-03-23 14:25:44 +04:00 |
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elsid
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f2e47d640d
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Add option to limit max number of navmesh tiles
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2019-03-08 17:39:04 +03:00 |
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Andrei Kortunov
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9398117ea7
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Allow to do not reflect terrain
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2019-03-02 14:26:14 +04:00 |
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Andrei Kortunov
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00ab552184
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Add more settings to water reflections in exteriors (feature #4859)
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2019-03-02 14:26:14 +04:00 |
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Andrei Kortunov
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56fea4b062
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Add setting to control composite geometry size
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2019-03-01 18:02:40 +04:00 |
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bzzt
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9d44e18af6
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Allow to configure terrain vertex LOD
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2019-03-01 18:02:38 +04:00 |
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bzzt
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fd94d7f7ff
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Make Distant Terrain more configurable (feature #4890)
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2019-03-01 14:51:13 +04:00 |
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Bret Curtis
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df2de8a661
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Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
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2019-02-23 08:38:30 +01:00 |
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Capostrophic
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4138e29ca4
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Add option to restore the previous ammo behavior
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2019-02-22 17:18:23 +03:00 |
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Bret Curtis
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942f7f776d
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Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
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2019-02-22 15:03:01 +01:00 |
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Chris Djali
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cb5a57e41b
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Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
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2019-02-20 15:35:49 +00:00 |
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elsid
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9626b6ec42
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Add option to disable DetourNavigator component to find paths
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2019-02-16 15:50:58 +03:00 |
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Capostrophic
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39dcbacf44
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Option to disable controller (feature #3980)
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2019-02-15 18:40:22 +03:00 |
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AnyOldName3
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abe9ba736e
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Add line breaks to make settings more readable.
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2019-01-31 15:00:04 +00:00 |
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AnyOldName3
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556c9a3382
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Add normal-offset shadow mapping to remove shadow acne (flicker)
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2019-01-30 22:28:00 +00:00 |
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AnyOldName3
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e2515f6db7
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Merge branch 'master' into osgshadow-test-vdsm
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2018-12-18 19:51:27 +00:00 |
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Capostrophic
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7b5932a49d
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Add Invert X Axis option (feature #3610)
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2018-12-01 19:08:02 +03:00 |
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AnyOldName3
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0a409c0ab8
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Make shadow map front-face culling configurable
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2018-12-01 00:26:43 +00:00 |
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AnyOldName3
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dd207d9e54
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Make the shadow polygon offset parameters configurable
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2018-11-30 00:55:54 +00:00 |
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AnyOldName3
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642002b302
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2018-11-29 01:19:01 +00:00 |
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Andrei Kortunov
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92e45507d8
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
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AnyOldName3
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3785ba6aa0
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Merge upstream/master
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2018-10-30 22:38:09 +00:00 |
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