Lukasz Gromanowski
594cc693b2
Fixes #1006 : Many NPCs have 0 skill
...
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
scrawl
14c9a4e1d3
Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
2013-11-23 23:12:54 +01:00
scrawl
b6c22ad5d9
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
2013-11-21 17:19:30 +01:00
scrawl
74e42a2d02
Add missing skill increases for Enchant skill
2013-11-19 07:39:07 +01:00
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
scrawl
b1a29eb27e
Implement Resist & Weakness effects
2013-11-16 02:34:43 +01:00
scrawl
992a8e9c36
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
scrawl
0dab7031c0
Make sure effects are destroyed with the animation
2013-11-12 02:22:44 +01:00
scrawl
eccb8f38ba
Apply "cast when strikes" enchantments when hitting with a weapon
2013-11-12 02:07:51 +01:00
Marc Zinnschlag
458c752425
Merge remote-tracking branch 'mckibbenta/tgm'
2013-10-12 13:38:10 +02:00
Emanuel Guevel
4860514865
Acrobatics: cosmetic changes
2013-10-02 23:34:24 +02:00
mckibbenta
073f64c8bb
stop weapon condition degredation (for the player) with tgm on
2013-10-02 13:46:33 -04:00
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
...
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
2013-08-23 12:27:39 -07:00
scrawl
22d5598082
Fix bad_cast exception when hitting creatures
2013-08-22 12:17:12 +02:00
Chris Robinson
dca599b8c5
Add NPC landing sounds for soundgen keys
2013-08-19 08:58:50 -07:00
Chris Robinson
6fd4cdb5fb
Play randomized werewolf sounds
2013-08-11 00:53:17 -07:00
Chris Robinson
00d6690b4d
Ignore encumbrance in werewolf form
...
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
2013-08-10 20:25:18 -07:00
Chris Robinson
c2d8eb377f
Play some appropriate sounds in werewolf form
2013-08-09 06:40:16 -07:00
Chris Robinson
46bc7bd9c8
Some cleanup since NpcStats is now also CreatureStats
...
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Chris Robinson
75b6515915
Inherit NpcStats from CreatureStats
2013-08-08 23:28:02 -07:00
Chris Robinson
89c7f5bc70
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
Chris Robinson
946ca7f931
Return the appropriate name for werewolf NPCs
2013-08-08 04:40:31 -07:00
Chris Robinson
dfdd2dc308
Handle swimleft and swimright soundgen keys
2013-08-08 04:40:31 -07:00
Chris Robinson
109df46590
Fix werewolf claw damage multiplier
2013-08-08 04:40:31 -07:00
Chris Robinson
2c03fec4bb
Use the fatigue term for jumping
2013-08-06 19:49:00 -07:00
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
2013-08-02 00:21:01 -07:00
Marc Zinnschlag
5cafe65cd7
Merge remote-tracking branch 'scrawl/cppcheck'
2013-07-31 20:00:35 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
43e0df479e
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
2013-07-31 16:30:22 +02:00
Marc Zinnschlag
6ce2b962e1
Merge remote-tracking branch 'scrawl/inventory'
2013-07-31 09:15:22 +02:00
scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
2013-07-31 00:55:08 +02:00
scrawl
45006ea193
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
2013-07-31 00:02:24 +02:00
scrawl
472a381263
Fix health meter (again)
2013-07-30 16:09:12 +02:00
scrawl
426e3ec6c6
Fix enemy health meter for creatures
2013-07-30 06:17:21 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
Chris Robinson
3744850545
Fix hand-to-hand health damage reduction
2013-07-28 16:07:09 -07:00
Chris Robinson
39507e3f0f
Decrease armor condition on successful hits
2013-07-28 15:51:17 -07:00
Chris Robinson
1af48ab6e0
Decrease weapon condition on successful hits
2013-07-28 15:17:01 -07:00
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
2013-07-28 06:48:25 -07:00
Chris Robinson
a34f0de3e1
Play the correct medium armor foot sounds
2013-07-28 04:17:36 -07:00
Chris Robinson
db4f34b332
Play hit sounds when hitting creatures and NPCs
2013-07-27 11:20:39 -07:00
Chris Robinson
1a40d01afa
Fix NPC armor rating calculation and reduce redundant lookups
2013-07-27 09:31:16 -07:00
Chris Robinson
3298eb1b37
Implement HitOnMe script function
2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb
Handle the OnPCHitMe script variable
2013-07-26 10:50:23 -07:00
Chris Robinson
f215d2cc30
Only raise weapon skills for the player
2013-07-26 10:50:23 -07:00
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
2013-07-26 10:50:23 -07:00
Chris Robinson
a569ae367e
Fix hit chance calculation
2013-07-25 13:09:26 -07:00
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Chris Robinson
1dcc893703
Merge remote-tracking branch 'zini/master' into combat
2013-07-25 01:16:49 -07:00
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
2013-07-25 00:30:01 -07:00
Chris Robinson
d9a9c3d6bd
Handle the "land" soundgen type
2013-07-24 10:36:04 -07:00
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
2013-07-24 10:02:50 -07:00
Chris Robinson
cc8e8c1272
Use the attack strength as determined by how long the attack was held
2013-07-24 03:18:53 -07:00
Chris Robinson
0c8d4d9be2
Add beginnings of melee hits
2013-07-24 02:51:42 -07:00
Emanuel Guevel
70a5a83419
Change the formula used to calculate initial NPC health
2013-07-23 16:48:54 +02:00
Emanuel Guevel
1c330fc899
Use the correct formula for NPC health initialization
2013-07-21 10:13:46 +02:00
Emanuel Guevel
7837dcdc19
Calculate NPC health on loading instead of updating it continually
...
Only NPC with auto-calculated stats are concerned.
2013-07-20 22:14:10 +02:00
Chris Robinson
ac4dfd3b39
Play the appropriate foot sound based on footwear
2013-07-18 21:50:11 -07:00
Chris Robinson
9ea6b22a83
Handle soundgen animation keys
2013-07-17 23:58:21 -07:00
scrawl
8a3d3f954b
NPC/creature persistence flag
2013-05-16 18:50:26 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
6f0ccb6e38
Merge remote-tracking branch 'scrawl/insertrecords'
2013-05-01 13:55:26 +02:00
scrawl
40a0969055
Insert records that may not exist in vanilla MW
2013-05-01 12:47:50 +02:00
Glorf
5a8c1661be
Jump acrobatics working, started falling acrobatics implementation
2013-04-30 20:44:17 +02:00
scrawl
ef9afeb53e
Auto calculate attributes if there are not specified in the NPC record
2013-04-18 23:51:43 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
Chris Robinson
b6f2b39a2f
Clear the movement and rotation vector when getting them
2013-03-31 01:56:38 -07:00
Chris Robinson
7b02ec411b
Apply the rotation when updating the character controller
2013-03-31 01:29:24 -07:00
Chris Robinson
0ce188b7cc
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
scrawl
95e1cdc07d
Move getArmorRating to MWWorld::Class.
2013-03-17 22:29:12 +01:00
scrawl
dd57eabc3e
Better use an enum for magic effect IDs
2013-03-16 23:28:26 +01:00
scrawl
485b6c855a
Fix NPC race height not being applied
2013-03-15 16:44:35 +01:00
scrawl
41a958cd4e
Fix hardcoded beast races in MWClass::Npc::getModel
2013-03-12 02:50:23 +01:00
scrawl
0ee0dbdb97
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
scrawl
268bb23590
Implemented sneaking animation
2013-03-06 16:58:56 +01:00
Chris Robinson
955e2713a9
Fix encumbrance term calculation
2013-02-25 17:29:32 -08:00
Chris Robinson
89d4c245e9
Better calculate jump velocity
...
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
Chris Robinson
84227caa0c
Cleanup Npc::getSpeed a little
2013-02-22 01:30:06 -08:00
Chris Robinson
8255a64bfe
Handle levitate and swift swim effects
2013-02-19 02:10:36 -08:00
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
2013-02-18 22:39:43 -08:00
Chris Robinson
e1a1530774
Better implement Npc::getSpeed
2013-02-15 01:27:57 -08:00
Chris Robinson
04524fbf92
Don't scale the movement vector up
2013-02-06 15:23:52 -08:00
Chris Robinson
8d98f3649c
Use a separate class to handle activator mechanics
2013-01-28 23:39:11 -08:00
Emanuel Guevel
05796d85a4
NPC: take stats from NPDT12 into account
...
Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
2013-01-20 17:44:08 +01:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
Marc Zinnschlag
75f64aa38b
Merge branch 'master' into dialogue
...
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.hpp
apps/openmw/mwmechanics/npcstats.cpp
apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
Marc Zinnschlag
ceaf1677ce
Issue #219 : rewrote AI settings and implemented AI settings filters
2012-11-10 11:38:37 +01:00
scrawl
33b4b29fbc
persuasion mechanics, added reputation
2012-11-10 00:29:36 +01:00
scrawl
ace9ee9c83
persuasion dialog
2012-11-09 20:18:38 +01:00
scrawl
b2afb1fd5c
Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwgui/spellbuyingwindow.cpp
apps/openmw/mwgui/trainingwindow.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2012-11-08 23:16:40 +01:00
Marc Zinnschlag
918316168f
Merge remote-tracking branch 'greye/store' into next
...
Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
emoose
7a7825577a
Changed: use MWWorld::Ptr for PhysicsSystem arguments
2012-11-05 19:37:27 +00:00
greye
bd1bb2e55d
applying new interface vol.1, inconsistent
2012-11-05 18:39:42 +04:00
greye
3c2ce25f5f
m prefix for mwworld/cellstore.hpp
2012-11-05 16:07:59 +04:00
gugus
f72f898bd9
implement barterOffer. It's used for travel only.
...
I've started to implement disposition, but it's very basic for now.
2012-11-05 11:07:43 +01:00
scrawl
a04df37f83
implemented looting corpses
2012-10-28 16:04:33 +01:00
Marc Zinnschlag
ed3641b214
Issue #68 : check for essential actors
2012-10-27 13:33:54 +02:00
Marc Zinnschlag
9172c3ec4d
Issue #68 : stop NPCs from instantly dropping dead
2012-10-23 13:54:36 +02:00
Marc Zinnschlag
bdca5aff87
Issue #68 : simplified the dynamic stats interface
2012-10-19 13:10:06 +02:00
greye
721324c1db
rm record inheritance, rework esmtool accordingly
2012-09-30 23:34:53 +04:00
greye
18cc435aa1
resolving conflicts
2012-09-21 13:13:11 +04:00
Marc Zinnschlag
4abb9a00da
Merge remote-tracking branch 'jhooks/physicsaedra3' into next
2012-09-18 11:25:09 +02:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
Marc Zinnschlag
9de7b3bf90
Issue #356 : Properly support ingredients effect in ActiveSpells (hopefully)
2012-09-13 11:30:59 +02:00
Marc Zinnschlag
6c928e93d3
added missing initialisation of NPC/creature spell lists from ESX records
2012-09-10 13:04:00 +02:00
Jason Hooks
23777033fd
Starting to implement new PhysicActor
2012-09-05 17:44:11 -04:00
Jason Hooks
0697c7f7f4
Finally merged in master
2012-09-01 17:28:12 -04:00
greye
a90547bbbe
code formatting
2012-08-29 21:35:06 +04:00
Jason Hooks
63a40e9ba3
npc xy disabled
2012-08-16 15:41:42 -04:00
Jason Hooks
7b8b4c366d
Set angle now working for npcs and creatures
2012-08-14 20:29:48 -04:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
Marc Zinnschlag
b68f9d6a28
Issue #107 : MechanicsManager is accessed only through the interface class from now on
2012-08-11 17:30:55 +02:00
Jason Hooks
083e3537b4
post merge
2012-08-09 17:21:59 -04:00
Jason Hooks
cacf0bd10d
Basic collision with npcs
2012-08-04 15:43:33 -04:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
e7666d3a7f
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
2012-07-25 20:31:39 +04:00
greye
6a3a728a56
Class::getModel implementation
2012-07-25 20:31:39 +04:00
greye
32b1350b63
CreatureStats class
2012-07-22 18:29:54 +04:00
Marc Zinnschlag
2c70a93553
Merge branch 'master' into potions
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
2012-07-17 10:32:18 +02:00
Marc Zinnschlag
84d846cf07
Issue #314 : implemented apply and skillUsageSucceeded functions for MWClass::Npc
2012-07-13 09:16:27 +02:00
gugus
410b693555
setAngle improvement
2012-07-10 11:15:46 +02:00
Jason Hooks
b5edad790d
merge
2012-07-07 15:27:04 -04:00
Marc Zinnschlag
d30ba14a17
Issue #324 : Finished turning NpcStats into a proper class
2012-07-06 18:23:48 +02:00
Marc Zinnschlag
771863e73b
Issue #324 : Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue
2012-07-06 15:50:26 +02:00
Marc Zinnschlag
5a7b95bf7a
Issue #107 : cleaned up includes in apps/openmw/mwworld/class.hpp
2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
2012-06-29 16:48:50 +02:00
Marc Zinnschlag
ea29b74bb4
added per NPC/creature basic AI-settings (hello, fight, flee, alarm)
2012-06-16 16:17:42 +02:00
Jason Hooks
897a331244
NPC activation
2012-06-13 12:21:51 -04:00
Jason Hooks
20288de685
Post merge
2012-06-11 15:39:57 -04:00
Alexander "Ace" Olofsson
f675d8d039
Merge branch 'master'
2012-06-11 19:09:10 +02:00
Jason Hooks
595b0729da
Few things changed
2012-06-10 21:08:58 -04:00
Jason Hooks
fb0a52809d
Changing transformation processing
2012-06-09 15:19:15 -04:00
Jason Hooks
fb4e7f02b9
code correction
2012-05-29 22:03:00 -04:00
Marc Zinnschlag
36885b2e40
Issue #176 : removed enable/disable functions from Creature, Npc and Light
2012-05-25 17:04:33 +02:00
scrawl
76d71f86bc
fixed a faction case folding issue
2012-05-21 03:10:55 +02:00
scrawl
e9ea1fba4e
fixed typo getCapacity method
2012-05-15 22:31:52 +02:00
Marc Zinnschlag
fdfddc8be7
some todo comment cleanup
2012-05-15 21:34:32 +02:00
Marc Zinnschlag
7e00fea18b
added getEncumbrance function
2012-05-15 21:34:00 +02:00
Marc Zinnschlag
c6493fb133
added getCapacity function
2012-05-15 21:17:00 +02:00
scrawl
4655ec94f0
Merge branch 'master' into physicsaedra2 & fix warnings
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
50d79a8815
Merge branch 'next' into tooltips
2012-04-29 17:30:34 +02:00
Alexander "Ace" Olofsson
b1af18e98d
Merged next
2012-04-29 09:28:07 +02:00
scrawl
5d4d35a02c
Merge branch 'master' into graphics
2012-04-28 20:43:53 +02:00
scrawl
1b5bfc52a1
Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
Marc Zinnschlag
f4428097f9
removing more cout spam
2012-04-23 15:37:38 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
Jason Hooks
1ce759af06
Merging in master
2012-04-17 18:12:05 -04:00
scrawl
cdd4d83d9e
moved the tooltip info to the appropriate MWWorld::Class classes
2012-04-16 22:58:16 +02:00
Marc Zinnschlag
afa859a6a6
Merge remote branch 'jhooks/clothingarmor'
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
gugus
03d6d1fb82
NPC rank is correctly loaded now. Also corrected a potential bug (i think).
2012-04-12 17:08:57 +02:00
Alexander "Ace" Olofsson
290d09de64
Switching creature and npc to using the same id storage as the rest of the records
2012-04-08 18:32:40 +02:00
Jason Hooks
ebab98a8a0
Restructuring things
2012-04-07 22:02:20 -04:00
gugus
be4af711af
NPC rank was not loaded. Not sure if it's the right way, but it seems to work.
2012-04-03 17:30:19 +02:00
Jason Hooks
57299571d5
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
Jason Hooks
b9fabce9c4
Awesome, working
2012-03-27 20:17:54 -04:00
Jason Hooks
18a139cd66
adding up and down move buttons
2012-03-24 22:03:08 -04:00
Marc Zinnschlag
79158b9325
NPCs are using InventoryStore instead of ContainerStore from now on
2012-03-10 12:49:54 +01:00
Marc Zinnschlag
f2972b1ca0
turned ContainerStore from a template into a simple struct
2012-01-28 11:45:55 +01:00
Marc Zinnschlag
8de6761a79
general cleanup
2012-01-27 15:11:02 +01:00
Marc Zinnschlag
c081160591
replaced container store in ref data with new custom data implementation
2012-01-27 14:55:58 +01:00
Marc Zinnschlag
b0256cea34
replaced movement settings in ref data with new custom data implementation
2012-01-27 13:17:30 +01:00
Marc Zinnschlag
aa87bd4030
replaced creature stats in ref data with new custom data implementation
2012-01-26 11:35:47 +01:00
Marc Zinnschlag
c6761e3470
replaced NPC stats in ref data with new custom data implementation
2012-01-25 16:56:49 +01:00
Marc Zinnschlag
9b910dda94
clean up
2012-01-17 15:10:53 +01:00
Jason Hooks
7fde576dd9
actor physics again
2012-01-07 23:21:19 -05:00
Jason Hooks
a615369189
Warning and different physics
2012-01-06 22:52:15 -05:00
Jason Hooks
d855bb4fc6
physics reenabled
2011-12-27 17:52:17 -05:00
Jason Hooks
a6b88b48ec
A different way
2011-12-27 00:20:14 -05:00
Jason Hooks
7eee54bcd7
More physics and managing of Animation objects
2011-12-25 01:52:57 -05:00
Jason Hooks
1b835d6702
Cell changing fixes
2011-12-24 21:53:12 -05:00
Jason Hooks
5c48d8fc1e
more stuff
2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a
Empty npcs
2011-12-09 00:08:30 -05:00
Jason Hooks
7319f7a8c6
Many bugs fixed related to changing cells
2011-11-19 01:01:19 -05:00
Jason Hooks
15fcdc8b72
Physics working
2011-11-17 19:38:52 -05:00
Jason Hooks
4dc59dfbdd
Scenenode flip
2011-11-17 17:10:27 -05:00
Jason Hooks
db57f0a1a5
more corrections
2011-11-13 18:19:29 -05:00
Jason Hooks
bc58ef28cd
Made corrections
2011-11-12 15:58:22 -05:00
Jason Hooks
c7dadec840
Updating the rest of mwclass
2011-11-11 23:01:12 -05:00
Jacob Essex
9aac625000
Changes to move the mutable ESM::Position data to RefData
2011-11-08 00:08:00 +00:00
Jason Hooks
56affd018a
Some cleanup
2011-06-15 13:09:47 -04:00
Jason Hooks
93f41e25a4
fs-strict
2011-06-08 17:29:28 -04:00
Jason Hooks
65cc0e8317
trying strict
2011-06-08 17:15:13 -04:00
Jason Hooks
3a9007849d
Windows fix
2011-06-08 00:35:30 -04:00
Jason Hooks
4d31ca2c86
Leading slashes now work, efficiency changes
2011-06-07 17:17:25 -04:00
Jason Hooks
45453fd7a9
Case insensitive external loader working
2011-06-06 20:11:23 -04:00
Jason Hooks
f2a0fa8af2
Adding files to directory map
2011-06-05 23:46:18 -04:00
Jason Hooks
2aaa0f4578
Backslash working in linux
2011-06-04 01:29:57 -04:00
Jason
b92955763a
Introducing Dir Archive
2011-06-03 20:28:47 -04:00
Jason Hooks
51b74c2f05
starting
2011-05-23 19:01:36 -04:00
Marc Zinnschlag
7653caea27
Merge branch 'master' into collision
...
Conflicts:
apps/openmw/mwclass/npc.cpp
2011-03-22 20:02:03 +01:00
Marc Zinnschlag
72ce493123
non-unique NPC ID workaround
2011-03-18 10:20:14 +01:00
gugus
0fb2107265
Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
...
Conflicts:
apps/openmw/mwclass/npc.cpp
2011-03-15 13:36:25 +01:00
gugus
9b606be4b8
fix direction bug
2011-03-11 19:39:45 +01:00
Jan-Peter Nilsson
12db15d9a2
Reset arm position changed by commit 27f69d0f5b
2011-03-07 19:13:24 +01:00