Commit Graph

4630 Commits (5b060ffe8d07ce9cb2dee58f75862435cb1ad5cb)

Author SHA1 Message Date
Marc Zinnschlag fb0b57efaa Merge remote-tracking branch 'vorenon/bug876' 12 years ago
vorenon a718a62ef5 Fix for bug 876 12 years ago
PLkolek 86020ad94d Added underwater and drowning sounds. 12 years ago
Marc Zinnschlag e9521dc8f1 Merge remote-tracking branch 'potatoesmaster/pinning' 12 years ago
Chris Robinson 4985e17865 Fix werewolf claw damage multiplier 12 years ago
Chris Robinson 4641737fc4 Update part skeletons immediately when added 12 years ago
Chris Robinson dc0360b1f6 Remove unnecessary mBodyPrefix field 12 years ago
Chris Robinson 0f52ed9a9b Remove some duplicate code 12 years ago
Chris Robinson deee14ccfd Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
12 years ago
Chris Robinson ab44cd63a1 Remove unused function 12 years ago
Emanuel Guevel b2e5e8dd0d Saner inventory window pinning/hiding
Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
12 years ago
Alex b9579e085f cleanup 12 years ago
Alex a0931b01fe Merge branch 'master' of https://github.com/zinnschlag/openmw into compiler-reorg 12 years ago
Alex c3ca5b7c32 mild cleanup 12 years ago
PLkolek 8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
12 years ago
Chris Robinson 076e7d8e16 Make insertBegin internal 12 years ago
Chris Robinson 2b2101958d Destroy the scene node we create 12 years ago
Chris Robinson 0458fd5531 Remove unused/unneeded parameters 12 years ago
Marc Zinnschlag 932fffd1a7 Merge remote-tracking branch 'kcat/light-objects' 12 years ago
Chris Robinson b4b095ca72 Don't try to get the center of a null bounding box 12 years ago
Chris Robinson 80d271aeb1 Remove unused stuff 12 years ago
Chris Robinson 3555476dfd Use Animation-derived objects for generic objects 12 years ago
Chris Robinson a9dca21d05 Create the Animation SceneNode in the constructor 12 years ago
Chris Robinson 48784c7e2f Use for_each and functors to avoid some for loops 12 years ago
Chris Robinson de95926e9f Use controllers to animate lights in ObjectLists 12 years ago
Chris Robinson 8984d8f8ee Use a map to simplify NPC part referencing 12 years ago
Chris Robinson e976bb16c5 Add a light for torches 12 years ago
Chris Robinson 57fb065a86 Add Ogre::Light objects to the object list
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
12 years ago
Chris Robinson a9cc3a2844 Ensure a valid CellStore for Ptr::isInCell 12 years ago
Chris Robinson 1f436f9886 Render torches 12 years ago
Chris Robinson 8f69c51b24 Avoid some unnecessary references 12 years ago
Chris Robinson 2c03fec4bb Use the fatigue term for jumping 12 years ago
Chris Robinson eab4e09566 Handle the pick/probe in the character controller 12 years ago
scrawl 3f7daa4884 Forgot to change initTerrainTextures 12 years ago
Alex de1f423bd7 initial move of script opcodes and registerExtensions functions to components/compiler 12 years ago
scrawl 76e538c22a Unused variable fix 12 years ago
scrawl 726c93c365 Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10 12 years ago
Marc Zinnschlag 03af7175dd Merge remote-tracking branch 'potatoesmaster/bug-839' 12 years ago
scrawl 4caac0d859 Fix idle animations repeating 12 years ago
vorenon 76a1abe9fa Don't allow the use of the "jump" key while sneaking - Update 12 years ago
vorenon 56cb36caf1 Don't allow the use of the "jump" key while sneaking 12 years ago
Emanuel Guevel 71da2f0a12 Do not allow magic/combat stance unless magic/inventory window are accessible 12 years ago
Marc Zinnschlag 41b2fa985b silenced some warnings 12 years ago
Marc Zinnschlag 9123afa863 Merge remote-tracking branch 'gus/MeleeCombat2' 12 years ago
gus a23e7fac93 clean up 12 years ago
scrawl 982f743ddd Fix wrong idle animations played 12 years ago
gus c8bb32c40d small maths correction 12 years ago
gus a25ee360dc use angles and GMST. not sure this work as it should 12 years ago
gus 830762722d first attempt: hit detection with a sphere (not finished) 12 years ago
Emanuel Guevel a9483dbdf1 Show sneak indicator when sneaking
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
12 years ago