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189 commits

Author SHA1 Message Date
Chris Robinson
fd37a4827c Enforce a 15MB limit on the sound buffer cache 2012-03-19 13:19:22 -07:00
Chris Robinson
6c45d6668b Cache OpenAL buffers for easy reuse 2012-03-19 10:33:06 -07:00
Chris Robinson
91821ccd8c Add the sound stream to the thread after resetting the mIsFinished flag 2012-03-19 09:08:59 -07:00
Chris Robinson
db46bf39b3 Add a rewind method to the sound decoder 2012-03-19 08:48:25 -07:00
Chris Robinson
afa2cb6de7 Stop trying to read decoded audio once it's finished 2012-03-19 07:51:28 -07:00
Chris Robinson
4f69972a9c Add a method to stream a sound in 3D 2012-03-19 07:28:03 -07:00
Chris Robinson
ae8218bf03 Allocate OpenAL sources when opening the device
This allows sources to be more efficiently retrieved and returned
2012-03-19 07:11:01 -07:00
Chris Robinson
8f9d4ff841 Use 6 125ms buffers for OpenAL streams 2012-03-19 05:29:04 -07:00
Chris Robinson
dc6354b2f9 Add functions to get string names for sample types and channel configs 2012-03-19 02:31:40 -07:00
Chris Robinson
4a0b5b7918 Increase the sound stream thread sleep time to 50ms 2012-03-19 02:19:13 -07:00
Chris Robinson
4698e8c0a2 Make the sound stream thread object per-device 2012-03-19 02:15:08 -07:00
Chris Robinson
2c27827e4f Add some comment markers to the OpenAL sound classes 2012-03-19 01:33:33 -07:00
Chris Robinson
e234b90173 Use a loop to find the OpenAL format from the decoder format 2012-03-19 00:49:52 -07:00
Chris Robinson
6a256d3993 Make sure the OpenAL stream list is clear before shutting down 2012-03-19 00:38:56 -07:00
Chris Robinson
7194114669 Use a background thread to keep OpenAL streams fed
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
2012-03-18 14:42:19 -07:00
Chris Robinson
b938fd7b36 Make the sound output init return void 2012-03-18 12:19:54 -07:00
Chris Robinson
1965b5bc79 Rename some Sound class member functions 2012-03-18 12:03:15 -07:00
Chris Robinson
403e51cef3 Move the sample type and channel config enums to MWSound and give use appropriate names for the values 2012-03-18 11:56:54 -07:00
Chris Robinson
efae7dfe83 Rename some sound decoder class member variables and functions 2012-03-18 11:47:15 -07:00
Chris Robinson
9656456d30 Make sure the sound decoders are closed when they're finished with 2012-03-18 11:34:23 -07:00
Chris Robinson
362e254720 Rename some more sound class member variables and functions 2012-03-18 11:30:53 -07:00
Chris Robinson
2f92559fc7 Use OpenAL's linear attenuation model
We should use the inverse distance clamped model (the default), but we first
need to handle muting sounds that are beyond their max distance. Linear
attenuation doesn't give a proper rolloff, but it makes the sounds silent at
max distance.
2012-03-18 09:05:38 -07:00
Chris Robinson
f7ac94d686 Pass the new position to the sound update method 2012-03-17 23:41:45 -07:00
Chris Robinson
44fc204864 Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00
Chris Robinson
7160d20db3 Be more consistent with the vector orientations given the sound handler 2012-03-17 10:36:34 -07:00
Chris Robinson
87adf6002a Fix a copy-paste typo in the openal output 2012-03-17 09:57:39 -07:00
Chris Robinson
5563f583ff Add and implement methods to update tracked sounds on an object 2012-03-17 09:51:03 -07:00
Chris Robinson
979ae89aab Pass volume and pitch parameters to streamed sounds 2012-03-17 09:37:41 -07:00
Chris Robinson
cac07d0fbf Remove some unnecessary methods 2012-03-17 09:27:31 -07:00
Chris Robinson
d57051375d Implement non-streaming sounds with OpenAL 2012-03-17 09:15:47 -07:00
Chris Robinson
656863ec6e Add functions to play sounds 2012-03-17 06:51:44 -07:00
Chris Robinson
a46f8ced05 Keep the sound output's listener updated with the camera position 2012-03-17 06:18:59 -07:00
Chris Robinson
2dabdcb9e5 Add a function to update the sound listener 2012-03-17 04:22:54 -07:00
Chris Robinson
2429755bf1 Make the sound's Play method return void 2012-03-17 03:20:43 -07:00
Chris Robinson
caf5d71d44 Make the sound decoder's Open method return void
Errors are thrown, not returned
2012-03-17 03:18:28 -07:00
Chris Robinson
1b41987e18 Move OpenAL_SoundStream function definitions out of the class 2012-03-17 03:15:07 -07:00
Chris Robinson
1ade01edc8 Add a function to stream sounds 2012-03-17 02:55:08 -07:00
Chris Robinson
1322b1e160 Move Sound_Output's definition to a separate header 2012-03-16 23:40:07 -07:00
Chris Robinson
45b612ab3b Add a skeleton output classs using OpenAL 2012-03-16 22:12:17 -07:00