David Cernat
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621faf368e
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Fix server crash caused by invalid player GUIDs, 2nd attempt
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2016-10-30 18:07:23 +02:00 |
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David Cernat
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ffb7683a5f
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Use suicide as death reason when an attacker leaves the server
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2016-10-30 17:39:45 +02:00 |
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David Cernat
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3c4b74cd14
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Fix frame listener errors for player markers
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2016-10-30 16:39:59 +02:00 |
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David Cernat
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eebe1f156a
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Change logic for death reasons so it makes sense
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2016-10-30 13:19:48 +02:00 |
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David Cernat
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9c12aa2141
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Fix formatting
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2016-10-30 12:58:58 +02:00 |
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David Cernat
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6929cd6c4c
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Delete debug about player map that is no longer needed
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2016-10-30 02:30:17 +03:00 |
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David Cernat
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cee7843576
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Send ID_OBJECT_DELETE when taking world items through inventory screen
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2016-10-30 02:26:32 +03:00 |
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David Cernat
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41504bd02a
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Use more accurate position for ID_OBJECT_PLACE
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2016-10-30 00:51:23 +03:00 |
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David Cernat
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a4647de048
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Break away from OpenMW by giving RefNum indexes to new created objects
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2016-10-30 00:21:55 +03:00 |
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David Cernat
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3c88f6f0cd
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Fix server crash caused by invalid player GUIDs
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2016-10-29 16:41:29 +03:00 |
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David Cernat
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937bf97883
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Send gold values correctly with ID_OBJECT_PLACE
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2016-10-29 00:34:46 +03:00 |
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David Cernat
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180aa3f2f3
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Send item count ID_WORLD_OBJECT_PLACE
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2016-10-28 22:35:01 +03:00 |
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David Cernat
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1f982e4dc7
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Find objects from world packets using both ID and reference number
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2016-10-28 21:31:41 +03:00 |
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David Cernat
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d93e66207e
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Update player markers only when getting a position packet
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2016-10-27 19:09:05 +03:00 |
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David Cernat
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7f98cddfdf
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Don't send animation packets from blacklisted scripts
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2016-10-27 17:41:48 +03:00 |
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David Cernat
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e414261121
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Send ID_OBJECT_ANIM_PLAY from ingame scripts
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2016-10-27 16:46:47 +03:00 |
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David Cernat
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46397a7dac
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Add and implement ID_OBJECT_ANIM_PLAY
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2016-10-27 16:09:02 +03:00 |
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David Cernat
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344f2b535a
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Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext
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2016-10-27 15:02:40 +03:00 |
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David Cernat
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fd4085725e
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Set version to 0.3.0
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2016-10-27 14:05:20 +03:00 |
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David Cernat
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fff6833950
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Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext
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2016-10-27 02:18:27 +03:00 |
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David Cernat
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d5fca115f7
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Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext
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2016-10-27 02:17:06 +03:00 |
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David Cernat
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c205e793cb
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Add and implement ID_SCRIPT_MEMBER_SHORT
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2016-10-27 00:41:14 +03:00 |
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David Cernat
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c91e240664
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Simplify the type of map that player objects are stored in
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2016-10-26 21:36:58 +03:00 |
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David Cernat
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65363b0dd1
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Avoid sending packets for 9 more ingame scripts
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2016-10-26 21:33:13 +03:00 |
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David Cernat
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2032bf9cad
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Fix typo in debug
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2016-10-26 17:22:53 +03:00 |
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David Cernat
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a9f6ea4d8d
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Use the name "guid" for RakNet IDs so as to not confuse with int IDs
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2016-10-26 15:55:34 +03:00 |
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David Cernat
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6d61c6cf2d
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Merge pull request #84 from OpenMW/master
Add OpenMW commits from Oct 25
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2016-10-26 15:26:42 +03:00 |
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David Cernat
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47854d631b
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Avoid sending packets for 2 more ingame scripts
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2016-10-26 15:24:53 +03:00 |
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David Cernat
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c99c3b1486
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Avoid sending packets for 3 additional spammy ingame scripts
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2016-10-26 12:43:26 +03:00 |
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David Cernat
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749c6db49e
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Send WorldPackets with script values from MWScript::InterpreterContext
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2016-10-26 12:29:32 +03:00 |
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David Cernat
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97468980af
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Add and implement 3 new WorldPackets for ingame script variable values
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2016-10-26 12:25:50 +03:00 |
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David Cernat
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e7ebeb8eec
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Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice
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2016-10-26 10:01:55 +03:00 |
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David Cernat
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75f6d82f08
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Add a way of filtering out ingame scripts for upcoming script packets
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2016-10-25 22:44:15 +03:00 |
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David Cernat
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aaf4cc0d7e
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Prevent being in a menu from disabling script execution or actor damage
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2016-10-25 17:48:00 +03:00 |
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scrawl
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8a8aa664e3
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Update AUTHORS.md
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2016-10-25 16:44:54 +02:00 |
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scrawl
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8485f6aefb
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Merge pull request #1111 from Assumeru/weakness_resistance
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
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2016-10-25 16:44:12 +02:00 |
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Assumeru
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f6ef1ce276
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Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
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2016-10-25 15:42:37 +02:00 |
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David Cernat
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cc40b85034
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Don't send packets for floating objects
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2016-10-25 16:30:31 +03:00 |
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David Cernat
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b1051255e0
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Send ID_OBJECT_ROTATE from ingame scripts
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2016-10-25 14:42:54 +03:00 |
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David Cernat
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385b5f39e3
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Add and implement ID_OBJECT_ROTATE
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2016-10-25 14:28:39 +03:00 |
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David Cernat
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54ed9a7ab4
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Implement ID_OBJECT_MOVE and send it from ingame scripts
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2016-10-25 14:07:00 +03:00 |
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David Cernat
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0fb9b6eefb
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On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
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2016-10-25 12:53:18 +03:00 |
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David Cernat
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947a677801
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Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
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2016-10-25 12:42:29 +03:00 |
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David Cernat
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c25ebc34b3
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Shorten WorldPacket IDs by removing WORLD from them
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2016-10-25 12:15:27 +03:00 |
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David Cernat
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bdb53e1cb4
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Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
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2016-10-25 10:40:55 +03:00 |
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David Cernat
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7264f13b8e
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Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
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2016-10-25 00:52:42 +03:00 |
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David Cernat
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52d156e136
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Make server able to receive the 5 new WorldPackets
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2016-10-25 00:50:32 +03:00 |
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David Cernat
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4f0a3e8aa1
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Add placeholders for 5 new WorldPackets
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2016-10-24 23:44:05 +03:00 |
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David Cernat
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ef6f20e3f7
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In server console, print number of players remaining when one leaves
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2016-10-24 22:47:52 +03:00 |
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David Cernat
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24bfe40bf7
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Add debug about current server crash
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2016-10-24 21:17:53 +03:00 |
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