Andrei Kortunov
5382d38b9b
Merge branch 'hit_target_object' into 'master'
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Unbreak targetted spell on objects (#5811 )
See merge request OpenMW/openmw!569
2021-01-28 14:09:45 +00:00
Andrei Kortunov
74fba6df36
Merge branch 'revert-f917037e' into 'master'
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Revert "Merge branch 'movement_fix2' into 'master'"
See merge request OpenMW/openmw!572
2021-01-28 12:58:21 +00:00
elsid
a3ab8dfbb4
Revert "Merge branch 'movement_fix2' into 'master'"
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This reverts merge request !496
2021-01-28 12:48:19 +00:00
fredzio
23137d0c54
Revert a wrong change introduced in MR 546
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A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.
Restore the basenode (and the associated FIXME) so that animated objects works properly.
2021-01-27 16:24:11 +01:00
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
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Grass instancing
2021-01-27 12:21:24 +01:00
psi29a
699bd257ef
Merge branch 'camera_stats' into 'master'
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Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.
See merge request OpenMW/openmw!526
2021-01-27 08:04:33 +00:00
Frederic Chardon
7cd7fa2f08
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
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a valid file.
2021-01-27 08:04:33 +00:00
fredzio
64475ebedb
Remove a brainfart from precise projectile handling: all non-actor
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non-projectile objects were treated as ground.
2021-01-27 07:15:09 +01:00
Andrei Kortunov
5225ec9e50
Add changelog entry
2021-01-26 22:32:06 +04:00
Andrei Kortunov
e3490c8606
Remove dead code
2021-01-26 22:29:41 +04:00
Andrei Kortunov
24e1dfcddc
Use default argument
2021-01-26 22:29:41 +04:00
Andrei Kortunov
f40e227686
Remove redundant formatting changes
2021-01-26 22:29:41 +04:00
Andrei Kortunov
b975f16e6b
Remove redundant check - groundcover is not present in the CellStore
2021-01-26 22:29:41 +04:00
Andrei Kortunov
d12a0fdcb3
Mark only instances from groundcover files as groundcover objects
2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1
Drop fading setting
2021-01-26 22:29:41 +04:00
Andrei Kortunov
1a6c06f7b5
Do not allow to set distance to non-positive values
2021-01-26 22:29:41 +04:00
Andrei Kortunov
859cd0fd0c
Do not use display lists for instanced meshes
2021-01-26 22:29:41 +04:00
Andrei Kortunov
a09f03c850
Drop groundcover materials - they are not used
2021-01-26 22:29:41 +04:00
Andrei Kortunov
36fc573375
Take in account Z direction for stomping
2021-01-26 22:29:41 +04:00
Andrei Kortunov
5124e81348
Use linear interpolation instead of abrupt transitions for groundcover lighting
2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
Mads Buvik Sandvei
aa44d616ab
Update water.cpp (more whitespace)
2021-01-26 17:57:08 +00:00
Mads Buvik Sandvei
12d9d6bfcb
Update water.cpp (whitespace)
2021-01-26 17:56:06 +00:00
psi29a
f917037ead
Merge branch 'movement_fix2' into 'master'
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Fix bug: NPCs don't move if the target is exactly above or exactly below.
See merge request OpenMW/openmw!496
2021-01-26 08:30:15 +00:00
Petr Mikheev
bc2cec86e9
Fix bug: NPCs doesn't move if the target is exactly above or exactly below.
2021-01-26 00:05:28 +01:00
madsbuvi
8671611ed5
Improved swapchain format handling.
2021-01-25 22:46:08 +01:00
madsbuvi
a67b512863
formatting error
2021-01-25 19:59:34 +01:00
madsbuvi
5f0aae0523
De-hardcode settings and buffers.
2021-01-25 19:58:27 +01:00
psi29a
cadd1e7529
Merge branch 'daedric_fog' into 'master'
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Don't nuke fog when bounds have changed
Closes #5469
See merge request OpenMW/openmw!522
2021-01-25 12:58:44 +00:00
psi29a
a8c5607aa6
Merge branch 'disableinfotablesorting' into 'master'
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[OpenMW-CS] Info table dragging to move record order, disable sorting
See merge request OpenMW/openmw!538
2021-01-25 12:51:13 +00:00
psi29a
64b4472efa
Merge branch 'stand' into 'master'
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Don't adjust actor position until all objects are loader (#5379 )
See merge request OpenMW/openmw!546
2021-01-25 12:12:43 +00:00
psi29a
c6f14cde20
Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
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Show level multipliers in levelup tooltip
Closes #5783
See merge request OpenMW/openmw!518
2021-01-25 10:01:39 +00:00
Cédric Mocquillon
3bb551a6f1
Show level multipliers in levelup tooltip
2021-01-25 10:01:39 +00:00
Evil Eye
59af819f97
Merge branch 'fix-mem-leak-2' into 'master'
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Fix memory leak in MWInput
See merge request OpenMW/openmw!566
2021-01-24 16:05:30 +00:00
Gleb Mazovetskiy
fe815d3d8d
Fix memory leak in MWInput
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mListener wasn't being cleaned up
2021-01-24 15:22:36 +00:00
Frederic Chardon
2353a4d8ec
Merge branch 'projectile_crash' into 'master'
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Prevent nullptr access
See merge request OpenMW/openmw!565
2021-01-24 15:09:55 +00:00
Evil Eye
a2171875a0
Prevent nullptr access
2021-01-24 15:15:51 +01:00
madsbuvi
6dc61b904f
Include memory header
2021-01-24 14:42:22 +01:00
fredzio
f219c5992b
Add changelog
2021-01-24 14:11:12 +01:00
fredzio
f031a191b8
Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
2021-01-24 14:11:10 +01:00
fredzio
165c731492
Remove physics dependency on basenode
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Necessary to be able to load physics objects from inactive cells.
2021-01-24 14:10:27 +01:00
madsbuvi
2393fe9e1d
Option to disable per view mapping.
2021-01-24 11:42:00 +01:00
madsbuvi
5c4e6c3f57
Stereo friendly water
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(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
2021-01-24 11:25:04 +01:00
madsbuvi
da917fc9e7
Stereo friendly StateSetUpdater
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(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)
2021-01-24 10:52:35 +01:00
psi29a
49c828c138
Merge branch 'threadsafe-createchunk' into 'master'
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Avoid OSG setting array binding from multiple threads
Closes #4765
See merge request OpenMW/openmw!557
2021-01-23 22:19:31 +00:00
AnyOldName3
0d2cdd5b7b
Merge branch 'fix-mem-leak-2' into 'master'
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Clean-up FontLoader::loadFontFromXml fix
See merge request OpenMW/openmw!561
2021-01-23 18:44:38 +00:00
Gleb Mazovetskiy
1e113710ef
Clean-up FontLoader::loadFontFromXml fix
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Follow-up to !559
2021-01-23 17:14:56 +00:00
AnyOldName3
3300e26c86
Add changelog entry
2021-01-23 15:25:05 +00:00
psi29a
b28adafee4
Merge branch 'navcrash' into 'master'
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Fix #5798
Closes #5798
See merge request OpenMW/openmw!554
2021-01-23 13:37:01 +00:00
Andrei Kortunov
cf9ac9c6c9
Merge branch 'fix-mem-leak-1' into 'master'
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Fix memory leak in FontLoader::loadFontFromXml
See merge request OpenMW/openmw!559
2021-01-23 06:30:59 +00:00