Aesylwinn
f4ed389496
InfoCondition autocompletion
9 years ago
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
9 years ago
scrawl
5cdee454ef
Fix degree/radians mixup ( Fixes #3213 )
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
a6621626aa
Don't use multiple parent node paths in CSVRender::Object
9 years ago
scrawl
c5d3e6c993
Disable preloading of levelled lists
9 years ago
scrawl
8f81df2bd3
Cleanup
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
Aesylwinn
20942e6658
Fixes to testing if condition is always or never true
9 years ago
scrawl
6a0ac824bd
Fix terrain error in OpenCS
9 years ago
Aesylwinn
5315866f61
Corrections to condition ranges and several other minor fixes
9 years ago
Aesylwinn
9d392487a9
Fix names to be unique and condition values to be set to 0
9 years ago
scrawl
17c4dfdb62
Use the lowest unused texture unit for the enchanted item glow texture
9 years ago
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
9 years ago
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
9 years ago
scrawl
1232607385
Remove pointless widget names in settings layout file
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
3969675afa
Remove unused settings
9 years ago
scrawl
553408949a
Fix character preview
9 years ago
scrawl
bd279c63f7
Fix fog on water
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
044e0a829a
Add fog
9 years ago
scrawl
41e1fd407d
Disable shaders for the sky
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
9 years ago
scrawl
6fb0022b35
Update preloading settings
...
Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
Aesylwinn
bdc99048bb
Missing header
9 years ago
Aesylwinn
8668eccd0b
Topic Info verifier with fixes to InfoSelectWrapper class
9 years ago
Aesylwinn
e89609e5b0
Changes to how Info Conditions are edited
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
Aesylwinn
3f40346636
Implemented a wrapper for DialInfo::SelectStruct
9 years ago
scrawl
647a5e091f
Add osgQt to the repository
...
Ensures that it will be built against the correct Qt version.
9 years ago
scrawl
83a9a164bc
Raise the required bullet version to 2.83
...
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
9 years ago
Marc Zinnschlag
dad38d901c
Merge remote-tracking branch 'rcutmore/feature-3043'
9 years ago
Marc Zinnschlag
28e3fe837f
Merge remote-tracking branch 'scrawl/osg_34'
9 years ago
Rob Cutmore
25744aaadd
Update cell marker appearance
...
- Added bounding box around marker text. Box is black when cell exists
otherwise it is red.
- Changed format of marker text.
- Changed marker text's pivot point to be at center of text.
9 years ago
Marc Zinnschlag
29c2a99316
Merge remote-tracking branch 'scrawl/physics'
9 years ago
Marc Zinnschlag
d1d7804620
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
eaf3f5a829
Remove unused arguments
9 years ago
scrawl
796a4a795a
Avoid the 'spiral of death'
9 years ago
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
...
Based on http://gafferongames.com/game-physics/fix-your-timestep/
9 years ago
scrawl
d1375cd3a3
Crashcatcher: limit backtrace to a sensible number of stack frames
...
When a stack overflow occurs, trying to print the whole stack would cause the process to hang indefinitely.
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
...
Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
48ac0bef3e
Repair save games affected by bug #3080 ( Fixes #3160 )
9 years ago
scrawl
6bfeb118d7
Fix cleanup issue
9 years ago
scrawl
d3808580b0
Rename lightRoot to sceneRoot
9 years ago
scrawl
fb219fea17
Fix respawning of NPCs/creatures when they were moved to a different cell
9 years ago
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
9 years ago
scrawl
5e876b1379
Add missing include
9 years ago
Rob Cutmore
61b6806a62
Allow toggling of cell markers
9 years ago
scrawl
9f729667fb
Remove debug output
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
596fe56bfd
Make Land::loadData thread safe
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
3552b3a82c
Don't create a BulletShapeInstance for actors
9 years ago
scrawl
246566cef4
Preload instances in BulletShapeManager
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
9 years ago
scrawl
8ece1885cd
Animation: don't create the NodeMap if we don't need it
9 years ago
scrawl
ae031b23d4
Do not detach NPC parts in destructor
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
f6f9eff9a6
Preload levelled creatures
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
10a3e270a3
Preload fast travel destinations
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
d16450bff2
Fix correctActorModelPath in preloader not being used
9 years ago
scrawl
1b8e82e929
Preload NPC body parts
9 years ago
scrawl
84dcf59c50
Fix preloading of equipment parts that don't separate gender
9 years ago
scrawl
effe022bb2
Move preload model list to MWClass, preload NPC head/hair
9 years ago
scrawl
fc0be77e4c
Preload keyframes
9 years ago
scrawl
ef5de94548
Fix correctActorModelPath
9 years ago
scrawl
e4e313fe12
Remove outdated comment
9 years ago
scrawl
c8054424c9
Preload items equipped by NPCs
9 years ago
Rob Cutmore
a34a08c212
Render cell markers
...
Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
610257cd3a
Preload the exterior cell grid
9 years ago
scrawl
8592166eeb
Preload surrounding cells when preloading an exterior cell destination
9 years ago
scrawl
023c87b215
Preload cell when the player goes near a teleport door. It works!
9 years ago
scrawl
a7b217def2
AI: don't cast fortify effects ( Fixes #3184 )
9 years ago
scrawl
162287b82d
AI combat actions: rename 'target' to 'enemy'
9 years ago
scrawl
94c05c6baa
AI: don't cast useless resist spells ( Fixes #2760 )
9 years ago
scrawl
d3415387a5
AI: take into account success chance when rating a spell
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
6f9ca0f68f
Add basic cell preloader class
...
Not properly in use yet, but seems to be working.
9 years ago
scrawl
df57d4bfba
Use a common base class for resource managers
...
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl
a72af4a1a3
cout that should be cerr
9 years ago
scrawl
9e5225bb6f
Do not unref a Texture's image data after applying it
9 years ago
scrawl
499beda665
Clear terrain texture cache before applying filter settings
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
5ee3d1698f
Remove getWarningTexture in favor of getWarningImage
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago