fredzio
ae3306c019
Document async physics settings
...
Add an option to the launcher
Update changelog
2020-10-15 06:41:41 +02:00
fredzio
3c2504b442
Process movement queue in one or several background threads
...
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.
The number of threads is controlled by the numeric setting
[Physics]
async num threads
In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)
[Physics]
defer aabb update
Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.
[Physics]
lineofsight keep inactive cache
Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
2020-10-15 06:41:35 +02:00
fredzio
91b3926a49
We need to update the collision world after each step.
...
Change order of traversal simulation step to make it rare enough to be parallelizable
Before:
for actor in actors:
repeat numstep:
solve(actor)
After:
repeat numstep:
for actor in actors:
solve(actor)
Introduce struct ActorFrameData to pack all data that is necessary for
the solver
2020-10-15 06:41:22 +02:00
fredzio
d76cc5d0a9
Make the Object class manage its collision object and position.
2020-10-15 06:41:16 +02:00
fredzio
4ef36973fb
Make the Actor class manage its collision object and position.
2020-10-15 06:41:08 +02:00
fredzio
82da2045a9
Non functionnal changes in preparation for async physics feature
2020-10-15 06:41:03 +02:00
Bret Curtis
425fa837d1
Merge pull request #3012 from akortunov/container_crash
...
Fix crash on saving
2020-10-14 12:43:31 +02:00
Andrei Kortunov
c3d84b2c7c
Ability to attach arrows to shooter's hands (feature #5642 )
2020-10-14 10:07:42 +04:00
Andrei Kortunov
8e647aa72a
Fix crash on saving
2020-10-14 09:16:01 +04:00
Assumeru
72549651e0
Rework container resolution ( #3006 )
...
* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
2020-10-13 17:46:32 +02:00
Bret Curtis
c99be77a32
Merge pull request #3008 from akortunov/strings
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Rework fixed strings handling
2020-10-13 17:37:48 +02:00
Petr Mikheev
15078f5b3c
Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat"
2020-10-10 23:06:43 +02:00
Alexei Dobrohotov
1842f546c3
Restore empty target check in spell absorption
2020-10-10 14:27:52 +03:00
Alexei Dobrohotov
e930251d92
Merge branch 'godmode' into 'master'
...
Add many more godmode checks to harmful magic (bug #5633 )
Closes #4264
See merge request OpenMW/openmw!336
2020-10-09 22:09:46 +00:00
Alexei Dobrohotov
0e8c5c5034
Merge branch 'avoid_collision_update' into 'master'
...
Update logic of "NPCs avoid collisions"
See merge request OpenMW/openmw!318
2020-10-09 18:43:43 +00:00
Alexei Dobrohotov
b85875a354
Ignore Burden effect in god mode
2020-10-09 21:34:39 +03:00
Alexei Dobrohotov
39678c74bf
Add many more godmode checks to harmful magic (bug #5633 )
2020-10-09 20:36:51 +03:00
Alexei Dobrohotov
0dcb8c6b69
Fix pick/probe uses decrement
2020-10-09 19:20:50 +03:00
Alexei Dobrohotov
ec825b2510
Fix RayCastingResult warning
2020-10-08 22:44:46 +03:00
Petr Mikheev
be27b51279
Add head bobbing in first person mode
2020-10-08 00:22:01 +02:00
psi29a
bca698d951
Merge branch 'shader_line_numbering' into 'master'
...
Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317
2020-10-07 07:16:45 +00:00
AnyOldName3
c9e3db40a1
Merge branch 'multi-config-build' into 'master'
...
Add support for multi configurations generators on unix
See merge request OpenMW/openmw!198
2020-10-06 14:02:04 +00:00
Andrei Kortunov
822764d0fa
Rework fixed strings handling
2020-10-05 21:52:22 +04:00
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
2020-10-04 13:18:56 +03:00
Petr Mikheev
2835ea1e21
Update logic of "NPCs avoid collisions"
2020-10-03 22:58:00 +02:00
Charles Calhoun
14aacb81c5
Fix follower aggression when traveling. Summoning still has problems but less intrusive than current implementation.
2020-10-03 20:05:17 +00:00
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
2020-10-03 14:22:34 +02:00
psi29a
3040b3b2b6
Merge branch 'issue-5588' into 'master'
...
Prevent empty right page of journal having invisible topics (Fixes #5588 )
Closes #5588
See merge request OpenMW/openmw!310
2020-10-03 10:55:44 +00:00
Kyle Shrader
845049a166
Prevent empty right page of journal having invisible topics ( Fixes #5588 )
2020-10-03 10:55:44 +00:00
AnyOldName3
9e78f3d936
Skip raycasting for zero-length rays
...
Rays with no length can't intersect anything. This also prevents an
assertion triggering with Bullet built in Debug mode.
2020-10-03 02:19:38 +01:00
psi29a
aa4e6c448b
Merge branch 'spellabsorption' into 'master'
...
Support enchantment absorption
See merge request OpenMW/openmw!307
2020-09-29 15:27:52 +00:00
psi29a
d9dafbe45b
Merge branch 'master' into 'uses'
...
# Conflicts:
# CHANGELOG.md
2020-09-29 08:20:50 +00:00
psi29a
0438d9d5bb
Merge branch 'enchanting' into 'master'
...
Reset enchant effects displayed range when they are constant (bug #5603 )
See merge request OpenMW/openmw!309
2020-09-28 17:18:29 +00:00
psi29a
ad1021721f
Merge branch 'master' into 'rotation'
...
# Conflicts:
# CHANGELOG.md
2020-09-28 17:09:50 +00:00
Alexei Dobrohotov
f2af957647
Reset enchant effects displayed range when they are constant (bug #5603 )
2020-09-25 02:13:57 +03:00
Alexei Dobrohotov
e0a5c24afe
Handle 0-use items like vanilla (bug #5611 )
2020-09-25 00:20:25 +03:00
AnyOldName3
73708a6f2a
Install openmw-cs.cfg on single-config generators and from the right directory on multi-config
2020-09-23 20:00:32 +02:00
Petr Mikheev
a17fb14b8a
Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md.
2020-09-22 22:50:44 +02:00
Petr Mikheev
ad51a4be2e
Changes in head tracking and greetings for "smooth movement".
2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557
Avoid collisions between actors.
2020-09-22 22:50:44 +02:00
Petr Mikheev
79a72e4b44
Slightly modify aicombat to make it more difficult to get around an enemy. The difference is visible only if turning is slow (i.e. if smooth movement enabled).
2020-09-22 22:50:44 +02:00
Petr Mikheev
6a75942907
Fix CharacterController::setAttackTypeBasedOnMovement
2020-09-22 22:50:44 +02:00
Petr Mikheev
bd6b984022
Smoothing speed in CharacterController
2020-09-22 22:50:44 +02:00
Petr Mikheev
71ba94a89a
Smooth turning; smooth stopping; combat headtracking
2020-09-22 22:50:44 +02:00
Alexei Dobrohotov
f8389c6c37
Support enchantment absorption
2020-09-22 00:33:27 +03:00
Alexei Dobrohotov
387bda5e22
Add inverse order rotation support to SetAngle (feature #5579 )
2020-09-21 22:27:01 +03:00
Andrei Kortunov
7d776609c8
Fix unsugned/signed comparison warning
2020-09-21 10:36:01 +04:00
Bret Curtis
dd7e964baf
Merge pull request #2999 from akortunov/spellfix
...
Apply effects during rest before fast-forwarding spells state
2020-09-20 14:47:37 +02:00
psi29a
22c3588d0d
Merge branch '4771-and-4631' into 'master'
...
Try lower MSAA level if the requested value isn't available
Closes #4471 and #4631
See merge request OpenMW/openmw!297
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
2020-09-20 12:35:26 +00:00
psi29a
b4ccd2658a
Merge branch 'khr_debug' into 'master'
...
Khr debug
See merge request OpenMW/openmw!302
2020-09-20 12:14:57 +00:00
Bret Curtis
8f07b7e076
Merge pull request #3005 from Assumeru/dont-search-containers
...
Don't search containers
2020-09-20 11:48:26 +02:00
AnyOldName3
3f61ff3a44
Make OpenGL debugging optional
2020-09-19 23:30:34 +01:00
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
2020-09-19 23:09:11 +01:00
Evil Eye
fe82cd9f92
Don't search containers
2020-09-15 21:13:18 +02:00
Petr Mikheev
874c754b68
Fix #5557
2020-09-15 20:24:16 +02:00
tessa
58b5249e8b
fix typo in terrainstorage.hpp
2020-09-13 10:46:27 -05:00
Bret Curtis
673f0f4f77
Merge pull request #3003 from akortunov/min_cost
...
Set a minimum 1gp cost for services
2020-09-08 17:00:49 +02:00
Andrei Kortunov
753ca91556
Set a minimum 1gp cost for services (regression #5600 )
2020-09-08 17:04:31 +04:00
AnyOldName3
ffed6acc49
Merge branch 'patch-1' into 'master'
...
force static data variance for water geometry
See merge request OpenMW/openmw!294
2020-09-07 22:32:00 +00:00
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
...
Improve ammo resetting
2020-09-06 13:30:55 +03:00
Mads Buvik Sandvei
2d021430b8
force static data variance for water geometry
2020-09-05 11:52:52 +00:00
Andrei Kortunov
f9ca08a984
Do not use swish sound for ranged weapons
2020-09-03 09:48:12 +04:00
Andrei Kortunov
787ca06d55
Apply effects during rest before fast-forwarding spells state
2020-09-01 19:36:59 +04:00
Bret Curtis
53e581fe10
Merge pull request #2899 from akortunov/multiple_effects
...
Track magic effect index for summoning
2020-09-01 14:17:49 +02:00
Andrei Kortunov
7a4efe3979
Avoid crash when object paging encounters an empty shape
2020-09-01 10:13:32 +04:00
Petr Mikheev
7e3d19196d
Fix #5586
2020-09-01 00:37:37 +02:00
Evil Eye
131bd5c91d
Fix unused template argument
2020-08-30 22:10:49 +02:00
Andrei Kortunov
9189a42c4c
Fix failed assertion
2020-08-29 12:07:13 +04:00
Andrei Kortunov
67eace1028
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
Andrei Kortunov
47af221f10
Reset ammo when switching view to avoid warnings spam
2020-08-28 15:57:11 +04:00
Andrei Kortunov
297898182b
Reset attached arrow in the beginning of unequipping animation
2020-08-28 15:53:30 +04:00
Bret Curtis
7ee5526dbf
Merge pull request #2993 from akortunov/warnfix
...
Fix MSVC warnings
2020-08-27 23:39:01 +02:00
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
...
Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
AnyOldName3
a495888d3d
Get per-monitor resolution list while SDL is alive
2020-08-26 16:58:51 +01:00
AnyOldName3
5538fea1d1
Display standard resolutions on single-monitor machines
2020-08-26 16:58:12 +01:00
Andrei Kortunov
f9e667dd8c
Fix MSVC warnings
2020-08-26 12:34:27 +04:00
AnyOldName3
b60d5904e2
Correct SDL_GetNumVideoDisplays error message
...
It logged the wrong function
2020-08-26 00:16:14 +01:00
Bret Curtis
74ba6197ce
Merge pull request #2991 from akortunov/launcher
...
Use two columns when there is too many checkboxes in launcher's tab
2020-08-23 21:17:05 +02:00
elsid
80e23536cb
Merge branch 'camera_refactoring' into 'master'
...
Camera refactoring
See merge request OpenMW/openmw!271
2020-08-22 22:15:18 +00:00
Andrei Kortunov
7c9497c4de
Use two columns when there is too many checkboxes in launcher's tab
2020-08-22 09:26:15 +04:00
Andrei Kortunov
8e566fa7ab
Merge pull request #2989 from Capostrophic/tabs
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Make Advanced tab of the launcher look okay for everyone again
2020-08-21 12:21:16 +04:00
Alexei Dobrohotov
5c37b5bc4b
Merge pull request #2990 from akortunov/serialize
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[Regression] Fix crash for ShowSceneGraph
2020-08-12 18:08:33 +03:00
Andrei Kortunov
7f342374fc
Fix crash when using 'showscenegraph 1' console command
2020-08-12 11:16:10 +04:00
Capostrophic
c436f29a1e
Make Advanced tab of the launcher look okay for everyone again
2020-08-09 20:23:17 +03:00
Capostrophic
a0ca7c4b43
AIPursue: don't do a LOS check
...
Properly resolve #4774
2020-08-09 12:48:59 +03:00
psi29a
f73aa9f27a
Merge branch 'launcher_update' into 'master'
...
Add more settings to openmw-launcher
See merge request OpenMW/openmw!272
2020-08-07 20:17:44 +00:00
Petr Mikheev
6a4fa8a8b5
Add more settings to openmw-launcher
2020-08-07 20:17:44 +00:00
Bret Curtis
32e7b78cb9
Merge pull request #2985 from Assumeru/master
...
Fix regression #5572
2020-08-07 21:23:38 +02:00
Evil Eye
fb28d27d08
don't discard purged effects
2020-08-07 16:36:59 +02:00
Capostrophic
a211527b4b
Fix AppVeyor warnings
2020-08-07 09:59:16 +03:00
Petr Mikheev
0de6650add
Add RayCastingInterface
2020-08-06 22:03:33 +02:00
Petr Mikheev
e9b2e9b474
Remove camera stuff from RenderingManager
2020-08-06 00:43:33 +02:00
Petr Mikheev
694e0b5906
Refactoring. Simplification of camera interface.
2020-08-06 00:43:33 +02:00
Petr Mikheev
ed3426cf2f
Move third person camera collision check from World::updatePlayer() to Camera::updatePosition()
2020-08-06 00:43:33 +02:00
Alexei Dobrohotov
eed8902380
Merge pull request #2982 from Assumeru/explain
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Comments to explain the arcane workings of Morrowind
2020-08-05 18:05:55 +03:00
Bret Curtis
2e05b5a4ee
Merge pull request #2983 from Assumeru/spell-regression
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Fix #5566
2020-08-05 09:57:47 +02:00
Petr Mikheev
ca4330f753
Tune algorithm of "auto switch shoulder"
2020-08-05 01:01:51 +02:00
Evil Eye
144a7f330f
Fix a regression that meant missing spells would prevent a save from being loaded
2020-08-04 18:28:10 +02:00
Perry Hugh
4bf24a955e
Restore Gamepad Zooming
2020-08-04 06:04:59 +00:00
Bret Curtis
1995e43b46
Merge pull request #2980 from Assumeru/heritage
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Make scripts inherit variables from the base record
2020-08-03 13:10:35 +02:00
unknown
073a7f2b2d
Comments to explain the arcane workings of Morrowind
2020-07-30 21:39:04 +02:00
Andrei Kortunov
9f349e8d91
Use more C++11 in the scripting system code
2020-07-30 20:57:25 +04:00
unknown
b39f35d805
inherit variables
2020-07-29 18:43:56 +02:00
Bret Curtis
72b63ed140
Merge pull request #2954 from Assumeru/basespells
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Mutate base records when adding/removing spells
2020-07-29 09:18:55 +02:00
Frederic Chardon
12ee42c6f3
Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic.
...
Other correction not linked with the bug:
- reset mActorKnownTopicsFlag at the same time as mActorKnownTopics
- don't call updateTopics in addResponse, it is already handled by the response
callback
2020-07-28 20:50:49 +00:00
unknown
e27858cfab
these were supposed to be included
2020-07-28 18:24:09 +02:00
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
Bret Curtis
ae1af0e103
Merge pull request #2972 from Assumeru/non-unique-additem
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Mutate base record when calling add/remove item on non-unique actors
2020-07-27 23:33:10 +02:00
Bret Curtis
d197e2887b
Merge pull request #2977 from Capostrophic/simplewater
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Make a horrible simple water hack less horrible
2020-07-27 01:26:44 +02:00
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
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Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-27 01:22:51 +02:00
Capostrophic
03f0bd3df6
Make a horrible simple water hack less horrible
2020-07-27 00:32:24 +03:00
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-26 13:10:44 +03:00
Capostrophic
cc6e4ad215
Fix pickpocketing sneaking stance check
2020-07-26 12:20:17 +03:00
Evil Eye
040a92c373
implement additem/removeitem for non-unique actors
2020-07-26 11:07:18 +02:00
CedricMocquillon
1f4f10c723
Add a tab level in advanced settings
2020-07-25 17:42:31 +02:00
psi29a
fc7266d4ee
Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
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#5520 Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267
2020-07-25 13:58:42 +00:00
Cédric Mocquillon
2e27de027e
Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event
2020-07-25 13:58:42 +00:00
Bret Curtis
21ee1ed317
Merge pull request #2973 from akortunov/refactoring
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Use more C++11 loops in game mechanics code
2020-07-25 15:43:42 +02:00
Andrei Kortunov
e6036e13b9
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
2020-07-24 21:47:49 +02:00
Petr Mikheev
62c8ea373b
Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
2020-07-19 22:12:17 +02:00
Petr Mikheev
d78b227670
Fix inverted preview rotation when using controller
2020-07-19 18:21:40 +02:00
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d
Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
...
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67
Improved preview mode
2020-07-17 20:35:52 +02:00
elsid
c3b581131d
Merge branch 'third_person_fix' into 'master'
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Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
2020-07-16 22:21:50 +02:00
elsid
9240833bda
Init sound by a single object
2020-07-15 19:46:34 +02:00
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
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Adjust actor rotation when flee by axis x (bug #5531 )
2020-07-14 17:04:04 +02:00
Bret Curtis
e98ae3262e
Merge pull request #2969 from akortunov/scripts
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Resume failed scripts execution after game reload
2020-07-14 10:44:58 +02:00
Andrei Kortunov
b05d071e69
Resume failed scripts execution after game reload (feature #5524 )
2020-07-14 10:53:01 +04:00
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
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Otherwise Cliff Racers can go underwater.
2020-07-13 20:08:37 +02:00
elsid
bcd526b706
Merge branch 'third_person_new' into 'master'
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Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
2020-07-13 09:42:19 +00:00
Bret Curtis
a5da59e840
Merge pull request #2967 from Capostrophic/casesensitivity
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Fix search filter unicode character case sensitivity
2020-07-12 22:41:24 +02:00
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb
Make transition in 'auto switch shoulder' smoother.
2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886
Slightly pulls camera away when the character moves
2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033
Auto switch shoulder
2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81
Generalize calculation of focal point offset for 3rd person camera.
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When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00
Capostrophic
65ac0c86b8
Fix search filter unicode character case sensitivity
2020-07-12 19:05:47 +03:00
Evil Eye
271f7040a6
Fix a regression caused by #2648 ( fixes #5513 )
2020-07-12 13:25:40 +02:00
Andrei Kortunov
7f936e4cde
Merge pull request #2961 from akortunov/move
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Do not use outdated references when moving objects to new cells
2020-07-12 12:11:22 +04:00
Bret Curtis
3acb84f4d5
Merge pull request #2964 from elsid/osg_rendering_stats
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Report OSG rendering stats to file
2020-07-11 23:45:26 +02:00
Roman Siromakha
0f6badc581
Merge pull request #2958 from akortunov/statswatcher
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Corrections for StatsWatcher
2020-07-11 22:54:35 +02:00
Andrei Kortunov
da791590ac
Update HUD icons during mechanics update again to avoid crashes
2020-07-11 20:40:00 +04:00