Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
2020-05-16 11:00:28 +04:00
Andrei Kortunov
e6ca95174a
Optimize characters data in savegame
2020-05-14 21:07:31 +04:00
Andrei Kortunov
d5806fd0ed
Fix merge conflicts
2020-05-12 14:33:00 +04:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
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Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
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Log some more things
2020-05-12 11:44:05 +02:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
Capostrophic
aa5161f99e
Log some more things
2020-05-09 20:27:12 +03:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
2020-04-19 16:31:54 +02:00
Capostrophic
bbed9a70c5
Ignore traps of initially unlocked refs with assigned keys
2020-04-14 17:49:03 +03:00
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
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Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Capostrophic
5732b8e026
Use std::fill instead of loops to reset some arrays to defaults
2020-04-04 17:53:36 +03:00
Capostrophic
27d4fe9ee1
Fix ESM::Land oversights
2020-04-04 16:48:38 +03:00
Andrei Kortunov
a68d9aed4c
Fix issues, found by CoverityScan
2020-04-04 17:45:26 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
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To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Andrei Kortunov
e20d156904
Do not write empty trade time
2020-03-18 13:31:26 +04:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
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Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
2020-03-17 15:18:40 +04:00
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
2020-03-07 11:05:32 +04:00
Capostrophic
216a5d27c6
Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
2020-02-04 20:57:04 +03:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
capostrophic
0467e8ee15
Avoid heap corruption while reading SCVR (bug #4680 )
2020-01-04 01:34:41 +03:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
2019-12-23 21:22:56 +03:00
Andrei Kortunov
24044b08e0
Do not store gold-specific value for everything
2019-12-23 19:34:57 +04:00
Andrei Kortunov
88a695f251
Add safety checks for door state
2019-12-23 19:29:12 +04:00
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
Capostrophic
4b38bab0d9
Make sure empty cell name subrecords are saved (bug #5222 )
2019-12-03 18:47:02 +03:00
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Andrei Kortunov
b2e12f0a73
Attempt to fix a regression - crash on ARM
2019-10-28 18:58:16 +04:00
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
2019-10-10 20:52:32 +04:00
Nelsson Huotari
2fdaacf23c
remove for array, just std::swap
2019-10-06 23:50:16 +03:00
Nelsson Huotari
e35ed960ee
for -> std::copy
2019-10-06 21:57:10 +03:00
Nelsson Huotari
7f030fc3ee
copy mWnam record in copy constructor and custom assignment operator
2019-10-06 21:50:40 +03:00
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
2019-09-22 19:59:12 +04:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
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Signedness fixes
2019-06-21 10:01:10 +04:00
Capostrophic
3aa65273c5
Signedness fixes
2019-06-18 14:47:10 +03:00
Evil Eye
698c90b3ee
fix builds against MyGUI master
2019-06-16 14:41:34 +02:00
Alexei Dobrohotov
2c956398c1
Actually fix bug 4938
2019-05-15 21:41:49 +03:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Capostrophic
4b6fc5f720
Make sure the record hasn't ended in getHString hack (bug #4938 )
2019-03-30 20:11:22 +03:00
elsid
c91deaf7af
Use std::vector::data method to avoid reference binding to null pointer
2019-03-16 00:46:00 +03:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
2019-02-24 01:14:16 +01:00