scrawl
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75677f03e7
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Remove SceneManager::notifyAttached
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8 years ago |
scrawl
|
afa39d121f
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Fix 'part has no parent' warning caused by destructing in the wrong order
|
8 years ago |
scrawl
|
a55604c549
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Avoid unnecessary AABB update when actor position has not changed
|
8 years ago |
scrawl
|
fb073e5c14
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Avoid unnecessary AABB update for rotationally invariant collision shapes
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8 years ago |
scrawl
|
5198fc897d
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Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
|
8 years ago |
scrawl
|
3df7a8c4d8
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Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables
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8 years ago |
scrawl
|
e4c12e5e56
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optimizer: don't merge Geometry that has transparency sorting enabled
|
8 years ago |
scrawl
|
ebfd845eae
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optimizer: run MERGE_GEOMETRY after removing redundant nodes
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8 years ago |
scrawl
|
43f31d6e54
|
optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode
|
8 years ago |
scrawl
|
f2a323238f
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optimizer: merge groups as part of REMOVE_REDUNDANT_NODES
|
8 years ago |
scrawl
|
af716d4b61
|
optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor
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8 years ago |
scrawl
|
698738c649
|
optimizer: use asXYZ() instead of dynamic_cast
|
8 years ago |
scrawl
|
f7cb4bd245
|
optimizer: remove some cruft
|
8 years ago |
scrawl
|
e33829d493
|
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
Remove optimizers that won't be used.
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8 years ago |
scrawl
|
5e2335f250
|
Use the osgUtil::Optimizer post loading in the SceneManager
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8 years ago |
scrawl
|
305cccd263
|
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
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8 years ago |
scrawl
|
4e5a1e6123
|
nifloader: improve setting of DataVariance
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8 years ago |
scrawl
|
1d6b5b2a52
|
Add StringUtils::CiComp operator
|
8 years ago |
scrawl
|
25ca89b560
|
Avoid redundant allocations in Store::search
|
8 years ago |
scrawl
|
6e996bf2a3
|
Create TriShapes with an identity transform as a Group
|
8 years ago |
scrawl
|
6e5d9efa93
|
Remove NifLoader::optimize, to be replaced with something better
|
8 years ago |
scrawl
|
c231b06320
|
Remove boneOffset node after using it
|
8 years ago |
scrawl
|
d75a3fd0fb
|
Add SharedStateManager to the stats panel
|
8 years ago |
scrawl
|
732212070d
|
crashcatcher: complain when launching gdb fails
|
8 years ago |
Marc Zinnschlag
|
8e82c161c6
|
updated credits file
|
8 years ago |
Marc Zinnschlag
|
765401531d
|
Merge remote-tracking branch 'origin/master'
|
8 years ago |
scrawl
|
d163228199
|
Fix updatePtr
|
8 years ago |
scrawl
|
00d4fea91c
|
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
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8 years ago |
scrawl
|
a5247394dc
|
(Re)set the inventory listener outside of the Animation class
|
8 years ago |
scrawl
|
8f79fa3d72
|
Add resource statistics panel opened with F4
|
8 years ago |
scrawl
|
b40ca9b60a
|
Set the window rectangle on the Viewer's EventQueue
|
8 years ago |
scrawl
|
3693f05ef5
|
Transform world-space particle systems in update callback so that animations are accounted for
|
8 years ago |
scrawl
|
0fbd29ccb8
|
Use additive alpha blending on the character preview
|
8 years ago |
scrawl
|
e38221edc9
|
Set character preview's simulationTime to 0 to avoid flickering lights
|
8 years ago |
scrawl
|
c45013c983
|
Fix particle systems not being rendered in their first frame
|
8 years ago |
scrawl
|
a45335ffc3
|
Do not reduce magicka in god mode
|
8 years ago |
scrawl
|
eefe1ed1a8
|
Fix being affected by Silence in god mode
|
8 years ago |
FedeWar
|
e9076088ca
|
Another tab fix
|
8 years ago |
FedeWar
|
4e7f7cf84f
|
Fixed tabs
|
8 years ago |
FedeWar
|
370c12e78a
|
Verification results are ordered by Type in alphabetical order.
|
8 years ago |
scrawl
|
b9740fd2a1
|
Fix btHeightFieldTerrainShape triangle layout to match rendering
|
8 years ago |
scrawl
|
4aa40d16bc
|
Increase the importance of light radius when sorting lights (Bug #2759)
|
8 years ago |
scrawl
|
3f27c8cc97
|
Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
|
8 years ago |
scrawl
|
9728a6967e
|
Reset fall height when teleporting (Fixes #2629)
|
8 years ago |
scrawl
|
05ad0dca34
|
Use ActionTeleport in COE/COC commands
|
8 years ago |
scrawl
|
7e02bb7348
|
Preload summoned creature models before the spell is cast
|
8 years ago |
scrawl
|
22482b7eec
|
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
|
8 years ago |
scrawl
|
3b24bb9a5e
|
Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control
|
8 years ago |
scrawl
|
481c440698
|
Print OSG version on startup
|
8 years ago |
scrawl
|
e4741db069
|
Merge pull request #1213 from Allofich/equip
Change AI equip logic
|
8 years ago |