Allofich
|
37f07f7435
|
Combine into one multi-effect magic projectile
|
8 years ago |
Koncord
|
e5e9c90441
|
Travis: disable build server for clang
|
8 years ago |
Koncord
|
5eaad1b92e
|
again fix headerSize
|
8 years ago |
Stanislav Zhukov
|
d9452f3798
|
Add travis badge
|
8 years ago |
Koncord
|
485a1b1e3b
|
Disable OS X in Travis CI
|
8 years ago |
Koncord
|
64b5638d40
|
DIE TABS, DIE!!!!!!!1
|
8 years ago |
Koncord
|
9abd4e5a16
|
Fail :D
|
8 years ago |
Koncord
|
b2f1bb06f2
|
fix travis 2
|
8 years ago |
Allofich
|
10842462c7
|
Send lists of models and sounds to launchMagicBolt
|
8 years ago |
Allofich
|
96e1726e4d
|
Fix warnings
|
8 years ago |
Allofich
|
ecec7d8215
|
Fix spells having explosions for wrong range type
|
8 years ago |
Allofich
|
c4d77b6a8b
|
Casting animation comes from the first effect
|
8 years ago |
Allofich
|
3300ef5db7
|
Don't apply projectile effects multiple times
|
8 years ago |
Allofich
|
f36e5ef403
|
Use last effect of spell for hand effect color
|
8 years ago |
Allofich
|
f6c3a62b3e
|
Use average speed for multiple spell projectiles
|
8 years ago |
Allofich
|
f1a18027f2
|
Shoot projectiles of spells with multiple effects
|
8 years ago |
Allofich
|
446c0a4fa8
|
Play all of a spell's casting effects
|
8 years ago |
Allofich
|
b4577fe751
|
Allow multiple spell hit sounds on single target
|
8 years ago |
Koncord
|
2567c35434
|
shut up variadic macros warning in GCC
|
8 years ago |
Koncord
|
ab6d6d1cc8
|
Fix log message in Networking::Connect()
|
8 years ago |
Koncord
|
9a4edff122
|
Disable unnecessary builds
|
8 years ago |
Koncord
|
d110834ee7
|
Fix log message in Networking::Update()
|
8 years ago |
Koncord
|
31c372a0e7
|
resolve depends for travis
|
8 years ago |
scrawl
|
7859e378df
|
Merge pull request #1045 from Allofich/attack
Fix AI melee attack
|
8 years ago |
Aesylwinn
|
fab7549b42
|
Fix windows path issue in editor debug run.
- The problem was caused by spaces in the data directory
|
8 years ago |
Aesylwinn
|
ee432690e6
|
Make it easier to place objects in the scene editor.
This fix allows objects to be dropped onto the ground, and prevents
objects from being selected through the ground.
|
8 years ago |
Allofich
|
5c2bc515fe
|
Remove overridden code in aicombat
|
8 years ago |
scrawl
|
8c0dc5e1cf
|
Merge pull request #1040 from jorgesumle/master
Added link to GPLv3 in README.md
|
8 years ago |
mrcheko
|
0775ed75ea
|
fix zero div in getXAngleToDir
|
8 years ago |
Allofich
|
0d63d75bb0
|
Remove no longer used parameter
|
8 years ago |
Allofich
|
286e4bb98f
|
Remove attacktype movement
|
8 years ago |
scrawl
|
bde25c8299
|
Merge pull request #1043 from ace13/win-ci
Include the OpenAL32.dll file into Windows builds
|
8 years ago |
David Cernat
|
81999a8179
|
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
|
8 years ago |
Alexander "Ace" Olofsson
|
123e57a65c
|
Include the OpenAL32.dll file into builds
|
8 years ago |
David Cernat
|
8abef0bebe
|
Remove outdated ID_GAME_UPDATE_SKILLS packet
|
8 years ago |
David Cernat
|
e36321f448
|
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
|
8 years ago |
David Cernat
|
dafc6c0843
|
Save and load birthsigns
|
8 years ago |
David Cernat
|
9764dbb8d2
|
Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
|
8 years ago |
David Cernat
|
ff94b5f1ac
|
Fix unsuitable variable name
|
8 years ago |
David Cernat
|
941d76fce0
|
Fix setting of default classes and initialize classes safely on server
|
8 years ago |
scrawl
|
bdf55927e1
|
Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
|
8 years ago |
David Cernat
|
970e9aff2f
|
Remove old class methods and don't include class in ID_GAME_BASE_INFO
|
8 years ago |
Koncord
|
534ef527b9
|
Fix my stupid epic fail
|
8 years ago |
Allofich
|
154dcc942c
|
Let NPCs use attack type regardless of movement
|
8 years ago |
Marc Zinnschlag
|
316cf40f12
|
Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation'
|
8 years ago |
Allofich
|
b99c2c54d8
|
Allow Water Walking on non-submerged creatures
|
8 years ago |
Aesylwinn
|
c0d53a2557
|
Fix CellRefs being teleported from interior to exterior cells.
|
8 years ago |
Allofich
|
22b11c5947
|
Move Water Walking check into checkEffectTarget()
|
8 years ago |
Allofich
|
f25c65260c
|
Limit sMagicinvalidEffect to self-cast spells
|
8 years ago |
Allofich
|
6c3cad238b
|
Use castByPlayer bool
|
8 years ago |