Marc Zinnschlag
0eed697f9a
Merge remote-tracking branch 'digmaster/master'
11 years ago
Marc Zinnschlag
a91b386381
Merge remote-tracking branch 'jeffreyhaines/master'
11 years ago
cc9cii
6a1435c49e
Remove rotation check that was freezing NPC's.
11 years ago
cc9cii
e17fab891d
Suppress travis warning and one more tweak.
11 years ago
Thomas Luppi
d6f1f129eb
Forgot to capitalize something. whooooops
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dat y do
11 years ago
Thomas Luppi
95ef874205
Gets default keybindings from scancode, not keyvalue.
...
Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
11 years ago
cc9cii
2b544d550b
Fixed the rotation animation glitch.
11 years ago
cc9cii
000afa48b7
An attempt at making turning animation smoother. Copied some code from AiCombat for rotation.
11 years ago
cc9cii
3d26702f5e
Make idle actors face the player. Turning animation is not smooth.
11 years ago
cc9cii
9bd31b6236
Added reaction time and moved game setting variables init to the constructor.
11 years ago
Jeffrey Haines
3484df0743
Fixed garage value found in beta's static analysis
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Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
11 years ago
Jeffrey Haines
6733a1541e
Fixes to Crime System
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Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items.
11 years ago
cc9cii
3dfd08cf2d
Cleanup and little tweaking.
11 years ago
cc9cii
479a94b35d
Backing off closed doors working, needs cleanup and tweaking.
11 years ago
Marc Zinnschlag
7eb6a2e52d
Merge remote-tracking branch 'scrawl/alarm'
11 years ago
Marc Zinnschlag
34092f9f5d
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
b3916e7744
Crime: mark witnesses as alarmed.
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Fixes guard dialogue to properly detect if the player turned himself in.
11 years ago
scrawl
4625adfb7f
Fix typo in a condition.
11 years ago
cc9cii
7437647f70
Forgot to add a guard :-(
11 years ago
cc9cii
a0fc514df7
Suppress compiler warning.
11 years ago
cc9cii
c652cb1568
More cleaning up.
11 years ago
cc9cii
2447f0f4aa
Cleaned up logging statements.
11 years ago
cc9cii
aad13d315c
Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements.
11 years ago
cc9cii
d3be725ee7
Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points.
11 years ago
cc9cii
1ceeeb4a22
Fix movement glitches for actors with low speeds (e.g. a rat). Was caused by false detection of being stuck.
11 years ago
Marc Zinnschlag
30d5040f2f
Merge remote-tracking branch 'cc9cii/Bug-No-1260'
11 years ago
cc9cii
1fc030653f
Avoid hard coding "thief.dds" string.
11 years ago
Marc Zinnschlag
86e65944b8
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/CMakeLists.txt
11 years ago
Jeffrey Haines
e2fab228f9
Save state is handled correctly now.
11 years ago
cc9cii
89be1069a7
Bug #1260 : show thief.dds image for a custom class level up menu
11 years ago
cc9cii
966ed46870
Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status.
11 years ago
cc9cii
3e6e325e5b
Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr).
11 years ago
cc9cii
e9be6d3f42
Fix falling animation where vec.z is set to zero.
11 years ago
cc9cii
0bef754873
Fix jumping animation glitches caused by minor vertical movements. Should resolve Bug #1271 .
11 years ago
cc9cii
d2a41167d0
Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075
11 years ago
Emanuel Guevel
09bd0324c9
Fail properly when a content file is not found
11 years ago
Marc Zinnschlag
03b3487f1b
minor cleanup
11 years ago
Marc Zinnschlag
fafb7501e3
Merge remote-tracking branch 'cc9cii/PathFinder-split'
11 years ago
Emanuel Guevel
ce7aa96371
Fix visual glitch happening when closing inventory while sneaking
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(bug #1255 )
11 years ago
Marc Zinnschlag
c7f2cfeca0
Merge remote-tracking branch 'gus/AIFix2'
11 years ago
Jeffrey Haines
a274b48f2f
States are saved. Crime is reacted to.
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Issues where some crime is ignored. Needs a lot more work
11 years ago
Jeffrey Haines
940c88d2ec
Cleaned up code, implemented crime ids
...
There is a problem with my game freezing. ToggleAi stops my character
11 years ago
Jeffrey Haines
df5cbe5dec
Minor changes
11 years ago
cc9cii
28f7c42fb7
One more comment fix.
11 years ago
cc9cii
f59226265a
Remove redundant parameter from aStarSearch. Also update some comments.
11 years ago
Jeffrey Haines
70919ba60a
Removed witnesses and minor changes
11 years ago
cc9cii
5cf8e7e933
Remove logging.
11 years ago
cc9cii
040d4f8fc4
Move PathgridGraph into separate files.
11 years ago
Jeffrey Haines
0c957a3cde
Added witnesses to the mix
11 years ago
cc9cii
a8b2eb1fe9
Make Travis happy.
11 years ago