Commit Graph

5821 Commits (79f32546e194d435e877f29b6216ea165be1218c)

Author SHA1 Message Date
Marc Zinnschlag 0eed697f9a Merge remote-tracking branch 'digmaster/master' 11 years ago
Marc Zinnschlag a91b386381 Merge remote-tracking branch 'jeffreyhaines/master' 11 years ago
cc9cii 6a1435c49e Remove rotation check that was freezing NPC's. 11 years ago
cc9cii e17fab891d Suppress travis warning and one more tweak. 11 years ago
Thomas Luppi d6f1f129eb Forgot to capitalize something. whooooops
dat y do
11 years ago
Thomas Luppi 95ef874205 Gets default keybindings from scancode, not keyvalue.
Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
11 years ago
cc9cii 2b544d550b Fixed the rotation animation glitch. 11 years ago
cc9cii 000afa48b7 An attempt at making turning animation smoother. Copied some code from AiCombat for rotation. 11 years ago
cc9cii 3d26702f5e Make idle actors face the player. Turning animation is not smooth. 11 years ago
cc9cii 9bd31b6236 Added reaction time and moved game setting variables init to the constructor. 11 years ago
Jeffrey Haines 3484df0743 Fixed garage value found in beta's static analysis
Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
11 years ago
Jeffrey Haines 6733a1541e Fixes to Crime System
Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
11 years ago
cc9cii 3dfd08cf2d Cleanup and little tweaking. 11 years ago
cc9cii 479a94b35d Backing off closed doors working, needs cleanup and tweaking. 11 years ago
Marc Zinnschlag 7eb6a2e52d Merge remote-tracking branch 'scrawl/alarm' 11 years ago
Marc Zinnschlag 34092f9f5d Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl b3916e7744 Crime: mark witnesses as alarmed.
Fixes guard dialogue to properly detect if the player turned himself in.
11 years ago
scrawl 4625adfb7f Fix typo in a condition. 11 years ago
cc9cii 7437647f70 Forgot to add a guard :-( 11 years ago
cc9cii a0fc514df7 Suppress compiler warning. 11 years ago
cc9cii c652cb1568 More cleaning up. 11 years ago
cc9cii 2447f0f4aa Cleaned up logging statements. 11 years ago
cc9cii aad13d315c Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements. 11 years ago
cc9cii d3be725ee7 Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 11 years ago
cc9cii 1ceeeb4a22 Fix movement glitches for actors with low speeds (e.g. a rat). Was caused by false detection of being stuck. 11 years ago
Marc Zinnschlag 30d5040f2f Merge remote-tracking branch 'cc9cii/Bug-No-1260' 11 years ago
cc9cii 1fc030653f Avoid hard coding "thief.dds" string. 11 years ago
Marc Zinnschlag 86e65944b8 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/CMakeLists.txt
11 years ago
Jeffrey Haines e2fab228f9 Save state is handled correctly now. 11 years ago
cc9cii 89be1069a7 Bug #1260: show thief.dds image for a custom class level up menu 11 years ago
cc9cii 966ed46870 Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status. 11 years ago
cc9cii 3e6e325e5b Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr). 11 years ago
cc9cii e9be6d3f42 Fix falling animation where vec.z is set to zero. 11 years ago
cc9cii 0bef754873 Fix jumping animation glitches caused by minor vertical movements. Should resolve Bug #1271. 11 years ago
cc9cii d2a41167d0 Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075 11 years ago
Emanuel Guevel 09bd0324c9 Fail properly when a content file is not found 11 years ago
Marc Zinnschlag 03b3487f1b minor cleanup 11 years ago
Marc Zinnschlag fafb7501e3 Merge remote-tracking branch 'cc9cii/PathFinder-split' 11 years ago
Emanuel Guevel ce7aa96371 Fix visual glitch happening when closing inventory while sneaking
(bug #1255)
11 years ago
Marc Zinnschlag c7f2cfeca0 Merge remote-tracking branch 'gus/AIFix2' 11 years ago
Jeffrey Haines a274b48f2f States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
11 years ago
Jeffrey Haines 940c88d2ec Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
11 years ago
Jeffrey Haines df5cbe5dec Minor changes 11 years ago
cc9cii 28f7c42fb7 One more comment fix. 11 years ago
cc9cii f59226265a Remove redundant parameter from aStarSearch. Also update some comments. 11 years ago
Jeffrey Haines 70919ba60a Removed witnesses and minor changes 11 years ago
cc9cii 5cf8e7e933 Remove logging. 11 years ago
cc9cii 040d4f8fc4 Move PathgridGraph into separate files. 11 years ago
Jeffrey Haines 0c957a3cde Added witnesses to the mix 11 years ago
cc9cii a8b2eb1fe9 Make Travis happy. 11 years ago