Rohit Nirmal
e695890e01
Only update the icon if player is NOT unarmed, to avoid bad dereference.
2014-03-26 21:53:35 -05:00
Rohit Nirmal
bcacdc49af
Update weapon icon in HUD when save is loaded.
2014-03-26 21:08:31 -05:00
scrawl
27956f3624
Savegame dialog: Hide main menu after successful load
2014-03-27 02:36:21 +01:00
scrawl
e5e1e84c52
Ask for confirmation to exit OpenMW
2014-03-26 22:05:21 +01:00
scrawl
a5598e9c2e
Add Credits button to main menu (plays mw_credits.bik)
2014-03-26 21:38:57 +01:00
scrawl
23f4bbc5b0
Videoplayer: only pause previous sounds if there is an audio stream
2014-03-26 21:36:57 +01:00
scrawl
5562c78ac4
Ask for confirmation when selecting 'New Game'
2014-03-26 21:11:39 +01:00
scrawl
ecfaa41e93
Savegame dialog: use locale-aware datetime format
2014-03-26 20:56:39 +01:00
scrawl
53ba23e303
Fixes #1224 : Store class name instead of id in savegame header
2014-03-26 19:56:12 +01:00
scrawl
793649c854
ToggleAI: Report current status on toggle
2014-03-26 19:55:52 +01:00
scrawl
688415ce54
Play deathknockout/deathknockdown animations when appropriate
2014-03-26 18:55:16 +01:00
Marc Zinnschlag
1b6b4e3442
Merge remote-tracking branch 'slothlife/weather_save'
2014-03-23 08:36:45 +01:00
cc9cii
772a49b2a6
Just some notes for future maintenance.
2014-03-23 13:38:11 +11:00
scrawl
0a17245633
Refactored settings window
2014-03-22 19:02:14 +01:00
Marc Zinnschlag
87ae03b5d4
fix for previous commit
2014-03-22 16:39:24 +01:00
Marc Zinnschlag
6bd3b3ee78
include local variable state in saved games
2014-03-22 15:00:49 +01:00
Marc Zinnschlag
4d80bc009a
Merge remote-tracking branch 'scrawl/master'
2014-03-22 09:54:42 +01:00
scrawl
394284d0f8
Fixes #1209 : Tarhiel never falls
...
There are a few pitfalls with this code:
- Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?)
- The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied.
2014-03-22 02:08:04 +01:00
slothlife
6dce3e5186
Fixed include to use C99 header, not C++11 header
2014-03-21 01:33:11 -05:00
slothlife
6eab9c5179
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
Rohit Nirmal
e3a9daf921
Play item sound when trying to sell a bound item, too.
2014-03-20 22:22:31 -05:00
Marc Zinnschlag
688e03a9d2
Merge remote-tracking branch 'sirherrbatka/Editor-Dialog'
2014-03-20 22:27:28 +01:00
slothlife
1acd1bd913
Feature #1173 : Saved Game: include weather state
...
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
2014-03-20 01:25:52 -05:00
Rohit Nirmal
e4c4747a27
Play item sound even if merchant doesn't purchase it.
2014-03-19 20:08:01 -05:00
Marek Kochanowicz
6416ae90d2
Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/view/world/subviews.cpp
2014-03-19 10:23:15 +01:00
scrawl
128a47570e
One more fix
2014-03-17 14:15:52 +01:00
scrawl
4443e22387
Build fix
2014-03-17 13:32:13 +01:00
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
scrawl
81dfc26d26
mwscript/locals was added twice
2014-03-16 21:39:46 +01:00
Marc Zinnschlag
8b36de6c67
Merge remote-tracking branch 'cc9cii/Slaughterfish-fix'
2014-03-16 12:57:38 +01:00
Marc Zinnschlag
afbdd84467
Merge remote-tracking branch 'cc9cii/AiWander-fix'
2014-03-16 12:47:30 +01:00
cc9cii
f71fb83bfc
Cleaned up more inaccurate comments.
2014-03-16 20:56:11 +11:00
cc9cii
f57c11254f
Revert to original variable names.
2014-03-16 20:09:18 +11:00
cc9cii
22c544d9d7
Remove unnecessary comment.
2014-03-16 12:51:12 +11:00
cc9cii
fdbd564700
Apparently fall trace needs to be done with the middle of the object.
2014-03-16 08:57:55 +11:00
cc9cii
43757efdc4
Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
2014-03-16 08:09:14 +11:00
scrawl
d08394bf78
Fixes #1205 : apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla)
2014-03-15 21:00:25 +01:00
scrawl
61955111f1
Fixes #1204 : Any health value < 1 should show as empty life bar.
2014-03-15 20:48:54 +01:00
scrawl
93c21b5ef2
Fixes #1197 : incorrect mouse wheel step
2014-03-15 20:34:12 +01:00
scrawl
3880247017
Fixes #1206 : effect texture override was not accounted for
2014-03-15 20:28:48 +01:00
Marc Zinnschlag
2fdf80bcbf
Merge remote-tracking branch 'gsedej/master'
2014-03-15 13:53:05 +01:00
cc9cii
e6977d00e8
Oops. Fix typo picked up by Zini.
2014-03-15 08:16:35 +11:00
cc9cii
b2e3fa70c2
Fix spelling errors in comments.
2014-03-14 07:04:39 +11:00
cc9cii
d54ae58ec9
Bug #900 fix - minor update to comments
2014-03-14 00:09:03 +11:00
cc9cii
d92740efc9
Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this.
2014-03-13 23:44:52 +11:00
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
2014-03-13 13:19:32 +01:00
Gašper Sedej
43a12fffd5
indentation issue...
2014-03-12 14:37:44 +01:00
Gašper Sedej
d72a2f1ffb
Added code to test if git hash is availible
2014-03-12 12:33:42 +01:00
scrawl
0cd40294a2
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
Gašper Sedej
06e02ed77f
Added version and revision number to mainmenu
2014-03-12 10:53:56 +01:00
Marc Zinnschlag
2de862126a
moved resources group creation from Engine to bsa component
2014-03-09 11:42:39 +01:00
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
2014-03-09 03:34:49 +01:00
Sandy Carter
72a3c50eb8
( #1191 ) Disallow picking up if inventory disabled
...
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
scrawl
072dc6d438
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
cc9cii
f36bea03ab
Bug #1189 fix by scrawl
2014-03-07 19:36:44 +11:00
scrawl
e08f6c9ce3
Bug #416 : Copy framebuffer to a texture instead of not clearing
...
Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
83b6fcf22e
Bug #416 : Workaround for page flipping problem
2014-03-05 22:24:05 +01:00
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
2014-03-05 21:46:37 +01:00
scrawl
2a4e99c069
Set StaticGeometry origin
...
Fixes an exception for coordinates far away from (0,0,0).
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
scrawl
195071efc7
Terrain: geometry is now loaded in background threads.
...
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
065b6d3331
Terrain: moved ESM::Land load to earlier in the startup procedure
...
Required for background loading as we cannot load ESM::Land data from background threads.
2014-03-05 21:46:36 +01:00
scrawl
8730b61362
Render maps after *all* cells have finished loading
...
Still not fixing Bug #772 , but at least this will allow for background loading of terrain.
2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
2014-03-05 21:46:36 +01:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
cc9cii
ce8d327e8e
Debug MSVC build of openmw needs number of sections beyond 2^16
2014-03-05 22:11:10 +11:00
gus
d84319300a
fix
2014-03-05 11:27:16 +01:00
gus
f4879dacd5
add AIfollow to summoned creatures
2014-03-05 11:24:39 +01:00
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
0ae9cc0106
removed unused function
2014-03-03 08:21:16 +01:00
Marc Zinnschlag
ca30f2af3d
minor fix
2014-03-02 11:03:37 +01:00
scrawl
a99aa15d14
Fix a copy&paste mistake leaving start rotation uninitialized
2014-02-28 17:23:58 +01:00
Marc Zinnschlag
0926501717
Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29
2014-02-27 15:45:45 +01:00
cc9cii
56ae85df0c
Fix 32bit Windows crash while taking the save screenshot.
2014-02-28 00:28:02 +11:00
cc9cii
8fa88f4480
sync with upstream
2014-02-28 00:13:57 +11:00
cc9cii
2421f23c2f
cleanup the mess...
2014-02-27 23:59:23 +11:00
cc9cii
5b48ca114f
aicombat pathfinding fix - check the correct list
2014-02-25 08:31:14 +01:00
cc9cii
85c467f00f
Minor cleanup for aicombat pathfinding workaround.
2014-02-25 08:30:52 +01:00
Marc Zinnschlag
9b18e01507
keep track of which cells have state that needs to be saved
2014-02-24 10:03:04 +01:00
Marc Zinnschlag
bfcd768078
various bits of cleanup
2014-02-23 21:39:18 +01:00
Marc Zinnschlag
83ded18af0
encapsulated reference collections
2014-02-23 21:21:27 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
f220867144
make Ptr a bit more pointer-like
2014-02-23 18:17:41 +01:00
Marc Zinnschlag
b72c1c2c58
encapsulated water level
2014-02-23 17:34:18 +01:00
gus
95ff869163
Merge branch 'openmw-29' of https://github.com/zinnschlag/openmw.git into AIFix2
2014-02-23 17:07:49 +01:00
Marc Zinnschlag
79e723ad06
encapsulated mIds
2014-02-23 16:46:07 +01:00
Marc Zinnschlag
8ea686c6c8
encapsulated mState
2014-02-23 14:26:36 +01:00
cc9cii
1bd2664cb0
aicombat pathfinding workaround
2014-02-23 11:47:25 +01:00
cc9cii
1ab5948f19
merge upstream changes
2014-02-23 19:11:37 +11:00
Marc Zinnschlag
b0ae5b8ab7
Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29
2014-02-22 17:16:55 +01:00
cc9cii
fcfc8fcccb
Revert "Allow MinGW64 compilation in Windows/msys"
...
This reverts commit c3f350e3fb
.
Conflicts:
libs/platform/string.h
2014-02-22 23:45:13 +11:00
cc9cii
ac606a865c
Back out unnecessary change.
2014-02-22 23:22:23 +11:00
cc9cii
c241405d91
Fix Windows save & load.
2014-02-22 12:15:20 +11:00
cc9cii
c3f350e3fb
Allow MinGW64 compilation in Windows/msys
2014-02-22 12:06:50 +11:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
736644de05
Revert " #1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()"
...
This reverts commit 51fb9f65ea
.
2014-02-20 12:31:40 +01:00
scrawl
d25b3ad9cb
Fix AiCombat for creatures with weapons
2014-02-19 11:23:03 +01:00
scrawl
ebc67a82cf
Don't list unnamed quests in the quest book
2014-02-19 11:23:03 +01:00
scrawl
1fba5d1bb9
Terrain: change world bounds from AABB to 4 floats
2014-02-19 11:23:03 +01:00
scrawl
bc376e6649
Closes #888 : Treat "Bip 01" as animation root if existing
2014-02-19 11:23:03 +01:00
scrawl
439018e706
Get rid of useless return values
2014-02-19 11:23:03 +01:00
scrawl
90f6cda4cc
Moved includes to appropriate place
2014-02-19 11:23:03 +01:00
Marc Zinnschlag
550e5eb686
Merge remote-tracking branch 'corristo/osx-music-fix'
2014-02-18 09:12:02 +01:00
gus
d8f24ac499
bug fix
2014-02-17 15:49:49 +01:00
Marc Zinnschlag
ea16f79d77
Merge remote-tracking branch 'gus/AIFix2'
2014-02-17 10:54:07 +01:00
gus
84959eea28
woops, thanks scrawl
2014-02-17 10:50:10 +01:00
gus
6e1425321b
remove cout spam
2014-02-17 10:43:09 +01:00
gus
e5b19cf3c6
clean up
2014-02-17 10:37:11 +01:00
Nikolay Kasyanov
51fb9f65ea
#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()
2014-02-17 02:59:23 +04:00
Nikolay Kasyanov
5e8cb2e466
Another attempt to fix #1041 . This time I'm sending real data from decoder
...
once after playback started.
2014-02-17 02:35:13 +04:00
Marc Zinnschlag
c18c3e51ee
handle IDs that don't exist anymore after loading
2014-02-16 16:23:05 +01:00
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
2014-02-16 12:54:27 +01:00
Marc Zinnschlag
6ac64bbe15
Merge branch 'script'
...
Conflicts:
readme.txt
2014-02-16 12:12:56 +01:00
Marc Zinnschlag
9cdfca6c26
Merge remote-tracking branch 'potatoesmaster/disable-crash'
2014-02-15 22:55:00 +01:00
Emanuel Guevel
3d8ca02479
Fix breaking of enchanted items casting
2014-02-15 17:39:57 +01:00
gus
a315d5cc2b
aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
2014-02-14 12:55:14 +01:00
Marc Zinnschlag
451e1f413b
instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly
2014-02-14 11:15:16 +01:00
Emanuel Guevel
7c981587fc
When searching object by id, search in active cells before searching in the player's inventory
2014-02-13 22:58:12 +01:00
Emanuel Guevel
e597328b6b
Make enable/disable a no-op for items in containers
2014-02-13 20:24:27 +01:00
Marc Zinnschlag
d6e212a02b
Merge branch 'master' into script
2014-02-13 15:02:02 +01:00
gus
7c6e27e4f9
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
...
Conflicts:
apps/openmw/mwmechanics/aitravel.cpp
2014-02-13 12:59:04 +01:00
Marc Zinnschlag
9c52820754
Merge remote-tracking branch 'scrawl/master'
2014-02-13 10:54:51 +01:00
scrawl
c6fb0f2d9b
Removed terrain component's dependency on ESM
2014-02-13 10:13:53 +01:00
Marc Zinnschlag
dde4fbd818
allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away
2014-02-13 09:52:44 +01:00
Marc Zinnschlag
b3412b7eec
another case fix (remote member access again)
2014-02-12 15:22:17 +01:00
Marc Zinnschlag
dc433a3c09
fixed case handling problem for local variable access
2014-02-12 13:38:16 +01:00
Marc Zinnschlag
388735046f
fixed broken remote member variable access
2014-02-12 13:35:24 +01:00
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
2014-02-11 18:26:57 +01:00
Marc Zinnschlag
ffd1783690
Merge remote-tracking branch 'mrcheko/master'
2014-02-11 17:03:50 +01:00
Marc Zinnschlag
e44a7268fc
Merge remote-tracking branch 'potatoesmaster/selected-spell'
2014-02-11 17:00:41 +01:00
Emanuel Guevel
a3eea4f6b6
Do not allow spellcasting stance without spell selected
2014-02-11 16:34:51 +01:00
Emanuel Guevel
70d35da116
Unset selected spell when removed
2014-02-11 16:34:23 +01:00
Emanuel Guevel
6a4820c0f7
Show a message when the player attempts to cast a disabled spell
2014-02-11 14:52:58 +01:00
Marc Zinnschlag
9de2922d22
fixed case problem in remote member variable access
2014-02-11 13:56:56 +01:00
Marc Zinnschlag
3b990795c4
added access to remote access of local variables of global scripts
2014-02-10 14:45:55 +01:00
mrcheko
a6be72673c
improves animation-controlled velocity check
2014-02-08 16:59:15 +02:00
scrawl
8f949c6ae2
Fix lockpicks
2014-02-08 07:35:34 +01:00
scrawl
6ce499f0e6
Fixes #848 : Use hardcoded animation velocity for first person movement
2014-02-06 04:05:22 +01:00
scrawl
ff11d85a62
Fix wrong assertion
2014-02-06 03:15:01 +01:00
gus
632834ce10
WIP
2014-02-05 16:12:50 +01:00
scrawl
4a26909172
Fixes #1159 : Don't allow quick keys menu in chargen
2014-02-05 12:15:49 +01:00
scrawl
677fc84223
Refactor actors update
2014-02-05 09:50:21 +01:00
scrawl
0cc1cd8f7e
Fix message box formatting bug
2014-02-05 05:18:11 +01:00
scrawl
7907181c0c
Fix uninitialized member
2014-02-05 05:18:11 +01:00
scrawl
ffe19e7a52
Feature #50 : Handle attach & release of projectiles
2014-02-05 05:18:11 +01:00
scrawl
8b8fb931a0
Feature #50 : Don't allow ranged weapon attack when ammunition is empty
2014-02-05 05:18:10 +01:00
scrawl
a07eaa0c0d
Feature #50 : Allow body pitch in third person for ranged weapon aiming
2014-02-05 05:18:10 +01:00