Alexei Dobrohotov
9f08dc9968
Revert "Merge branch 'skinning' into 'master'"
...
This reverts merge request !327
4 years ago
elsid
7591d45008
Use memcpy to create navmesh key
...
Implementation with memcpy is ~13 times faster.
4 years ago
elsid
f637dc38bd
Add cached flag to update navmesh status
4 years ago
elsid
eb140ed15f
Write unknown status numeric value
4 years ago
elsid
7d73e73cad
Consider tile as not removed when it is not found
4 years ago
Alexei Dobrohotov
6be808e301
RigGeometry: convert some pairs to structs
4 years ago
psi29a
ee22081ae1
Merge branch 'nifgobrrrr' into 'master'
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More NIF stuff
See merge request OpenMW/openmw!324
4 years ago
psi29a
bca698d951
Merge branch 'shader_line_numbering' into 'master'
...
Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317
4 years ago
Alexei Dobrohotov
df1014303d
Add more generic extra data NIF types
4 years ago
Alexei Dobrohotov
302d8eed27
Clean up Roll- and FlipController implementation
4 years ago
Alexei Dobrohotov
0d02a3392a
Clean up
4 years ago
Alexei Dobrohotov
e7c37f21b7
Add NiFloatInterpController abstraction
4 years ago
Andrei Kortunov
822764d0fa
Rework fixed strings handling
4 years ago
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
4 years ago
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
4 years ago
Alexei Dobrohotov
4e22c2687f
niffile.cpp cleanup
4 years ago
psi29a
4faaa86449
Merge branch 'cyclic_includes' into 'master'
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More accurate detection of cyclic includes
See merge request OpenMW/openmw!281
4 years ago
AnyOldName3
a338e8c561
Actually set the uvSet value
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This got lost when uvSet was made into a local variable.
4 years ago
AnyOldName3
390fb4f12e
Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions
4 years ago
psi29a
22c3588d0d
Merge branch '4771-and-4631' into 'master'
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Try lower MSAA level if the requested value isn't available
Closes #4471 and #4631
See merge request OpenMW/openmw!297
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
4 years ago
psi29a
87028e1640
Merge branch 'flipping-heck' into 'master'
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Make NiFlipControllers only affect base texture
Closes #2069
See merge request OpenMW/openmw!301
4 years ago
AnyOldName3
3f61ff3a44
Make OpenGL debugging optional
4 years ago
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
4 years ago
AnyOldName3
b2cb98d30e
Fix NiFlipController
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NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
4 years ago
AnyOldName3
85b5fdee35
Discard the alpha channel of 16-bit TGAs, just like Morrowind
4 years ago
Andrei Kortunov
9f1fbd56a3
Fix SummonKey comparison function
4 years ago
Andrei Kortunov
67eace1028
Use struct instead of tuple
4 years ago
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
4 years ago
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
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Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
4 years ago
AnyOldName3
fd14dad789
const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial
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I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied.
4 years ago
AnyOldName3
707204133d
Double-buffer shadow uniforms that change each frame
4 years ago
AnyOldName3
ce98d7053b
Double buffer view-dependent data stateset
4 years ago
AnyOldName3
98b2d5d921
Make shadow debug HUD thread-safe
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* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit.
4 years ago
Andrei Kortunov
215ddb9106
Do not print warnings for VisController
4 years ago
Bret Curtis
05a19f4f93
Merge pull request #2984 from Capostrophic/optimizer
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Avoid optimizing animated shapes once again (regression #5565 )
4 years ago
Bret Curtis
30b8e6eda9
Merge pull request #2987 from Capostrophic/bezier
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Add quadratic interpolation for scalars and vectors (part of #2379 )
4 years ago
Capostrophic
aa131262ea
Implement quadratic interpolation for scalars and vectors
4 years ago
Capostrophic
35de34c019
Don't clamp GeomMorpherController recovered weight value
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Seems that Morrowind doesn't do it.
4 years ago
Capostrophic
a211527b4b
Fix AppVeyor warnings
4 years ago
Mads Buvik Sandvei
0d6be9bd18
More accurate detection of cyclic includes
4 years ago
Capostrophic
8c213cbfb1
Avoid optimizing animated shapes once again (regression #5565 )
4 years ago
Mads Buvik Sandvei
045b4566dd
Merge branch 'master' into 'resize_breaks_window'
4 years ago
Mads Buvik Sandvei
2ed12a398d
addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos
4 years ago
Capostrophic
3d31d21bc2
Don't encapsulate NIF transformation changes
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Currently that causes issues
4 years ago
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
5 years ago
Capostrophic
46825e8a4d
Move NIF record index back to a separate user object
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This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
5 years ago
Capostrophic
f93655e803
Encapsulate NIF transform changes in NifOsg::MatrixTransform
5 years ago
Capostrophic
ad87289d59
Fix NifOsg::MatrixTransform constructor inheritance
5 years ago
Capostrophic
cc791af0f5
Serialization fixes
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Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController
5 years ago
Capostrophic
3b55d657e5
CopyRigVisitor: Log the number of parents in multiple parents error
5 years ago
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
5 years ago
Capostrophic
4c9cefefdd
Get rid of NifOsg::CollisionSwitch
5 years ago
psi29a
fc7266d4ee
Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
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#5520 Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267
5 years ago
Cédric Mocquillon
2e27de027e
Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event
5 years ago
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
5 years ago
Mads Buvik Sandvei
90c3089370
Update sdlvideowrapper.cpp
5 years ago
Mads Buvik Sandvei
8323f7f68d
Alternative fix
5 years ago
Mads Buvik Sandvei
8aa57a745a
Fix
5 years ago
Bret Curtis
f47d2bb8af
make sure we use case-sensative BULLET_ prefix
5 years ago
Bret Curtis
67c2f0b26c
Merge pull request #2951 from elsid/sound_object_pool
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Store SoundManager sounds and streams in object pool
5 years ago
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
5 years ago
Bret Curtis
28d85e4030
Merge pull request #2926 from akortunov/warnfix
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Use QMultiMap instead of QMap
5 years ago
elsid
02f9b44f01
Use RAII for object ptr from pool
5 years ago
elsid
6ca29c6107
Use common type for pool of sounds and streams
5 years ago
elsid
56bc462007
Make all stats fit into the window
5 years ago
Frederic Chardon
f268bc13f1
Do not set particle lifetime to 0 ( #5472 )
5 years ago
Andrei Kortunov
ef6fe8d52a
Fix crash in the stateset updater (regression #5478 )
5 years ago
Andrei Kortunov
d0fe15b095
Use meaningful names instead of mSkill1 and mSkill2
5 years ago
elsid
40ad87bc4d
Replace OpenThreads by std types
5 years ago
elsid
3251687a3d
Use std types for WorkQueue
5 years ago
Andrei Kortunov
487bfed672
Use QMultiMap instead of QMap
5 years ago
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
5 years ago
Cédric Mocquillon
6e397e4008
Add a search function to the "Datafiles" tab of the OpenMW launcher
5 years ago
psi29a
f94ca28dbe
#5463 : Optimizer fix, problem was indeed related to tangents not being transformd properly.
5 years ago
Andrei Kortunov
6357bc3dad
Catch MyGUI exceptions in the FontLoader destructor
5 years ago
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
5 years ago
Andrei Kortunov
0e810c8d32
Fix cell borders color
5 years ago
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
5 years ago
psi29a
1724099d34
Merge branch 'mingw' into 'master'
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Fix mingw Windows build
See merge request OpenMW/openmw!213
5 years ago
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
5 years ago
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
5 years ago
Bret Curtis
b5a2e809cd
Merge pull request #2911 from unelsson/fixdaematerialseq
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Use sequenced texture units with .dae/collada
5 years ago
Andrei Kortunov
805d826d5b
Fix Clang warnings about invalid overrides
5 years ago
Nelsson Huotari
5bc44cf2ee
Use sequenced texture units with .dae/collada
5 years ago
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
5 years ago
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
5 years ago
Bret Curtis
0d1b7fd3f0
Merge pull request #2908 from Capostrophic/uvsets
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Remove 63 UV set limit
5 years ago
Capostrophic
6f94848dec
Remove 63 UV set limit (now 65535)
5 years ago
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
5 years ago
elsid
439588d10e
Remove unused mOffMeshConnectionIds
5 years ago
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
65cd2c77aa
static intersections
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
c1ebd9474b
stop navmesh updates when ai off
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
da92ad329b
move renderbin
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
b7b31926a8
fix map glitch + cleanup
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
77b92aee9c
fix shadowsglitch by bounds overflow
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
1f891ca46d
billboarding support for tree mods
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
cf439581e1
comply by elsid review
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
5 years ago
Andrei Kortunov
d997842f8d
Use FourCC to declare all ESM record names
5 years ago
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
5 years ago
Roman Siromakha
27a113167c
Merge pull request #2890 from akortunov/position
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Do not store object position, if it is the same as in CellRef
5 years ago
Alexei Dobrohotov
3f0cf65335
Merge pull request #2895 from elsid/esm_objectstate_final
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Add final for derived and overriden from ESM::ObjectsState
5 years ago
Andrei Kortunov
75e7a3e8b1
Do not store object position, if it is the same as in CellRef
5 years ago
elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final
5 years ago
Capostrophic
e02b66cdf4
Ignore bogus string arguments for Disable/Enable again
5 years ago
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
5 years ago
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
5 years ago
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
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Store attributes and skills values as floats
5 years ago
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
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Introduce a separate class to control world date and time
5 years ago
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
5 years ago
elsid
d35ccc39c6
Fix build tests with double precision bullet
5 years ago
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
5 years ago
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
5 years ago
Capostrophic
7aca18f92b
Handle NiLines (feature #5445 )
5 years ago
Bret Curtis
505a5e9ca6
Merge pull request #2873 from Capostrophic/nifcleanup
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NIFLoader adjustments
5 years ago
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
5 years ago
Andrei Kortunov
396afe79f1
Move font loading to the FontLoader
5 years ago
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
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Give new opcodes to old functions made custom
5 years ago
Capostrophic
74a74209ac
Allow junk (data-less) NiParticleColorModifiers
5 years ago
Capostrophic
7a9403aeed
Remove unnecessary casts
5 years ago
Capostrophic
fc9a10ba48
Streamline node controller handling
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Reduce code duplication
Allow non-animated nodes controlled by NiVisController to be optimized out
5 years ago
Capostrophic
89a2c69a61
Support particle node transformations
5 years ago
Fanael Linithien
e8ec62b298
Use all-lowercase names for windows API headers
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This allows the code to successfully cross-compile from hosts with case
sensitive file names, like linux.
5 years ago
laikh
d6e4fbe085
Fix mingw Windows build
5 years ago
Capostrophic
e0ecbc08df
Give new opcodes to old functions made custom
5 years ago
elsid
69df6098e5
Report frame number, number of actors and objects to stats
5 years ago
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
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Script reference consistency
5 years ago
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
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Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
5 years ago
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
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Use real time to update spell effects
5 years ago
Evil Eye
3875b837bc
make MenuMode, Random, GetSecondsPassed regular functions
5 years ago
Icecream95
f14db21745
Make disableShadowsForStateSet a no-op when shadows are disabled
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Otherwise the GPU has to do useless shadow comparisons when shadows
are disabled.
5 years ago
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
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Fix Bullet flags usage
5 years ago
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
5 years ago
Bret Curtis
a04a41a429
Merge pull request #2843 from Capostrophic/nigeometry
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Introduce NiGeometry abstraction
5 years ago
Bret Curtis
7da5558808
Merge pull request #2845 from akortunov/save_cleanup
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Optimize characters data in savegame
5 years ago
Bret Curtis
f9fca8675b
Merge pull request #2846 from Capostrophic/envmap
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CopyRigVisitor fixes (bug #5415 )
5 years ago
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
5 years ago
Capostrophic
78b1bbe130
Remove unnecessary null check
5 years ago