Commit Graph

7765 Commits (8419002393d89bd20222773a1872efb858f7ea32)

Author SHA1 Message Date
Marc Zinnschlag b717e3fcb8 Merge remote-tracking branch 'filkry/bug1196jumpdialog' 11 years ago
slothlife 51c45796b1 Fix physics to not trigger Bullet assert in Debug
When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
11 years ago
Fil Krynicki cd693b6d37 Fixed mouse closing containers, and injection/gui test order
Called setEnabled on channels now effects whether those channels
notify listeners, rather than whether they register changes to
their controls. This was making channels get stuck on "1" when the
GUI was activated.

Also ensured GUI activity can invalidate player controls even if
that activity is closing the GUI, by re-ordering a check.

And fixed a comment.
11 years ago
Fil Krynicki 1d3a220d94 Added A_Use command to player controls. 11 years ago
Fil Krynicki 97caa1f8a4 Alternative fix strategy by checking for binding state 11 years ago
Marc Zinnschlag 0668019c86 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 58d963d6e6 Fix warning 11 years ago
scrawl b68a8e38cd Remove unused map 11 years ago
scrawl 54a5dba3f5 Don't reserve Pauldron parts for robes (Fixes #1396) 11 years ago
Hallfaer Tuilinn 01283f531e Fix for Bug #1409 11 years ago
scrawl 9627146bf4 Another fix for trade exploit (hopefully the last: Fixes #1408) 11 years ago
scrawl f3cece8dec Fix alchemy allowing same item ID in different slots (Fixes #1407) 11 years ago
scrawl 40d6c8abf7 Remove horizontal messagebox layout, not used in vanilla (Fixes #1402) 11 years ago
scrawl d442853b3e Allow opposite gender's parts as fallback (Fixes #1404) 11 years ago
scrawl c36decb855 Fix being able to place items on top of actors (Fixes #1403) 11 years ago
scrawl 3d103f3785 Don't block hits when in hand-to-hand combat (shield not visible) 11 years ago
scrawl 0063b63ae4 Don't use armor mitigation for fall damage 11 years ago
scrawl 6db936bb3a Refactor item icon code into ItemWidget (Fixes #1391)
- Removed duplicate code
 - Fixed missing magic backgrounds during item drag&drop
 - Change background texture used for HUD icons
11 years ago
scrawl f53e86cad9 Fix AiCombat being incorrectly added to player (Fixes #1356) 11 years ago
scrawl 1173957e56 Fix item weight displaying as 1e+3 for Stendarr's Hammer 11 years ago
scrawl 17f8b49db6 Add missing padding for item tooltip magic effects 11 years ago
scrawl d2e98c4de1 Fix forced switch to third person on death not always working
For instance, when dying from fall damage
11 years ago
scrawl b6e52ae8ab Fix crash when loading a savegame after dying (Fixes #1389) 11 years ago
scrawl 4e235516c3 Work around missing character in french morrowind font (Bug #1390) 11 years ago
scrawl 85c9871178 Use question mark for not found glyphs in the font 11 years ago
scrawl cefa20bfb9 Fix not reacting to quit request while video is playing 11 years ago
scrawl c0f1449004 Cycle with equipped items if all slots are occupied (Fixes #1395) 11 years ago
Marc Zinnschlag 1b9b275f30 fix for bug #1369 11 years ago
Marc Zinnschlag c4e7386770 Revert "added changed reference tracking for cells"
This reverts commit f4334da42e.
11 years ago
Marc Zinnschlag 5313862a46 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 00775035af Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 11 years ago
scrawl d7f3cd75ac Rewrite journal GUI topic list to use MWList 11 years ago
scrawl 17b15a6f4f Fix overlapping text in SpellWindow when the window is too small 11 years ago
scrawl d777739425 Fix a crash on exit when projectiles were active 11 years ago
scrawl bbc5b125ab Rewrite journal GUI quest index
- Use quest names as identifiers, not quest IDs. This ensures that quests with different IDs, but the same name (e.g. A2_4_MiloCaiusGone and A2_4_MiloGone) are merged properly, as they should.
 - Switch display from BookPage to MWList. Handles word-wrapping and scrolling properly.
 - Fixes a bug where the quest index would not be updated when opened.
11 years ago
slothlife 281d3b4c95 Fix for dereferencing past end of mGuiModes. 11 years ago
scrawl 577ed3943b Show wallpaper when loading a savegame 11 years ago
scrawl d2ad2e0f31 Re-enable collision when an actor is resurrected 11 years ago
scrawl 996e49c534 Change CharacterManager to use list instead of vector
Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
11 years ago
scrawl 68afac6a19 Fix large size_t being truncated to int 11 years ago
Marc Zinnschlag f130f8535c Merge remote-tracking branch 'slothlife/cmake-fixes' 11 years ago
scrawl 8b33c087e0 Properly handle exceptions when saving the game
Add message boxes when an exception occurs while loading or saving the game
11 years ago
Emanuel Guevel 929aae6869 Silence a clang warning
warning: pointer is initialized by a temporary array, which will be destroyed at the end of the full-expression [-Waddress-of-array-temporary]
11 years ago
slothlife 20dabaead9 Fix CMake scripts to link static dependencies
Added FindDirectX scripts from Ogre so that FindOgre.cmake doesn't
fail silently to find the libraries correctly.

Modified top-level CMakelists.txt:
- Correctly set include dirs, preprocessor definitions, and add
  libraries for static Ogre plugins.
- Correctly set preprocessor definitions for static MyGUI.

Modified launcher, openmw, and opencs to link the static Ogre plugins.

Fixed FindSDL2.cmake to set a variable that contains only the SDL2
library, so that the launcher doesn't incorrectly link against
SDL2main.

Fixed FindMyGUI.cmake to correctly look for static variants.

Fixed FindOgre.cmake to set variables for DirectX plugins correctly.
11 years ago
scrawl f6f6b5604a Fix loading a savegame when some of its content files were disabled
Fixes #1380
11 years ago
Marc Zinnschlag 538aa6607e Merge remote-tracking branch 'scrawl/master' 11 years ago
Fil Krynicki bbb7ceab43 Merge branch 'master' into bug1196jumpdialog
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
11 years ago
Fil Krynicki cd131e7f86 1196/1217 fix
Fixes an issue where inputs could be processed by both GUI and
gameplay systems. An enabled/disable has been added to OIS
channels, and OpenMW now disables player gameplay hotkeys when
a GUI element has focus. GUI hotkeys are left enabled.
11 years ago
scrawl dcc0e2d105 When dialogue goodbye is forced, allow using either the red link or the goodbye button
Fixes #1373
11 years ago
scrawl 0f1b39bca4 Fix trade exploit
Using the Max Sale button it was possible to "invert" the buying/selling state.
11 years ago