scrawl
865486604f
Make trade disposition changes temporary again, as in vanilla
11 years ago
scrawl
a1bdf20958
Make trade balance label editable
11 years ago
scrawl
de7fcf0beb
Fix unhandled edge case in TradeItemModel with items that are able to stack, but are not currently stacked (e.g. after repairing a damaged item)
...
Fixes #1368
11 years ago
scrawl
16ac6e7aac
Merge DialInfo objects by subrecord instead of overwriting the object
...
Fixes #1360
11 years ago
Rohit Nirmal
4f4a37896e
Check if player's CellStore is non-NULL before configuring fog.
...
This prevents an assertion fail in getCell() when changing the
view distance while in the main menu.
11 years ago
Fil Krynicki
6cc6172779
Update in response to comments.
...
It turns out I was erroneous about problem (1) in my original commit
message. I thought that in an edge case the OpenMWGUI could both handle
the same event on the frame the GUI was closed. My test for
this was broken. So after brainstorming many possible unsatisfactory
solutions to this event handling, it's luckily not necessary!
11 years ago
scrawl
8761aa5795
Loop main menu video when it's finished playing
11 years ago
scrawl
ac77b07e29
Small fix for menu background
11 years ago
Marc Zinnschlag
f5e587f566
Merge remote-tracking branch 'puppykevin/master'
11 years ago
Marc Zinnschlag
be7f344eca
Merge branch 'refs'
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Conflicts:
apps/opencs/model/doc/savingstate.cpp
components/esm/cellref.hpp
11 years ago
Marc Zinnschlag
4778c27548
silenced two warnings
11 years ago
Marc Zinnschlag
be88168e91
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
b81c7d05c6
Remove CG shaders from settings window (not fully supported on non-nvidia cards, amd profiles have an instruction limit making them useless)
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Can still be used by editing the config file, however.
11 years ago
Marc Zinnschlag
2f56b11530
Merge remote-tracking branch 'digmaster/master'
11 years ago
scrawl
6a882e1e8d
Don't show hidden factions in StatsWindow (e.g. Nerevarine)
11 years ago
Marc Zinnschlag
ae50632774
implemented cell and reference saving int OpenCS
11 years ago
scrawl
3b3b53d665
Support animated main menus (menu_background.bik)
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Closes #1362
11 years ago
scrawl
a6788cfb0e
Support lights that do not have a model ( Fixes #1361 )
11 years ago
scrawl
95b3026c7e
Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game
11 years ago
Digmaster
03d7137655
Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button
11 years ago
Digmaster
a5cfa8a049
Removes add behavior when pressing escape while waiting.
11 years ago
scrawl
c6a4506ac2
Make console error prefix slightly less technical (see https://bugs.openmw.org/issues/1194#note-2 )
11 years ago
Kevin Poitra
8516b837ff
Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
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This reverts commit b897080156
.
11 years ago
scrawl
41a04b9c65
Slightly adjust menu button position
11 years ago
scrawl
e9ab7c85c6
Fix exception when there are spaces in INI-imported color settings
11 years ago
Kevin Poitra
3f00f00426
Remove some debug code.
11 years ago
scrawl
18e24a2007
Fix old savegames causing the save list to not fill properly (Error in framelistener: Object '$dynamic0' not found)
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Fixes #1357
11 years ago
Kevin Poitra
16a6edbd0e
Fix a possible crash due to a null pointer.
11 years ago
Marc Zinnschlag
f112c78858
Merge remote-tracking branch 'scrawl/master'
11 years ago
Kevin Poitra
251df73407
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
Kevin Poitra
b897080156
Started implementing sound time tracking so we can have NPCs' mouths move as they talk.
11 years ago
scrawl
e68600eda2
Make Activate instruction work properly even when onActivate was not called in the same frame.
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There are two major differences to the old implementation:
- Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
- The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes #1166 and #1346 .
11 years ago
scrawl
42ea43c3d1
Fix container scripts not getting removed properly on cell change
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Broken by f99eda1a54
11 years ago
Marc Zinnschlag
bb011f278e
Merge remote-tracking branch 'cc9cii/master'
11 years ago
scrawl
56ff399f30
Say attack voiced dialogue *after* the target is set up
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Required for the CreatureTargetted filter to function properly
11 years ago
cc9cii
bbe77d656a
Minor fixes from static analysis.
11 years ago
Arthur Moore
9be219beba
Fixes Bug #1348 "Evidence Chest unlocking when arrested."
11 years ago
Marc Zinnschlag
be39395ce7
Merge remote-tracking branch 'scrawl/master'
11 years ago
Digmaster
033f1850f9
Fixed crass on character creation, allowed some character creation windows to be Esc-able
11 years ago
Digmaster
060a50f94a
Fixed issue with QuickKeyMenu and ItemSelectionDialog
11 years ago
Fil Krynicki
91f4967614
Fix for bug 1196.
...
This bug would cause the player to jump when jump was assigned to
Space and they closed a dialog with Space. I tested vanilla
MW for behaviour and found that Jump was the only basic input which
MW does not allow when closing dialogs (i.e. if Space is assigned to
move forward, MW will move you forward after closing the dialog).
There were two reasons for the bug:
1) OpenMW GUI does not consume UI events
2) Jump occurs so long as key is down (not only on first key down)
To minimally fix the bug, I made it so that keypress events can be
consumed by the GUI and not passed along to the player control
input manager (1). However, if the player holds space, they will still
jump (as the subsequent key held events will be captured and cause
a jump).
Unfortunately, there is no idiomatic way that I could find in the
OpenMW input manager to perform events only on key down. Instead,
I introduced a variable which tracks whether the jump key has been
pressed for the first time within the current frame (2).
Note: I was initially concerned that limiting the jump event to
KeyDown and not Key Hold would cause issues with swimming,
levitating, or variable height jumping. However, after a bunch
of testing in vanilla MW and exploration of the OpenMW codebase
I could find nothing suggesting the need to capture the jump
key being held.
11 years ago
scrawl
0b45a9e6b2
Fix case folding for faction reaction from ESX records
11 years ago
scrawl
2b15b85af1
Fix position adjustment not working properly for rotated objects
11 years ago
scrawl
2fe86f2b85
Consider hit normal for item drop test ( Fixes #995 )
11 years ago
scrawl
f476aa4ade
Remove MyGUI color codes when copying to system clipboard
11 years ago
scrawl
49a6579d3a
Fixed esmtool
11 years ago
scrawl
3e2eed9269
Implement getFactionReaction function
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Strange bug when using value != 0 for the garbage argument?
11 years ago
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
11 years ago
Marc Zinnschlag
27c795483b
Merge remote-tracking branch 'ace/win-build-fix'
11 years ago
scrawl
578adb4ef6
PcJoinFaction and friends: make sure the given faction exists
11 years ago
Alexander "Ace" Olofsson
d3357cc279
The MSVC linker is really pedantic with this.
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Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...
unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
11 years ago
Marc Zinnschlag
1665822224
Merge remote-tracking branch 'puppykevin/master'
11 years ago
Marc Zinnschlag
e0ba9a4bf2
added reference collection stage to saving operation (preparation for cell saving)
11 years ago
Digmaster
2b3b11d848
Give access to the main menu when at a choice in dialogue
11 years ago
Digmaster
ee7b5fa5c2
Fixed crash when Esc-ing out of Save "are you sure" dialog.
11 years ago
Digmaster
e0356cf89d
Added support to close modal windows with Esc
11 years ago
Kevin Poitra
beba58268c
Fix a typo within the launcher. Fixes bug #1058 .
11 years ago
Marc Zinnschlag
9e21da9636
Merge remote-tracking branch 'scrawl/master'
11 years ago
Digmaster
e0d55116a4
Dims and disabled Goodbye button in dialogs when unavailable.
11 years ago
Digmaster
79d0ed64d9
Undo some changes I made in the past that shouldn't exist
11 years ago
Digmaster
1ca921d6e2
Merge remote-tracking branch 'upstream/master'
11 years ago
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
11 years ago
scrawl
cf68f6da96
Fix ESX dependencies not being checked except for the first one
11 years ago
scrawl
4caa8c5cca
Fix offset to accumulation root not being cleared when adding an animation state with startpoint=1.f (observed with death animations)
11 years ago
scrawl
5660f283dd
Fix actor models incorrectly being rotated on X/Y axes
11 years ago
scrawl
0966755a0c
Store death animation index in CreatureStats
11 years ago
Marc Zinnschlag
3937cfcd8b
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
3cd835e61a
Fix bsa file loading not being case insensitive ( Fixes #1178 )
11 years ago
scrawl
f629307f60
Fix frame delay for sound listener position ( Fixes #1180 )
11 years ago
scrawl
bfd91c0681
Fix potential NpcStats overwriting issue
11 years ago
Marc Zinnschlag
4aab4bae65
minor cleanup and silenced a warning
11 years ago
Marc Zinnschlag
f0d0a31a19
Merge remote-tracking branch 'mrcheko/master'
11 years ago
Thomas
7697b9e868
Ensures nothing bad will happen if we try to lock a door that never had a lock level
11 years ago
Thomas
b3ffd5b868
Fix for bug Bug #1098
11 years ago
mrcheko
8fa7fcdbee
fix bug http://bugs.openmw.org/issues/1335 (1304 as well)
...
though fish detects if actor is swimming, but in MW it attacks even if
the player is knee-deep in water
11 years ago
scrawl
10d835a55c
Some more missing isInCell checks
11 years ago
scrawl
f3ba31de2d
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwscript/cellextensions.cpp
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
Marc Zinnschlag
130af28fa5
Merge remote-tracking branch 'cc9cii/master'
...
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
11 years ago
Marc Zinnschlag
ff15601a4c
Merge branch 'openmw-30'
11 years ago
mrcheko
c62187bd55
fix bug at http://bugs.openmw.org/issues/1155
...
Though it still can happen sometimes but not in such stupid manner.
11 years ago
cc9cii
d2794165ba
Disable binkaudio sound for FFmpeg libavocdec versions below 54.55.xxx (Windows x64) and 54.10.xxx (Windows 32bit). Later versions are all allowed, but due to sample formats there will be no sound and this message will be shown on the console "Sound Error: Unsupported sample format: fltp"
11 years ago
mrcheko
559c772906
Merge remote-tracking branch 'upstream/master'
11 years ago
cc9cii
4f94a31b54
Fix crash starting a new game.
11 years ago
mrcheko
56881cb7c9
fix bugs in aisequence::execute
11 years ago
scrawl
a05c8fd3ce
Make applyEnchantment return the record ID instead of modifying Ptr
11 years ago
scrawl
1d8da95756
Warning fix
11 years ago
scrawl
08cf58204f
Merge branch 'master' of github.com:scrawl/openmw
11 years ago
scrawl
f09c8ddc9e
Remove a pointless assert
11 years ago
scrawl
a7d525245c
Fix missing include
11 years ago
Scott Howard
c9011f707f
missing #include <iostream> in mwiniimporter
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missing #include <iostream> in mwiniimporter/main.cpp
11 years ago
cc9cii
367acd9676
Enable video but without sound.
11 years ago
cc9cii
3718847ffc
Disable video for Windows until the crash issues are fixed.
11 years ago
Marc Zinnschlag
f4334da42e
added changed reference tracking for cells
11 years ago
scrawl
b47b2b84f3
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwdialogue/filter.cpp
apps/openmw/mwgui/waitdialog.cpp
11 years ago
Marc Zinnschlag
6ac700a501
Merge remote-tracking branch 'potatoesmaster/getClass'
11 years ago
Marc Zinnschlag
244eb11651
Merge remote-tracking branch 'greye/widechar'
11 years ago
scrawl
a2f156be8e
Prevent magic bolts from colliding with their caster
11 years ago
scrawl
df8e095c83
Small cleanup
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago