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83 commits

Author SHA1 Message Date
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
d7695f2560 Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
scrawl
f017fd6860 Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
scrawl
988a9cad58 getHitContact Head exception fix 2015-05-30 01:41:38 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
c4452afd89 Inventory item picking 2015-05-20 04:09:21 +02:00
scrawl
72c1f37527 Port CharacterPreview 2015-05-20 02:18:20 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) 2014-12-28 14:17:53 +01:00
scrawl
2e5e7370ba Adjust default angle, FOV and viewport of character preview (Fixes #2220) 2014-12-24 15:45:15 +01:00
scrawl
8bc7eb5530 PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 2014-12-24 15:45:13 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
scrawl
d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
fee08f97ed Fix crash in character preview for non-existing meshes (Fixes #2128) 2014-12-03 18:28:35 +01:00
Lukasz Gromanowski
e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
94c2517d67 Fix race preview crash (Fixes #1808) 2014-08-13 19:30:46 +02:00
scrawl
025f50a2df Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
scrawl
4a26dcb2ad Avoid calling RenderTarget::update from within loadResource 2014-08-08 15:46:33 +02:00
scrawl
c6bf9dfbfb Add ManualResourceLoader for character previews (Fixes #1752) 2014-08-06 20:13:57 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
8aed4fcfa4 Correction for marksman weapon inventory preview 2014-02-05 05:18:10 +01:00
scrawl
5b076aa570 Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e.
2014-02-05 05:18:10 +01:00
scrawl
4ec86d1c68 Bug #1147: Fix the inventory preview pose used for ranged weapons 2014-01-31 05:06:35 +01:00
scrawl
589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
scrawl
aa855e9524 Include some required Ogre headers explicitely 2014-01-09 20:56:24 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
c4e4a8fb57 Closes #1083: Fix werewolf change handling 2014-01-04 20:50:18 +01:00
Lukasz Gromanowski
b017a3be3e Bug #1074: Inventory paperdoll obscures armour rating
Changed size of inventory paperdoll.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-02 20:20:57 +01:00
scrawl
0e254aa7c7 Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in. 2013-11-23 03:25:55 +01:00
scrawl
4ed4c1e319 Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
scrawl
00af6b5617 Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
scrawl
992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
Chris Robinson
d77d60cbc2 Remove an unneeded forceUpdate method 2013-08-08 15:37:08 -07:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
Chris Robinson
f296d13c20 Add a speed multiplier to the animation state 2013-07-16 00:43:31 -07:00
scrawl
a049638e7f Fixes character previews getting shadowed randomly 2013-07-14 14:54:40 +02:00
scrawl
72600a16cf Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
scrawl
7a2d1cd8ce Security skill 2013-05-19 18:40:37 +02:00
Chris Robinson
e8bbb755c3 Play the left-arm torch animation when it's equipped 2013-05-17 06:21:59 -07:00
Chris Robinson
70dc2f77ad Move the priority enum to MWMechanics 2013-05-13 00:54:44 -07:00
Chris Robinson
6b8a687a79 Add methods to disable an animation
And rename WeaponState to WeaponType
2013-05-10 22:22:39 -07:00
Chris Robinson
abc676eedd Allow specifying which bone groups to play an animation on 2013-05-10 20:05:09 -07:00
Chris Robinson
7c3b014193 Figure out which animations to play based on priority
Bone group will also be taken into account later.
2013-05-10 18:37:44 -07:00
Chris Robinson
020e3e8a8e Show the equipped weapon in the inventory screen
And use the proper pose based on what's equipped.
2013-04-29 12:08:43 -07:00
Chris Robinson
0817d59f23 Allow specifying where to start in an animation 2013-04-24 19:09:36 -07:00
Chris Robinson
c58dfbe921 Specify the loop count to Animation::play 2013-04-24 04:56:39 -07:00