Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
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Don't stack scripted items (bug #2969 )
6 years ago
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
6 years ago
Andrei Kortunov
b7adbe79b9
Allow localization to use implicit keywords (bug #4841 )
6 years ago
Andrei Kortunov
058e289162
Do not create a redundant parent node for LOD and Switch nodes (bug #4837 )
6 years ago
Capostrophic
0535de6ca0
Make quest status update handling closer to vanilla (bug #4815 )
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Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
6 years ago
Bret Curtis
bc1fbd5400
Merge pull request #2088 from akortunov/faction_table
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Editor: Implement faction ranks table
6 years ago
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
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Native glowing windows support
6 years ago
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
6 years ago
Bret Curtis
9f716b9ed8
Merge pull request #2151 from Capostrophic/normalmaps
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Account for inverted tangents on normal-mapped objects (bug #3733 )
6 years ago
Bret Curtis
4f938492e5
Merge pull request #2150 from akortunov/vfx
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Update magic effects VFX immediately after effects update
6 years ago
Capostrophic
731f91759e
Account for inverted tangents on normal-mapped objects (bug #3733 )
6 years ago
Andrei Kortunov
dc3a17f1f6
Update magic effects VFX immediately after effects update (bug #4828 )
6 years ago
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
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Creatures will use sounds of the first creature that has the same model in the record store when possible.
6 years ago
Andrei Kortunov
b2126c2b6b
Apply UVControllers only for given UV Set (bug #4827 )
6 years ago
Capostrophic
67450a7046
Don't apply effects when spell absorption is successful (bug #4820 )
6 years ago
Capostrophic
6660f2f8e6
Use the skeleton from the NPC's set model (bug #4747 )
6 years ago
Andrei Kortunov
2c38e337ae
Support NiSwitchNode (feature #4812 )
6 years ago
Andrei Kortunov
39c4a7833c
Fix out of range exception when try to load a particle node with empty sizes array (bug #4804 )
6 years ago
Capostrophic
166d757a19
Allow stray special characters before a begin statement
6 years ago
Capostrophic
05d5d7d57b
Account for stances when the player is in air (bug #4797 )
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Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
6 years ago
Capostrophic
8bb270c2bb
Update moved object collisions even if the cell is the same (bug #4800 )
6 years ago
Andrei Kortunov
b17702bf1f
Do not restore birthsign abilities upon game load (bug #4329 )
6 years ago
Capostrophic
403db9afe3
Don't reset player jumping flag unnecessarily (bug #4775 )
6 years ago
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
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Do not scale player's model in the 1st-person view depending on race
6 years ago
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
6 years ago
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
6 years ago
Capostrophic
0ab5314755
Make scripted items not stack (bug #2969 )
6 years ago
Bret Curtis
932691d199
Merge pull request #2091 from Capostrophic/fallheight
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Avoid falling height reset if on-ground state wasn't actually updated (bug #4411 )
6 years ago
Capostrophic
467724d5e8
Improve fallback numerical value handling (bug #4768 )
6 years ago
Capostrophic
0bbcc0e787
Avoid falling height reset if onGround state didn't change (bug #4411 )
6 years ago
Andrei Kortunov
b4f3ce2a0a
Editor: Implement faction ranks table (feature #4209 )
6 years ago
Capostrophic
2681435857
Editor: handle AI settings, regional sound and levelled list "none" chances as shorts (bug #2987 )
6 years ago
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
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Native animated containers support
6 years ago
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
6 years ago
Capostrophic
6083e5ed4b
Don't interrupt sneak and swim idles in first person view (bug #4750 )
6 years ago
Marc Zinnschlag
d791dcfbf3
Merged pull request #2051
6 years ago
Bret Curtis
32624cb3ed
Merge branch 'master' into colors
6 years ago
Capostrophic
7b33838b33
Don't consider non-solid actors truly levitating (bug #4746 )
6 years ago
Capostrophic
7cae0017ac
Display Ambient, Sunlight and Fog field values as colors (bug #4745 )
6 years ago
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
6 years ago
Andrei Kortunov
e8b3ae8706
Improve ResetActors command (bug #4723 )
6 years ago
Andrei Kortunov
7438e20ee1
Fix shield displaying on inventory avatar (bug #4720 )
6 years ago
Andrei Kortunov
5e071e3eb0
Add a missing check if mPtr is empty (bug #4715 )
6 years ago
Andrei Kortunov
71f1a53090
Improve tooltips cleanup (bug #4714 )
6 years ago
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution
6 years ago
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker
6 years ago
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
6 years ago
Stanislaw Halik
8fd71fe4ad
fix rain delay when exiting water
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When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.
v2: Fix off-by-one-frame error following review by @AnyOldName3
6 years ago
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
6 years ago
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
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The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
Andrei Kortunov
f88d5e808c
Rewrite media decoder to use FFMpeg 3.2+ API (task #4686 )
6 years ago
Bret Curtis
d1eb7a52a0
Update CHANGELOG.md
6 years ago
Marc Zinnschlag
a5efe0d596
Merged pull request #1998
6 years ago
Capostrophic
434b1fd0e3
Use Shift-C and Shift-V keybindings for View and Preview (feature #2845 )
6 years ago
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
6 years ago
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
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Minor tweaks for actors processing range setting
6 years ago
Bret Curtis
3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
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Center progress bar when there are active messageboxes
6 years ago
Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
6 years ago
Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
6 years ago
Andrei Kortunov
7a7b47b0ba
Add missing changelog entries
6 years ago
Capostrophic
4873d33642
Adjust magic light source linear attenuation (bug #3890 )
6 years ago
Andrei Kortunov
bf9e8c4556
Make spell absorption multiplicative (bug #4684 )
6 years ago
Marc Zinnschlag
2c8bbde7ef
Merged pull request #1979
6 years ago
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
6 years ago
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
6 years ago
Bret Curtis
6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
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Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
6 years ago
Andrei Kortunov
8fa0ffcfe4
Catch exceptions inside the loadVoice() (bug #4685 )
6 years ago
Andrei Kortunov
d7d9050d4a
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646 )
6 years ago
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
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Combat AI: check for obstacle before back up
6 years ago
Andrei Kortunov
13bd81f896
Try to use collisions from basic actor model if an animated one has no collisions (feature #4682 )
6 years ago
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
6 years ago
Andrei Kortunov
ca07e3a364
Check for obstacle before back up (bug #4656 )
6 years ago
jvoisin
ca8744af56
Fix crash in the ESM reader, when SCVR has no variable names
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Fixes bug [#4678 ](https://gitlab.com/OpenMW/openmw/issues/4678 )
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
6 years ago
Andrei Kortunov
f9271fd7f0
Fix crash in the ESM reader, when list is empty (bug #4677 )
6 years ago
Capostrophic
4ec727c50b
Disallow to open the journal while settings window is open (bug #4674 )
6 years ago
Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
6 years ago
Marc Zinnschlag
d466785aa7
Merged pull request #1958
6 years ago
Andrei Kortunov
5617bb3f0c
Improve pitch factor handling for crossbow animations (bug #4672 )
6 years ago
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
6 years ago
Capostrophic
cae2e84ab4
Trace the player down after enabling collision with TCL (bug #4669 )
6 years ago
Capostrophic
768c532b8f
Editor: display light source color as a color (bug #4668 )
6 years ago
Marc Zinnschlag
71f80db886
Merged pull request #1954
6 years ago
Capostrophic
03788edd63
Fix redundant drag call in instance dragging (bug #4593 )
6 years ago
Andrei Kortunov
87394f2ebb
Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )"
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This reverts commit 09427d3f5e
since the
fix is not entirely correct.
6 years ago
Marc Zinnschlag
38758a9555
Merged pull request #1944
6 years ago
Marc Zinnschlag
6a9618f0f5
Merged pull request #1948
6 years ago
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
6 years ago
Marc Zinnschlag
33044add97
Merged pull request #1938
6 years ago
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
6 years ago
Andrei Kortunov
35abf7367c
Implement wearing priority for editor
6 years ago
Marc Zinnschlag
c566514c9d
Merged pull request #1940
6 years ago
Andrei Kortunov
ee4ca87352
Traverse child nodes of cell node in the editor (bug #4654 )
6 years ago
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
6 years ago
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
6 years ago
Andrei Kortunov
bce8de5fe9
Respect selected encoding in the content selector (bug #4467 )
6 years ago
Marc Zinnschlag
0e06a25f21
Merged pull request #1935
6 years ago
Sergey Fukanchik
657d95a0be
Paperwork for the pull request #1935
6 years ago
Marc Zinnschlag
84a2752db9
Merged pull request #1933
6 years ago
Marc Zinnschlag
34b0344166
Merged pull request #1934
6 years ago
Capostrophic
92259c6cca
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762 )
6 years ago
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
6 years ago
Andrei Kortunov
90d35aaa8f
Handle current health level during levelup (bug #4649 )
6 years ago
Andrei Kortunov
b3fd173e00
Check if current weapon has health at all in HUD (bug #4648 )
6 years ago
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
6 years ago
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
6 years ago
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
6 years ago
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
6 years ago
Marc Zinnschlag
d76367918a
Merged pull request #1907
6 years ago
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
6 years ago
Marc Zinnschlag
29f6ee30a6
Merged pull request #1922
6 years ago
Marc Zinnschlag
107165d36d
Merged pull request #1923
6 years ago
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
6 years ago
Capostrophic
2f054cc7a8
Update changelog
6 years ago
Andrei Kortunov
09427d3f5e
Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )
6 years ago
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
6 years ago
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
6 years ago
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
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Disable repeating for Accept GUI action
6 years ago
Marc Zinnschlag
a0f7282966
Merged pull request #1820
6 years ago
Marc Zinnschlag
252ed9bd4b
Merged pull request #1914
6 years ago
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
6 years ago
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
6 years ago
Marc Zinnschlag
2ba15c86f8
Merged pull request #1913
6 years ago
Marc Zinnschlag
3fd40e4a4e
Merged pull request #1916
6 years ago
Marc Zinnschlag
50775dd411
Merged pull request #1917
6 years ago
Andrei Kortunov
9918212a1e
Set focus to Close button when opening the container window (bug #4333 )
6 years ago
Andrei Kortunov
dcc1a122f7
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543 )
6 years ago
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
6 years ago
Capostrophic
702868255a
Use sTo GMST in spellmaking menu (feature #4636 )
6 years ago
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
6 years ago
Evil Eye
d39c4729d2
add changelog entry
6 years ago
Capostrophic
9408876b58
Utilize AI GMSTs for priority rating (feature #4632 )
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Fix on-target effect rating calculation
6 years ago
Marc Zinnschlag
7e419dc34e
Merged pull request #1904
6 years ago
Capostrophic
65ff346b61
Make NPC record reputation, disposition and faction rank have unsigned char type
6 years ago
Andrei Kortunov
7e2bda459b
Check if there are textures in FlipController to avoid division by zero (bug #4614 )
6 years ago
Capostrophic
58bd35c70d
Update changelog
6 years ago
Marc Zinnschlag
78a84042ad
Merged pull request #1901
6 years ago
Marc Zinnschlag
3b01355f27
Merged pull request #1895
6 years ago
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
6 years ago
Capostrophic
b673cdf70e
Grant Enchant experience even if recharging fails (bug #4622 )
6 years ago
Andrei Kortunov
b0ac0b0b22
Do not initialize map every call
6 years ago
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
6 years ago
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
...
Also make it remove the effects but not the spells themselves
6 years ago
Marc Zinnschlag
c280a71b33
Merged pull request #1897
6 years ago
Marc Zinnschlag
21d414187f
Merged pull request #1896
6 years ago
Marc Zinnschlag
24ce8cce72
Merged pull request #1898
6 years ago
Marc Zinnschlag
e4e18d6642
Merged pull request #1869
6 years ago
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
6 years ago
Andrei Kortunov
c677f7ca27
Rework pulsing light sources (bug #4615 )
6 years ago
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
6 years ago