Commit Graph

278 Commits (8a624e5a71aa39b81e3f69586eacd336363ff198)

Author SHA1 Message Date
bzzt lost a hitlab login 8a624e5a71 minsize based on mergedecision solves partial culling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
elsid b150d681a9
Update same navmesh tile with limited frequency 5 years ago
Bret Curtis 3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 5 years ago
bzzt dc33eeadf1 tightscenebound is uncessary after water bbfix 5 years ago
Andrei Kortunov e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 5 years ago
Alexei Dobrohotov e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
5 years ago
Andrei Kortunov 02444add2a Support for radial fog (feature #4708) 5 years ago
elsid 7ae7cb181d
Support recast mesh rendering 5 years ago
Capostrophic 624a9ac353 Force shaders for objects affected by new envmap option 5 years ago
Capostrophic 2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
5 years ago
Capostrophic 6999f1fd28 Add an option to apply lighting to environment maps 5 years ago
Capostrophic 122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
5 years ago
Andrei Kortunov 71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 5 years ago
elsid 6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
Capostrophic ae1f456b0a Default setting value tweaks 5 years ago
bzzt b6ed2f1718 Add optional shadow map max distance and fading 5 years ago
Michael Stopa e4bec88a68 Implement mouse wheel bindings (bug #2679) 5 years ago
Bret Curtis 262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
5 years ago
Andrei Kortunov d3a3b2f1f6 Shields holstering support (feature #5193) 5 years ago
elsid bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
elsid cbf8deeb31
Remove unused default settings 5 years ago
AnyOldName3 d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
6 years ago
wang ryu d4ec446141 default framelimit 6 years ago
Justin Ivany 643f259cbf Adding option for cursor speed when using gamepad 6 years ago
Alexei Dobrohotov 632e7b973b
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
6 years ago
Andrei Kortunov 4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 6 years ago
Andrei Kortunov c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 6 years ago
Alexei Dobrohotov 5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov 8e48493264 Make pinnable windows hiding persistent (feature #4994) 6 years ago
Capostrophic 34ea9ea813 Add an option to restore MCP-like movement behavior 6 years ago
Capostrophic c7ac06b960 Always account for every follower travelling 6 years ago
Capostrophic fcf679de49 Make the default vertical FOV in line with vanilla (bug #4933) 6 years ago
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 6 years ago
Andrei Kortunov bbb1fdd92f Reduce default composite map distance to decrease GPU loading 6 years ago
elsid f2e47d640d
Add option to limit max number of navmesh tiles 6 years ago
Andrei Kortunov 9398117ea7 Allow to do not reflect terrain 6 years ago
Andrei Kortunov 00ab552184 Add more settings to water reflections in exteriors (feature #4859) 6 years ago
Andrei Kortunov 56fea4b062 Add setting to control composite geometry size 6 years ago
bzzt 9d44e18af6 Allow to configure terrain vertex LOD 6 years ago
bzzt fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 6 years ago
Bret Curtis df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
6 years ago
Capostrophic 4138e29ca4 Add option to restore the previous ammo behavior 6 years ago
Bret Curtis 942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
6 years ago
Chris Djali cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
6 years ago
elsid 9626b6ec42
Add option to disable DetourNavigator component to find paths 6 years ago
Capostrophic 39dcbacf44 Option to disable controller (feature #3980) 6 years ago
AnyOldName3 abe9ba736e Add line breaks to make settings more readable. 6 years ago
AnyOldName3 556c9a3382 Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago