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8185 commits

Author SHA1 Message Date
MiroslavR
0f2305ae43 Clear selected spell when window manager is cleared 2014-07-20 13:07:47 +02:00
scrawl
63fd04882a Make sure crime gold discounts don't reduce price to zero 2014-07-19 23:49:54 +02:00
MiroslavR
d5381e1bc4 Dynamically resize skill widgets to fit their contents (Fixes #1610) 2014-07-19 14:04:38 +02:00
Marc Zinnschlag
6a3ff211b1 automatically get target ID at InterpreterContext construction, if a reference is available 2014-07-18 09:57:47 +02:00
Marc Zinnschlag
4fb897f2f8 added missing getId functions to classes derived from MWWorld::Class 2014-07-18 09:56:58 +02:00
scrawl
d4ffd30f98 Implement Rank filter with no faction given (Fixes #1660) 2014-07-17 20:57:37 +02:00
scrawl
f9a39138cc Add missing endline 2014-07-17 16:16:14 +02:00
scrawl
08ce6ed7fb Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
Marc Zinnschlag
27c84d6cb7 the reference for a targeted script is now determined when needed instead of at the start of the script execution 2014-07-17 13:36:55 +02:00
Marc Zinnschlag
dba6a9ebff run targeted scripts with an implicit reference based on the ID given 2014-07-17 09:15:41 +02:00
scrawl
20a0040bdb Apply elemental shield magnitude to element resistance (Closes #1121) 2014-07-16 10:58:28 +02:00
scrawl
123157b216 Implement elemental shield damage to attacker (Feature #1121) 2014-07-16 10:58:28 +02:00
scrawl
f43a10b7b9 Adjust disease contraction according to Hrnchamd's research 2014-07-16 10:58:21 +02:00
Marc Zinnschlag
75ab8de3d2 added opcode for running scripts with explicit references (targeted scripts) 2014-07-15 13:26:04 +02:00
Marc Zinnschlag
e9377ad5c4 include targeted script data in saved games 2014-07-15 13:05:38 +02:00
Marc Zinnschlag
8241ee59c3 modified GlobalScripts data structures to accommodate targeted script data 2014-07-15 12:59:02 +02:00
Marc Zinnschlag
1a1f5dfc4a added tooltips to dialgoue subview buttons 2014-07-15 12:46:52 +02:00
scrawl
5839691530 Check for container organic flag before checking weight (Fixes #1654) 2014-07-14 17:27:36 +02:00
scrawl
6cd739678a Fix dangling model pointer after reference cleanup (Fixes #1653) 2014-07-14 16:53:58 +02:00
Marc Zinnschlag
517b27e29a Merge branch 'toolbar' 2014-07-14 14:18:08 +02:00
Marc Zinnschlag
0430558c3c fixed focussed button in mode tool panel when panel is opened 2014-07-14 14:17:27 +02:00
Marc Zinnschlag
17fc570e38 new keyboard shortcut (T): move focus from toolbar to scene widget 2014-07-14 13:49:55 +02:00
Marc Zinnschlag
92af093856 new keyboard shortcut (T): move focus from scene widget to toolbar 2014-07-14 11:19:59 +02:00
Marc Zinnschlag
688d413b8c when scene toolbar gains focus, focus first button 2014-07-14 11:06:12 +02:00
scrawl
7c7c71428a Don't crash if certain class doesn't exist 2014-07-13 14:26:59 +02:00
Marc Zinnschlag
c2ea8f3f0a added self-adjusting tooltips to the top-level toolbar buttons 2014-07-13 14:21:50 +02:00
Marc Zinnschlag
26f87f5d23 added navigation mode button tooltips 2014-07-13 12:15:05 +02:00
Marc Zinnschlag
e855e55318 added tooltip to user settings button on startup window 2014-07-13 10:52:33 +02:00
scrawl
c9150c9680 Initialize character skeleton to a suitable pose (Fixes #1473) 2014-07-13 10:40:48 +02:00
slothlife
d0e1210dd7 Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
2014-07-13 01:39:42 -05:00
scrawl
8b404ee255 Fix not being able to exit dialogue using Escape when a Goodbye link appears 2014-07-13 06:42:24 +02:00
Marc Zinnschlag
cae0c4a044 Merge remote-tracking branch 'scrawl/master' 2014-07-12 21:19:15 +02:00
scrawl
f2799ea1d9 Reset item model when reference is reset (Fixes #1628)
This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
2014-07-12 18:53:22 +02:00
scrawl
40c3fa0dc1 Fix travis 2014-07-12 18:53:22 +02:00
scrawl
d63dd88113 Apply autocalc corrections to player starting spells 2014-07-12 18:53:16 +02:00
scrawl
fd3f109362 Fix underflow for NPCs with level 0 2014-07-12 18:53:16 +02:00
scrawl
a1639371d3 Fix rounding for skill/attribute autocalc 2014-07-12 18:53:16 +02:00
scrawl
83819b2894 Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
scrawl
479f248c1d Use spell effect range type, not base effect (applied to spellcasting code) 2014-07-12 18:53:15 +02:00
scrawl
b4f8edc186 Use spell effect range type, not base effect 2014-07-12 18:53:15 +02:00
scrawl
1c41ce9b9d Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
scrawl
d91d599269 Disable quickload when in modal dialog (Fixes #1641) 2014-07-12 06:43:04 +02:00
scrawl
048d07b299 Show owner of doors in tooltip 2014-07-11 11:57:21 +02:00
scrawl
5fbce67b9d Don't redraw ItemView if the size did not change 2014-07-11 04:30:44 +02:00
scrawl
53c70dbdaa Exit dialogue when going to jail (Fixes #1635) 2014-07-11 04:25:56 +02:00
Marc Zinnschlag
490442cf62 added lighting mode tooltips 2014-07-10 13:18:24 +02:00
Marc Zinnschlag
61a02d8a40 replaced custom toolbutton push flag with type enum 2014-07-10 13:04:30 +02:00
Marc Zinnschlag
32e48edb83 toolbar tooltip system 2014-07-10 12:53:57 +02:00
Marc Zinnschlag
67ad7d5b0e fixed scene subview focus problem 2014-07-10 12:20:48 +02:00
Marc Zinnschlag
57b9b8d884 set focus when opening a toolbar panel 2014-07-10 12:13:27 +02:00
Marc Zinnschlag
d6c0b8d0ac use custom button on toolbar (top level) 2014-07-10 11:45:45 +02:00
Marc Zinnschlag
44b95bbd7b added push mode and icon-less push button constructor 2014-07-10 11:45:20 +02:00
Marc Zinnschlag
8b239df1b1 removed text argument from button constructor, because toolbar buttons will always be icon only 2014-07-10 11:34:09 +02:00
Marc Zinnschlag
365b721878 return/enter activate the selected button 2014-07-10 11:32:20 +02:00
Marc Zinnschlag
50ee815dd8 make buttons in mode panel act like radiobuttons 2014-07-10 11:23:48 +02:00
Marc Zinnschlag
dd0aa20390 custom push button 2014-07-10 11:03:55 +02:00
Marc Zinnschlag
930f782bc5 SceneWidget::setLighting was missing an update call 2014-07-10 10:09:21 +02:00
scrawl
0704fa2b3d Reset local rotation axis in SetAngle (Fixes #1630) 2014-07-09 10:23:01 +02:00
Marc Zinnschlag
3333f67830 removed a left-over marker 2014-07-08 12:53:25 +02:00
Marc Zinnschlag
03f67cd6bd moved low level widgets from CSVWorld into a separate namespace/directory 2014-07-08 12:39:12 +02:00
scrawl
df80c436fb Fix compile error for OPENMW_USE_FFMPEG=0 2014-07-08 10:30:46 +02:00
scrawl
742d008765 Fix initializing CharacterController with fists or spell equipped 2014-07-08 10:30:46 +02:00
scrawl
a3a8f4da70 More font hackery. Will it ever end?
Fixes #1606
2014-07-08 10:30:45 +02:00
scrawl
0a2d5d34bc Cancel queued view mode switch when switching view mode (Fixes #1618) 2014-07-08 10:30:45 +02:00
scrawl
ee81698089 Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
Marc Zinnschlag
1548f4670a drop part of resources drag and drop 2014-07-08 09:51:17 +02:00
Marc Zinnschlag
b6c5ee125d more refactoring 2014-07-08 09:24:05 +02:00
Marc Zinnschlag
9d5956585c added separate display type for colours 2014-07-08 09:08:01 +02:00
Marc Zinnschlag
b2ce94f28a fixed exceptions 2014-07-08 08:56:28 +02:00
Marc Zinnschlag
b2c2342988 some refactoring (removing redundant code) 2014-07-08 08:53:39 +02:00
Marc Zinnschlag
c1bbefb840 enable dragging from resources tables 2014-07-07 15:20:05 +02:00
Marc Zinnschlag
df6996d4ae filter resources files based on extension 2014-07-07 11:34:24 +02:00
Marc Zinnschlag
19828df799 added subviews for resources tables 2014-07-05 15:51:17 +02:00
Marc Zinnschlag
b2c957a56f added resources tables 2014-07-05 15:50:47 +02:00
Marc Zinnschlag
42db9a5091 make modification column optional in table views 2014-07-05 15:50:17 +02:00
Marc Zinnschlag
4f6c7b0e84 resolved UniversalId naming ambiguity 2014-07-05 15:07:17 +02:00
Marc Zinnschlag
e171babd2f added Feature_Constant to IdTable 2014-07-05 12:44:11 +02:00
Marc Zinnschlag
1b1f1bade3 injected new class IdTableBase between QAbstractItemModel and IdTable 2014-07-04 13:25:56 +02:00
Marc Zinnschlag
63d0fdee7f removed leftover data member 2014-07-04 12:48:18 +02:00
Marc Zinnschlag
879ab49e9c added resources manager 2014-07-04 12:46:57 +02:00
Marc Zinnschlag
1ce60fa13b Merge branch 'tables' 2014-07-03 12:03:21 +02:00
Marc Zinnschlag
1745335982 body part table fix: forgot to include body parts in ID listings 2014-07-03 12:03:01 +02:00
Marc Zinnschlag
607445d40c Merge branch 'editorfixes' 2014-07-03 10:34:23 +02:00
Marc Zinnschlag
9ce92302d7 interpret empty filter strings as no filter instead of a broken filter (Fixes #1311) 2014-07-03 10:22:39 +02:00
scrawl
6cd6578a88 Handle Deleted moved references (Bug #1613) 2014-07-01 21:47:27 +02:00
scrawl
e666ddfe18 Fix list of moved references being discarded (Fixes #1613) 2014-07-01 21:42:11 +02:00
scrawl
df62c06acf Print exterior grid position in betaComment 2014-07-01 21:41:23 +02:00
Marc Zinnschlag
37a2b48fa2 added missing type columns to body part table 2014-07-01 14:28:12 +02:00
Marc Zinnschlag
d96ed38d49 added body part table 2014-07-01 12:37:22 +02:00
Marc Zinnschlag
5649552f18 added other missing columns for enchantment table; fixed dialogue subviews for enchantment records 2014-07-01 09:50:43 +02:00
Marc Zinnschlag
ab8bee4d1a added enchantment type column to enchantment table 2014-07-01 09:42:56 +02:00
Marc Zinnschlag
395c45c88b Merge branch 'editorfixes' into tables 2014-06-30 20:49:41 +02:00
Marc Zinnschlag
e97fd35ae6 added enchantments table 2014-06-30 20:40:34 +02:00
Marc Zinnschlag
4f08efc4d7 added missing combat, magic and stealth columns for creatures (Feature #1312) 2014-06-30 19:51:59 +02:00
scrawl
205e039a39 Allow modCurrent instructions to decrease below zero (Bug #1589) 2014-06-30 17:58:08 +02:00
Marc Zinnschlag
a25321f07e update paged scene view according to changes made to cell records 2014-06-30 17:57:38 +02:00
scrawl
2506c16bf5 Add a dummy GetStat function returning 0 (Fixes #1589) 2014-06-30 17:49:01 +02:00
Marc Zinnschlag
5fb2e1a877 do not render deleted exterior cells in scene view 2014-06-30 17:33:03 +02:00
Marc Zinnschlag
af59106533 for regular IdCollections when loading a record make the record a copy of the existing record first (adresses some incomplete records in some content files) 2014-06-30 12:35:34 +02:00
scrawl
85a1f9d37b Fall back to resolution selected from list when switching to fullscreen (Fixes #1599) 2014-06-30 00:08:39 +02:00
scrawl
082b6125a9 Fix crash during spell creation when an effect targeting a skill/attribute doesn't have one assigned yet (Fixes #1598) 2014-06-29 17:02:29 +02:00
scrawl
5ec96c5394 Add missing visibility flags 2014-06-29 16:02:43 +02:00
scrawl
1de406cb6d Catch exception from invalid scripts during save&load (Fixes #1590) 2014-06-29 16:02:43 +02:00
Marc Zinnschlag
b5650f5d4f Merge branch 'cells' 2014-06-29 16:00:26 +02:00
Marc Zinnschlag
2fe2def64c added cell rendering in paged worldspaces 2014-06-29 16:00:06 +02:00
Marc Zinnschlag
a6626b94c8 added cell rendering in unpaged worldspaces 2014-06-29 14:19:10 +02:00
Marc Zinnschlag
74ed9cbb2d added cell rendering class 2014-06-29 14:18:46 +02:00
Marc Zinnschlag
604509ac7e Merge remote-tracking branch 'scrawl/master' 2014-06-29 10:34:48 +02:00
scrawl
e25fa6c157 Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
scrawl
4949aa1fbb Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif) 2014-06-28 18:21:56 +02:00
scrawl
10ef0a34d9 Update effects even when main animation is paused (Fixes #1585) 2014-06-28 17:54:14 +02:00
scrawl
f929004635 Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm) 2014-06-28 17:44:52 +02:00
scrawl
65e36793fc Fix messagebox on crash showing wrong path 2014-06-28 15:31:55 +02:00
scrawl
3b2358888b Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00
scrawl
8e361bb879 Make targeted spells collide with water (Fixes #1500) 2014-06-28 14:49:07 +02:00
scrawl
92f5898b32 AiWander: Make sure we have 8 idle values (Fixes #1583)
The AiWander instruction may specify more (or less) than 8.
2014-06-28 14:22:27 +02:00
Marc Zinnschlag
c35b87de95 various Object class fixes 2014-06-28 11:25:28 +02:00
scrawl
523c2715e3 AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 2014-06-28 01:31:34 +02:00
scrawl
516014c071 Trigger hit on start key if there's no hit key (Fixes #1574) 2014-06-28 01:06:53 +02:00
scrawl
911bd0e340 Use walk animation as fallback if there's no run animation (Fixes #1578) 2014-06-28 00:07:13 +02:00
scrawl
78d02d97da Find text keys in reverse (Bug #1578) 2014-06-28 00:06:08 +02:00
scrawl
2451eead8a Some additional wrapping for faction rank instructions 2014-06-27 20:07:19 +02:00
scrawl
7f26843dc3 Reset key focus when the key focus widget is hidden (Fixes #1568) 2014-06-27 19:35:41 +02:00
scrawl
37c85f0af4 Don't update object root controllers with no time source (Fixes #1564) 2014-06-27 19:35:41 +02:00
scrawl
6a900e0aad Update weapon and shield controllers for creatures 2014-06-27 19:35:41 +02:00
Marc Zinnschlag
3541d03809 fixed deleting of referenceables (modification state column was incorrectly flagged as non-editable) 2014-06-27 12:29:23 +02:00
Marc Zinnschlag
099c406226 Merge branch 'objects' 2014-06-27 11:55:28 +02:00
Marc Zinnschlag
6020edf60f make preview watch for changes in modification state of relevant records 2014-06-27 11:55:02 +02:00
Marc Zinnschlag
a2f514f024 disabled preview function for deleted records 2014-06-27 11:38:34 +02:00
Marc Zinnschlag
36c1170d09 fixed some function names 2014-06-27 10:35:00 +02:00
Marc Zinnschlag
0c1ad54e68 refactored object rendering into a separate class 2014-06-27 09:12:26 +02:00
Marc Zinnschlag
3100206b28 replaced an assert with an exception 2014-06-27 08:37:41 +02:00
scrawl
8b340ddd5e Implement slower movement against storms (Closes #41) 2014-06-27 03:22:00 +02:00
scrawl
07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
scrawl
9eb8addc70 Make flying creatures fall when paralyzed (Fixes #1494) 2014-06-27 03:21:50 +02:00
scrawl
e19bbfd1b5 Fix OpenCS crash when drag and drop is used with unexpected data, e.g. plain text (Fixes #1543) 2014-06-26 20:49:22 +02:00
scrawl
865f4648b0 Fix flying creatures not falling on death 2014-06-26 17:15:07 +02:00
scrawl
44fd526c98 Don't show disposition bar for creatures 2014-06-26 15:36:19 +02:00
scrawl
4aab4e1c26 Ignore item condition when determining value, except in trade (Fixes #1557) 2014-06-26 14:59:33 +02:00
scrawl
869fa08a32 Fix disarming a trap when key is used (Fixes #1556) 2014-06-26 14:30:19 +02:00
scrawl
e5254ff8ef Set render queue for rain 2014-06-26 14:26:53 +02:00
Marc Zinnschlag
06e89d8bd3 reduced loading batch size (making the the loading progress bars a bit more responsive 2014-06-26 11:43:21 +02:00
Marc Zinnschlag
bd252d0aec display record count in loading window 2014-06-26 11:41:21 +02:00
scrawl
7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
2014-06-26 04:29:03 +02:00
scrawl
697329f128 Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
2014-06-26 03:33:09 +02:00
scrawl
15b486e149 Don't trigger changed flag if a script with no locals is configured 2014-06-26 01:21:15 +02:00
scrawl
2d17d8f61a Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
2014-06-26 01:19:03 +02:00
scrawl
5bd2f30a99 CellRef uninitialized fixes 2014-06-25 19:52:14 +02:00
scrawl
f6a568c995 Implement rain (Feature #41) 2014-06-25 18:20:21 +02:00
scrawl
09926a86cb Fix comparing outdated listener position with up-to-date cell (Fixes #1499) 2014-06-25 18:10:26 +02:00