Chris Robinson
82f3651f81
Treat the sound offset as the offset in seconds
9 years ago
Chris Robinson
aac903484c
Remove a really unnecessary method
9 years ago
Chris Robinson
73448c72f6
Replace Play_NoTrack with playManualSound3D, and rename the latter
9 years ago
scrawl
3453353091
AiCombat distance check takes into account collision box ( Fixes #1699 )
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
...
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
scrawl
d11952c48a
Stop rendering when the window is minimized
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
b583a2ec33
Make SetDelete a no-op for items in containers ( Fixes #2864 )
10 years ago
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
...
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
10 years ago
scrawl
278a078e9d
Unify magic effect tick functions
...
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
10 years ago
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
10 years ago
Jiří Kuneš
e68b388d16
removed setCrosshairOwned from windowmanager
10 years ago
Jiří Kuneš
c019f8e23d
use correct mechanics manager
10 years ago
Jiří Kuneš
66edae9b93
change collor of crosshair
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
7bacb9418d
Various math code ported to osg
10 years ago
scrawl
2a85a22dba
Write savegame screenshot
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago
scrawl
a066b24303
Restore WeaponAnimation
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
85345e663a
Restore getHitContact
10 years ago
scrawl
8bcfac1ea3
Fix adjustPosition not always working correctly ( Fixes #2563 )
...
moveObject was returning an incorrect Ptr for cell movements.
10 years ago
scrawl
7a3bc69df7
Readded sound listener
10 years ago
scrawl
19988d5e45
Remove RefData::getHandle
10 years ago
scrawl
47758c11cd
Readded collision objects and movement physics
10 years ago
scrawl
9cf9c2876e
Pathgrid rendering
10 years ago
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
10 years ago
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
10 years ago
scrawl
223e3a53f5
Move OEngine::Gui::Layout to MWGui
10 years ago
scrawl
7809caf9dc
Dead code removal
10 years ago
scrawl
68f93294da
Port EffectManager
10 years ago
scrawl
d00c75d428
Remove more outdated TODO comments.
10 years ago
scrawl
48ea6286fd
Book/scroll window refactoring
10 years ago
scrawl
37a6d7da76
WindowManager refactoring
10 years ago
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
10 years ago
scrawl
2b7287cbd2
Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
...
Conflicts:
CMakeLists.txt
10 years ago
scrawl
97cc2522c0
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwgui/settingswindow.cpp
extern/oics/ICSInputControlSystem_joystick.cpp
files/mygui/openmw_settings_window.layout
10 years ago
Digmaster
1e4a845b6f
Minor code cleanup
10 years ago
Marc Zinnschlag
4c5bba2947
Merge remote-tracking branch 'dteviot/SpellCastingFixes'
10 years ago
dteviot
8d7de7d1ec
Telekinesis allows safe opening of traps ( Fixes #1916 )
...
When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
10 years ago
scrawl
3ccf4642b4
Implement ToggleScripts
10 years ago
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
10 years ago
Alexander "Ace" Olofsson
f2c5060cc0
Fix cstdint issue on travis GCC build
10 years ago
Alexander "Ace" Olofsson
d3128a12b6
Remove a large include form mwbase/windowmanager.hpp
10 years ago
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
10 years ago
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
scrawl
aa6ebcd75c
Change stolen items handling to match MW ( Fixes #1443 , Fixes #2290 )
10 years ago
scrawl
27dc49a135
Rewrite game settings manager
...
Removes the abhorrent dependency on Ogre for this code and improves the error handling.
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
10 years ago
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
...
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
579f5d232f
Move interactive messageBox to separate function
10 years ago
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
10 years ago
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
10 years ago
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
10 years ago
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
10 years ago
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
...
Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
10 years ago
scrawl
866fdfe8bd
Crime system improvements
...
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
10 years ago
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
10 years ago
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
10 years ago
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
10 years ago
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
10 years ago
Digmaster
c37881ead1
Joystick Support
10 years ago
scrawl
855fe33c59
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
10 years ago
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
...
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
10 years ago
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
10 years ago
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
c010c28337
Implement ToggleWorld instruction
10 years ago
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
10 years ago
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
...
Don't consider actors as followers if they are also in combat with the follow target
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
2b5adb325b
Remove a useless method
10 years ago
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
10 years ago
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
10 years ago
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
scrawl
c62d53ae84
Remove no longer needed comments about coordinate system
11 years ago
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
11 years ago
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
11 years ago
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
11 years ago
Marc Zinnschlag
9f69db0d69
added missing const to ScriptManager::getLocals
11 years ago
Marc Zinnschlag
2e355df8b3
removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts)
11 years ago
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
11 years ago
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
...
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
11 years ago
scrawl
3b2358888b
Attempt to fix player position after using coc/coe
11 years ago
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
11 years ago
scrawl
9a26cf22e6
Implement toggleMenus
11 years ago
scrawl
4648524df4
Improve getLOS (use eye level). Also, don't crash when used with non-actors.
11 years ago
scrawl
e95483c40f
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
11 years ago
scrawl
a3ea7cb956
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
11 years ago
scrawl
ffb6f5d555
Use fFight<Crime> GMSTs to control attacks in response to crimes
11 years ago
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
11 years ago
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
...
CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
11 years ago
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
11 years ago
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
11 years ago
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
11 years ago
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
11 years ago
scrawl
1ed3f092c1
Implement text replacement for journal topic responses ( Fixes #1429 )
11 years ago
scrawl
996e49c534
Change CharacterManager to use list instead of vector
...
Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
11 years ago
scrawl
865486604f
Make trade disposition changes temporary again, as in vanilla
11 years ago
Marc Zinnschlag
2f56b11530
Merge remote-tracking branch 'digmaster/master'
11 years ago
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
11 years ago
Digmaster
ee7b5fa5c2
Fixed crash when Esc-ing out of Save "are you sure" dialog.
11 years ago
Digmaster
e0356cf89d
Added support to close modal windows with Esc
11 years ago
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
11 years ago
scrawl
e1458453f3
Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group
...
Could be observed in TG_OverduePayments quest when talking to Trasteve about Dwemer Artifacts.
Info Refusal responses are not specific to any particular topic, so they should not be added to the journal. Trying to do so anyway will cause "unknown id" exceptions because MWDialogue::Entry expects the infoId to be from the Dialogue for the supplied topic.
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
940a434479
Use ItemModel for moving items from a container to the world
...
Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
...
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
11 years ago
scrawl
dd9117809d
Say an attack phrase when combat starts
...
Move combat start to a helper method
Added some todo comments
11 years ago
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
Marc Zinnschlag
f6a876bc3d
added actor ID
11 years ago
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
11 years ago
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
mrcheko
6a3dddfb9a
merge master
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
...
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
...
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
11 years ago
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
...
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
11 years ago
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
11 years ago
mrcheko
f811abb752
pathgrid shortcutting extended
11 years ago
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
11 years ago
Jeffrey Haines
50dac98a2b
Feature 1154 & 73: Crime and NPC reactions
11 years ago
Jeffrey Haines
8ce938c6f1
Revert 6b28c06..98fd381
...
This rolls back to commit 6b28c06b2c
.
11 years ago
Jeffrey Haines
6c866deb1b
Feature #1154 Not all NPCs get aggressive when one is attacked
...
Partially implemented
11 years ago
scrawl
f2cd37edd0
Play company logo movie
11 years ago
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
11 years ago
scrawl
793649c854
ToggleAI: Report current status on toggle
11 years ago
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
11 years ago
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
11 years ago
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
11 years ago
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
11 years ago
scrawl
1deb0a7cdf
Savegame dialog: Set key focus to editbox
11 years ago
scrawl
f89b3cac02
Feature #764 : Store the actor that gave the dialog response
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag
fd5486864a
Merge remote-tracking branch 'gus/AIFix2'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
11 years ago
gus
707e579dfe
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
...
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
295aed3533
Implement savegame screenshots
11 years ago
Marc Zinnschlag
0f60898517
adding missing cleanup for SoundManager
11 years ago
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
11 years ago
scrawl
205e8aa4e9
Feature #957 : Implement area magic
11 years ago
scrawl
ba5300b071
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
11 years ago
scrawl
1a00f26390
Bug #1126 : Golden saints and many other creatures only have "Bip01 Head"
11 years ago
scrawl
805843d7ff
Closes #1086 : Implement blood effects
11 years ago
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
11 years ago
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
11 years ago
scrawl
95651857f3
Fix code duplication
11 years ago
scrawl
0d0005c433
Fix fatigue not restoring when waiting
11 years ago
gus
dd870e35db
get all actors following a given actor
11 years ago
scrawl
a2ba0dde31
Implemented GoToJail
11 years ago
scrawl
9127839cc1
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
11 years ago
scrawl
bf6d302fba
Confiscate stolen items when caught
11 years ago
scrawl
d01f89b153
Rewrite some awful code
11 years ago
scrawl
3bf36515d5
Implement Trespassing crime
11 years ago
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
11 years ago
scrawl
9bf7bf529c
Implement crime-related dialogue globals as they are described in MSFD
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
scrawl
7b33f6f2ac
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
11 years ago
scrawl
c85c2cff4e
Fix disposition changes from trades not applying properly
11 years ago
scrawl
728365b48d
Remove an unused hook
11 years ago
scrawl
3c0080d2c1
Implement theft detection
11 years ago
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
11 years ago
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
11 years ago
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
11 years ago
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
11 years ago
scrawl
79a440e94a
Many additions to 900bc06d2c236b:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
11 years ago
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
11 years ago
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
11 years ago
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
11 years ago
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
11 years ago
Marc Zinnschlag
18e7e83585
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
11 years ago
mrcheko
3816a09c6f
bug 428 ask to load recent saved game
11 years ago
Marc Zinnschlag
09fadd446b
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
11 years ago
scrawl
eb5e4ecec2
Remove more unused code
11 years ago
mrcheko
f50ff0b1c4
reworked http://bugs.openmw.org/issues/428
11 years ago
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
11 years ago
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
11 years ago
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag
b38bfe1f21
removed a redundant function for listing global variables
11 years ago
scrawl
0bc3a13c0f
Break invisibility on Use or Activate
11 years ago
Marc Zinnschlag
1c13a9037a
save and load dynamic records
11 years ago
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
11 years ago
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
11 years ago
Marc Zinnschlag
537b2efe8e
first round of cleaning up world cleanup
11 years ago
Marc Zinnschlag
2293b92efe
storing and loading the journal
11 years ago
scrawl
076cc9230b
First try at handling target magic
11 years ago
Marc Zinnschlag
35e8e23037
keep track of total play time per character
11 years ago
Marc Zinnschlag
7e2819c62e
store year in saved game profile
11 years ago
Marc Zinnschlag
71436b1160
changed interface for global variable access
11 years ago
Marc Zinnschlag
99ea63dc4a
factored out code for generating month names
11 years ago
Marc Zinnschlag
bc6fe682c9
replaced getCurrentCellName function with a more general getCellName function
11 years ago
Marc Zinnschlag
616e3aa32f
store content file list in saved games and reject saved games not matching the current game
11 years ago
Marc Zinnschlag
e3670cff8a
improved character selection logic
11 years ago
Marc Zinnschlag
67cd0887e6
added description field to saved game record; make use of description in GUI
11 years ago
Marc Zinnschlag
7efac4c9a5
fixed handling of characters without a valid slot
11 years ago
scrawl
2e87cbc231
Add basic functionality to SaveGameDialog
11 years ago
scrawl
800a2845b0
Add Bound & Summon effects (will need some adjustments later)
11 years ago
Marc Zinnschlag
b5f99522c7
added a few comments
11 years ago
Marc Zinnschlag
c165894869
load saved game record
11 years ago
Marc Zinnschlag
cbbdf390ad
added function for inspection of saved characters and character slots
11 years ago
Marc Zinnschlag
e938c5a0ee
changed character creation logic (create on save instead of on new game)
11 years ago
scrawl
7f735c2c4c
Release and show the cursor when focus lost
11 years ago
Marc Zinnschlag
8190fdb16c
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
e8dcd74741
Recharge enchanted items in player's inventory over time
11 years ago
Marc Zinnschlag
5e64888227
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
11 years ago