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8365 commits

Author SHA1 Message Date
scrawl
8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
scrawl
7b817ba010 Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9 Raytest mask fix (Fixes #2984) 2015-10-31 01:30:02 +01:00
scrawl
b9b154a015 Minor cleanup 2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8 GL_DEPTH_COMPONEN24 fix 2015-10-29 13:52:48 +01:00
scrawl
7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01 Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
scrawl
d394b0793f waterLevel fix 2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
11c997d09d Water: move reflection code to a new class 2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9 Water: move refraction code to a new class 2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138 Remove debug code 2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea Use simple water for the local map 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
700a0099c3 Remove debug code 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
944e6d0844 Fix adjustment of inventory preview size when guimode changes (Fixes #2973) 2015-10-26 14:26:02 +01:00
scrawl
515c52211e Disable mipmaps for temporary screenshot texture 2015-10-25 18:28:50 +01:00
scrawl
7b954e8cc3 Remove unnecessary dependency on MWScrollBar 2015-10-24 16:04:08 +02:00
scrawl
ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 2015-10-24 15:46:15 +02:00
scrawl
69f234d97b Small delay before the loading screen shows
Kinda irritating to have the loading bar pop up for a fraction of a second.
2015-10-23 16:50:08 +02:00
scrawl
6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
scrawl
93565eccbf Update the dialogue topic list after running greeting script 2015-10-18 21:40:16 +02:00
scrawl
04df656f54 Remove some junk 2015-10-18 21:39:53 +02:00
Marc Zinnschlag
90036e23b3 Merge remote-tracking branch 'scrawl/enchantment_error' 2015-10-14 09:33:51 +02:00
scrawl
8459a79a2c Fix AI being able to open locked doors (Fixes #2948) 2015-10-13 19:05:17 +02:00
scrawl
f36d463617 Enchantment error handling fix (Fixes #2959)
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
2015-10-13 18:15:39 +02:00
scrawl
ee450471fd Disable head controller for non-bipedal creatures (Fixes #2843, Fixes #2966) 2015-10-13 17:55:57 +02:00
scrawl
a88d56148b Read the Sun Glare Fader ini settings 2015-10-13 16:35:31 +02:00
Marc Zinnschlag
2f808f957d fixed for compiler not recognising script names in some situations 2015-10-08 14:01:29 +02:00
Emmanuel Anne
944dfa5372 a light without the carry flag can't be equipped !
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
2015-10-07 12:28:25 +02:00
Marc Zinnschlag
379d13c7b9 Merge remote-tracking branch 'scrawl/unstack_script' 2015-10-07 08:12:02 +02:00
Marc Zinnschlag
7e7215b3b3 Merge remote-tracking branch 'scrawl/master' 2015-10-07 08:09:27 +02:00
scrawl
91bf5ae237 Add new script instance when a container item is unstacked (Bug #2962) 2015-10-07 02:43:21 +02:00
Marc Zinnschlag
231935356a Merge remote-tracking branch 'origin/master' 2015-10-06 14:30:45 +02:00
Marc Zinnschlag
e8f6897376 fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled 2015-10-06 14:30:32 +02:00
scrawl
7b6fe149f2 getSpellSuccessChance return 0 for used powers (Fixes #2944) 2015-10-05 15:41:43 +02:00
scrawl
77cb438714 Fix potential case smashing issue 2015-10-05 15:41:07 +02:00
artemutin@yandex.ru
ec4fff588d uncomment updateActor call in buildPlayer for magicka recalc 2015-10-05 23:07:13 +10:00
Marc Zinnschlag
9279ae4ba0 Merge remote-tracking branch 'zelurker/removed_items' 2015-09-26 11:24:56 +02:00
Marc Zinnschlag
bebd442b49 Merge remote-tracking branch 'scrawl/godmode' 2015-09-26 11:23:33 +02:00
Emmanuel Anne
6ec8f9123e Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items 2015-09-26 09:24:56 +02:00
scrawl
899e35591c Escape MyGUI markup codes in console output 2015-09-26 02:08:23 +02:00
scrawl
387624e158 Add a threshold to AiFollow distance
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
2015-09-26 02:02:50 +02:00