scrawl
8e3bc981a2
Fix self-referencing camera
2015-11-10 21:45:53 +01:00
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
2015-11-10 18:28:58 +01:00
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
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OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
2015-11-10 18:23:42 +01:00
scrawl
35459f20d5
Refactor lighting mask
2015-11-10 17:23:12 +01:00
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
2015-11-10 17:00:33 +01:00
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
2015-11-10 01:01:41 +01:00
scrawl
1b52749ae1
Adjust third person camera height based on character height
2015-11-09 17:42:35 +01:00
scrawl
055841e721
Improve cloud lighting
2015-11-09 02:22:40 +01:00
scrawl
2407f393ce
Fix double update traversal in screenshot function
2015-11-06 23:14:27 +01:00
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
2015-11-06 23:14:27 +01:00
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
2015-11-04 20:34:50 +01:00
scrawl
1cf1c944b7
Don't attempt to render weather particles on the refraction and reflection textures
2015-11-03 23:20:17 +01:00
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
2015-11-03 23:15:43 +01:00
scrawl
e3b30baff9
clipFudge fix
2015-11-03 23:10:52 +01:00
scrawl
c0a81030bb
Make use of INI settings for the simple water
2015-11-03 02:24:50 +01:00
scrawl
30c828dff0
Include cleanup
2015-11-03 02:17:42 +01:00
scrawl
8e8f72408d
Use diffuse/ambient lighting for the simple water
2015-11-03 02:12:00 +01:00
scrawl
380256977b
Fix another renderBin issue with the weather particles
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Depth sorting w.r.t. the rest of the scene was broken
2015-11-03 01:53:38 +01:00
scrawl
9902dfc9ef
Comment
2015-11-03 01:53:22 +01:00
scrawl
ad016da31d
Enable fog on weather particles
2015-11-03 01:42:37 +01:00
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
2015-11-02 23:49:22 +01:00
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
2015-11-02 23:38:34 +01:00
scrawl
d6f45c3390
Fix the renderbin for weather particles
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Regression from commit 2ee6b41887
2015-11-02 21:51:01 +01:00
scrawl
bd1f3493d7
Fix weather particles not being cleared when changing from one particle effect to another
2015-11-02 21:35:03 +01:00
scrawl
0348b8df1c
Fix applying of plane height in ClipCullNode ( Fixes #2985 )
2015-11-02 01:23:21 +01:00
scrawl
3f988327c7
Destructor fix
2015-11-02 00:57:59 +01:00
scrawl
913bbe347b
Don't check the extension string every frame
2015-11-02 00:52:20 +01:00
scrawl
c60388afb6
Add fudge factor to move the water mesh away from camera when the camera gets too close
2015-11-02 00:34:09 +01:00
scrawl
4690ec12cc
Render the water plane with GL_DEPTH_CLAMP if supported ( Fixes #996 )
2015-11-02 00:29:09 +01:00
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
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Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
2015-10-31 01:30:02 +01:00
scrawl
b9b154a015
Minor cleanup
2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
2015-10-29 13:52:48 +01:00
scrawl
7692ae175a
Disable sun rendering on the reflection camera
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Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
2015-10-29 00:28:09 +01:00
scrawl
d394b0793f
waterLevel fix
2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
2015-10-29 00:27:42 +01:00
scrawl
8433e0679f
Water: connect to settings window
2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573
Water code cleanup
2015-10-29 00:25:24 +01:00
scrawl
11c997d09d
Water: move reflection code to a new class
2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9
Water: move refraction code to a new class
2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138
Remove debug code
2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea
Use simple water for the local map
2015-10-29 00:25:24 +01:00
scrawl
09631385c3
Use boost ifstream for water resources
2015-10-29 00:25:24 +01:00
scrawl
d485dd0782
Water: fix world UV coords
2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37
Water: pass the near and far planes
2015-10-29 00:25:24 +01:00
scrawl
37c9c12962
Water: clipping plane offset
2015-10-29 00:25:23 +01:00
scrawl
700a0099c3
Remove debug code
2015-10-29 00:25:23 +01:00